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Home » Stars! 2.6/7 » The Bar » New game idea - The nuclear football game (Updated with poll)
Re: New game idea - The nuclear football game Thu, 29 July 2004 15:01 Go to previous messageGo to next message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT


Bombers of Death vs Packets of...bigger death[ 2 votes ]
1. Bombers! 1 / 50%
2. Packets! 0 / 0%
3. How about both! Twisted Evil 1 / 50%

multilis wrote on Thu, 29 July 2004 00:18

When initial overseer nubs cost 0, you can build as many as you want. Anyone who could stop a fleet of many thousand super nubs with all the fancy mystery trader toys would have already enough power to have won the game a long time ago...


Technically

multilis wrote on Thu, 29 July 2004 00:18

Or you could make the fleets a little wimpier and make it a victory method similar to defeating the Guardian in MOO.


This is completely not the idea im going for.

multilis wrote on Thu, 29 July 2004 00:18

Each approach to 'football' has its advantages. Bombs also take out factories and mines, (not just a pop dodge) and can be aborted (for example someone else gets control of football or both sides negotiate a mutual abort).


I'm not in the know about nuclear technical specs so I am not sure if it is possible to tell a missle to abort or self destruct before it reaches its target, so I doubt a mutual abort is practical.

Here is what I have to say about using bombing fleets instead of packets.

Firstly, there is absolutely no way to defend against the bombing atacks. If you see the fleet coming for you there is nothing you can do accept leave. Starbases are useless. Planetary defenses are also useless as I can simply build enough bombers to kill the planet in a single year, or it would just take a few years. The only thing you could do to stop an impending attack is to take control of the nuclear footballs from your attacker, which may not be practical to accomplish depending how much you have to get through to reach the footballs.

Now you may argue that there is nothing you can do to stop a packet either. That is not entirely true. The packets are launched from starbases. The rules allow you to destroy the starbases that launch packets. If you sustain a fleet strong enough to destroy the starbase before it can launch a packet, you have defended yourself until the player who controls the nuclear footballs can react and defend his missle silos in order to begin launching packets again.

Using packets instead of bombers allows two potential defenses (discounting using freighters to absorb packets as this has been banned now) which are killing the missle silos and taking control of the footballs. With bombing fleets you only have one real defense, which is taking control of the footballs. It must be noted that with bombing fleets, you can stop an attack that is in progress by taking control of a football which is untrue for packets. Once the packet is launched it wont stop for anything.

I'm not entirely against using bombing fleets instead of packets if that is what people want to play. Using bombing fleets would allow me to unban ALL races. Yes all. AR's too, because I can simply have 1000 nubians in the bombing fleet to blow up what ever starbase he has. AR's would be extremely volnerable in this game however, so I doubt anybody would play them.

Using bombing fleets brings up more problems. You can easily construct enough minefields throughout your entire galaxy so that the speed of the bombing fleet would be reduced to nothing and they would take forever to reach their destination.

SD races could just blow up enough minefields to possibly destroy the bombing fleets.

I don't think banning minefields would be realistic.

Bombers also won't do any terraforming, unless I use a CA race for the overseer which would be rather interesting. Complete 100% deteraforming. That seems a bit overpowered though. Or maybe its just fun. Watch in horror as the population of your entire planet melts right before your eyes. Twisted Evil

Have an opinion about bombing fleets vs packets? Post it in the poll.

There are bound to be many balance issues besides mine fields if bombing fleest are used, so feel free to post your ideas.

Of course, using both bombers and packets might prove equally entertaining. Could have the overseer clusters in the 4 corners of the galaxy use packets while the center controls 4 bombing fleets. Grin
...



[Updated on: Thu, 29 July 2004 15:09]

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Re: New game idea - The nuclear football game (Updated with poll) Thu, 29 July 2004 16:00 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
Crewman 1st Class

Messages: 31
Registered: July 2004
I'd go for cherry minibombers, and force all other players to set your to friend, that allows you to gate into others' planets with bomber/nubian fleets. It would seriously inconvenience others to not use gates, so I would say it would not be a horrible thing.

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Re: New game idea - The nuclear football game (Updated with poll) Thu, 29 July 2004 20:49 Go to previous messageGo to next message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Hooga wrote on Thu, 29 July 2004 16:00

I'd go for cherry minibombers, and force all other players to set your to friend, that allows you to gate into others' planets with bomber/nubian fleets. It would seriously inconvenience others to not use gates, so I would say it would not be a horrible thing.


This was already discussed in the beginning of this thread. Using gates to launch attacks means that you simply don't use any gates on important planets. Being immune from any attack by simply chosing which planets you will allow to be attacked by not using gates makes this not fesable.

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Re: New game idea - The nuclear football game Fri, 30 July 2004 02:38 Go to previous messageGo to next message
perece

 
Crewman 1st Class

Messages: 20
Registered: July 2004
Location: Moscow, Russia
Quote:


Using bombing fleets brings up more problems. You can easily construct enough minefields throughout your entire galaxy so that the speed of the bombing fleet would be reduced to nothing and they would take forever to reach their destination.


if bomber race must be set to friend, does minefields hurt it at all? (besides SD manual detonation)
I really don't know.

Also, how about having IT bomber race, and maintain some planets
with gates (say, to cover all the universe with 2-year jump from nearest gate...)
or can it be... say... SS, cloaked bombers which are so many, filled the universe.. controlling one footbal fleet allows to use one of them at time. nearest fleet always used, then returns to original position. Each strike uses two years (even if it can reach in one, just set warp speed accordingly)

how about this idea?

And finally. Bomber owner can be SD, so it can walk through minefields at w6 even if it isn't set friend.
Also how about allowing north-south minefield immunity cheat for overseers?

SMTP /Perece/.

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Re: New game idea - The nuclear football game Fri, 30 July 2004 08:51 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
If you play PP your packets will scan anything that gets into same spot with them so SS is no problem. If you ban visiting football packets by player who ordered them and ban visiting your planets then i do not think these things will be any problem. Who wants to be known as dumbass who can not read the game rules?

BTW ... will you publish oveseer hab settings? Otherwise the players who have (occasionaly) similar hab will be in advantage of your packets permanently terraforming for them. If you publish hab settings then all will know them and then its less likely a random thing what hab they choose. Wink

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Re: New game idea - The nuclear football game Fri, 30 July 2004 09:42 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kotk wrote on Fri, 30 July 2004 14:51

BTW ... will you publish oveseer hab settings? Otherwise the players who have (occasionaly) similar hab will be in advantage of your packets permanently terraforming for them. If you publish hab settings then all will know them and then its less likely a random thing what hab they choose. Wink


3i,

mch

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Re: New game idea - The nuclear football game (Updated with poll) Tue, 17 August 2004 02:53 Go to previous message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Hmm. Its been over a week now and not much interest has been expressed over this idea in the new games forum. Not that I am an impacient person, but I am wondering if there are too many rules which are scaring people away? Or if all the rules give people the impression that they will spend more time following them than having fun? Opinions?

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