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Home » Stars! 2.6/7 » New Game Announcements » Partners in Time
Re: Partners in Time Fri, 22 November 2002 19:19 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Quote:

if your race file is not password protected anyone can go to the site, download your turn and learn just about everything that you know, or even submit a turn in place of whatever turn you submit (if they do it before turn generation).
Shocked

NOT on AutoHost. Can't submit a turn without the password from Ron's email at beginning of game (host can change that password for the player to one of player's choice after game is started). Smile




BlueTurbit Country/Rock

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icon5.gif  Re: Partners in Time Fri, 22 November 2002 19:55 Go to previous messageGo to next message
Gannok is currently offline Gannok

 
Crewman 3rd Class

Messages: 5
Registered: November 2002
Location: Richmond, Ca

I would like to join this game as well. I've been looking for something like this for years. I have played multiplayer before but that was with one person and on Stars! 1...

Just let me know where to send my race file and I'll do it asap...

BTW, is there a restriction on how ofte you have to submit turns? That could make a difference for me. Mostly because I'm a full-time college student and I don't always have access all the time.

Gannok

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Re: Partners in Time Sat, 23 November 2002 05:20 Go to previous messageGo to next message
UAF commander is currently offline UAF commander

 
Petty Officer 2nd Class

Messages: 54
Registered: November 2002
Send the race file to tjl128@mail.usask. ca (without the space between the dot and the "ca").

As for your other question, turns would be generated twice per day at the first 14 years, and you should send your turn before that time (1:00 GMT and 13:00 GMT). If you don't think you can handle this, I suggest you give your empire orders for more then one year every time Smile

BTW, all this information can be found on the first post in this thread Very Happy

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Re: Partners in Time Sat, 23 November 2002 19:23 Go to previous messageGo to next message
Gannok is currently offline Gannok

 
Crewman 3rd Class

Messages: 5
Registered: November 2002
Location: Richmond, Ca

Yeah, I realized that shortly after I posted it. Smile

Gannok

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Re: Partners in Time Sun, 24 November 2002 10:03 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
Gannok, I need your file again as the one that you sent me got corrupted during the journey here!

Please submit it ASAP as I want to submit the game today.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Partners in Time Mon, 25 November 2002 08:48 Go to previous messageGo to next message
tech25 is currently offline tech25

 
Petty Officer 3rd Class

Messages: 49
Registered: November 2002
O Great FurFuznel, what is the status of the game? How many of us are playing? What is the final size? You know, info man info. LOL
tech25



Anyone can learn from loosing ...
an excepional individual learns from winning
David Drake
Email me: ---tech25@--yahoo.com---

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Re: Partners in Time Mon, 25 November 2002 09:13 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
tech25 wrote on Mon, 25 November 2002 08:48

O Great FurFuznel, what is the status of the game? How many of us are playing? What is the final size? You know, info man info. LOL
tech25


My apologies, I meant to send out a group e-mail to let everyone know that I have decided to wait another half day for Gannock's race file as it has been submitted twice (both on time) and both times it has been corrupted. Hopefully this last time it will arrive uncorrupted and the game can be submitted today!

There are twelve players in the Universe (including myself). Once the game is generated everyone will receive an e-mail from me letting them know who their partner is... unless of course people think that it will be an unfair advantage for me to be the one who generates the random numbers.

The universe size will be large as laid out in the original game specs. All other items are as laid out in the first message. I have the game three quarters generated, and will send it in as soon as I get the last race file.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Partners in Time Mon, 25 November 2002 14:54 Go to previous messageGo to next message
UAF commander is currently offline UAF commander

 
Petty Officer 2nd Class

Messages: 54
Registered: November 2002
And this mean you know where we all are from start, while we don't...

Yeah, I think it's a bit unfair...

BTW, although alliances and back stabbing are not allowed, none aggression pacts and such are allowed yes?
I would like to have diplomacy in the game.

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Re: Partners in Time Mon, 25 November 2002 16:31 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
UAF commander wrote on Mon, 25 November 2002 14:54

And this mean you know where we all are from start, while we don't...

Yeah, I think it's a bit unfair...


No, that is not what it means. What it means is that I would know who you are partnered with not where any of you are located. Confused

Quote:

BTW, although alliances and back stabbing are not allowed, none aggression pacts and such are allowed yes?
I would like to have diplomacy in the game.


Diplomacy is definitely allowed, you are simply not allowed to have any one other than your partner set to friendly. This means that people will not be able to travel through your minefields rapidly and, if my memory serves me correctly, not refuel at your starbases. Feel free to set up non-aggression-pacts, backstabbing events, plundering, etc. just do not set anyone other than your partner to friendly. Wink

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Partners in Time Tue, 26 November 2002 13:42 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Just a thought here, what about fleet dodge? I'm not talking about full on exploitation of this "cheat". But I have to ask at what point does it become a cheat?

For example if I had say a fleet of freighters with a light guard running away from a large battlefleet of the enemy and they had better engines, would sending a single warship to intercept their warships and as such slowing them down (as they have to stop to fight) and allow my other ships to escape consitute cheating? Just a question Twisted Evil

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icon4.gif  Re: Partners in Time Tue, 26 November 2002 14:02 Go to previous messageGo to next message
UAF commander is currently offline UAF commander

 
Petty Officer 2nd Class

Messages: 54
Registered: November 2002
Why the hell is that a cheat??
People split their forces and/or send some forces to delay the enemy in the real world too. What's wrong with it???

This reminds me of players calling me a cheater in RA2 because I took over their ConYard early game with an engineer. It's a valid and logical tactic! What good commander won't exploit the enemy weakness and use whatever he can to win??

I'll be very disappointed if splitting fleets would be cheating, it's a logical move in some cases, and is totally realistic.

What would be next? banning surprise attacks, the use of packets and dreadnoughts?

Stars! is supposed to be "realistic" (in a science fiction way Very Happy ), this means that if something is possible according to the laws of physics, and is not totally unbalancing (like SS pop steal) it should be allowed.
Back stabbing, smart bombs and stuff like that might be considered dirty playing in our world, but they can happen, so stuff like that should be allowed in Stars! too.
So to sum it all, I think that splitting fleets should be allowed (isn't it amazing I can sum such a long post to this one line? Razz ).

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Re: Partners in Time Tue, 26 November 2002 14:18 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Well it's a bit more complex. It's another "bug" that can be exploited to specific gain.

more info http://library2.southern.edu/sahforum/index.php?t=msg&th =15&start=0&rid=74&S=03b590e673d3591d699d5503393 de8db

and http://www.starsfaq.com/bugs.htm

Its one of those bug/feature things. Chaff is in same league but way more widely used.

I think that split fleet dodge should have some form of limitation - i.e. max number of fleets to split into = 10 *if* some form of armed ship is sent into the chasing enemy (in a role playing mood this ship would be seen as the decoy while the main fleet changes formation and splits and then accelerates to warp, the fleet limit is in relation to time needed to get out of everyone's way)

Or only into say 2 fleets if NO warship is sent (thus representing how important that single KamiKaze ship would have been)


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Re: Partners in Time Tue, 26 November 2002 15:36 Go to previous messageGo to next message
UAF commander is currently offline UAF commander

 
Petty Officer 2nd Class

Messages: 54
Registered: November 2002
I read what was mentioned about splitting fleets in the links.
I still don't see why it's a cheat.

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Re: Partners in Time Tue, 26 November 2002 16:00 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
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nor do i. hence the question.

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Re: Partners in Time Tue, 26 November 2002 16:00 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada

Define and allow Split Fleet Dodge in the Partners in Time game?[ 6 votes ]
1. Yes 4 / 67%
2. No 1 / 17%
3. I do not care 1 / 17%
4. I have no opinion 0 / 0%

Personally I only think that it is a cheat if it is used like a cheat. For example:

I have fifteen ships at location A you have forty ships at location B and a starbase full of AR colonists. I split my fleet and send the heaviest fleet (three freighters full of boranium) running away from your fleet while the rest of the fleet attacks the planet. Now if your fleet was targetted onto my fleet your ships would all go off after my three freighters ignoring the fleet of 12 heavily armed (but lighter ships) that are attacking your starbase. That would not happen in real life, no one would fly by twelve ships bent on destroying their whole population just to take out three freighters. That is how it can be used as a cheat.

If you simply split your fleet and run in ten directions and the pursuing fleet happens to track on the heaviest fleet, that is not a problem as you have not exploited the "defect" in the targetting algorithm. This would simply be a military decision of the pursuing fleet to chase the fleet that they are fairly sure they can catch.

I shall leave it to the poll as to whether or not Split Fleet Dodge should be allowed in this game.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Partners in Time Tue, 26 November 2002 16:07 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
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I voted yes but only if it follow some form of sensible reasoning.

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Race File Corruption Tue, 26 November 2002 19:46 Go to previous messageGo to next message
Mike Nixon is currently offline Mike Nixon

 
Crewman 3rd Class

Messages: 9
Registered: November 2002
Location: Minnesota, USA
If you are having trouble with race files being corrupt it's probably not the internet/email that is corrupting the file.

Some versions of stars have trouble with this (I don't remember why). The best way I know of to make a race file is this:

1. Open Stars
2. Select New Game (ignore other options here)
3. Click on Advanced Game
4. Click Next
5. Right Click on the Blue diamond next to player 1, and select Custom Race, New
6. Now fill out the race wizard as normal. Saving this race.
7. Send this race file.

IIRC, I have never had a corrupt race with one made from here (and at some point someone recommended this on the newsgroup or somewhere). And if you have trouble editing the race, create it again from scratch using this method.

Hope that helps,
Mike Nixon

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Re: Race File Corruption Wed, 27 November 2002 07:32 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
Thanks for the advice, I will suggest that to my players next time that there is a problem.

The Last? race file was submitted last night, I generated the game, and sent it off to the AutoHost... I most likely missed him before he went on holidays though (we shall see later this morning) which means that the game will not be able to start until after December 1, when he returns.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Race File Corruption Wed, 27 November 2002 19:05 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Messages: 1231
Registered: October 2002
Location: Collegedale, TN
FurFuznel wrote on Wed, 27 November 2002 07:32


I most likely missed him before he went on holidays though (we shall see later this morning) which means that the game will not be able to start until after December 1, when he returns.

FurFuznel

Yes, you missed me. I checked right before I went to bed (11:45pm my time), sorry.

My 'net access is quite limited at the moment, so won't be able to setup your game until I get back.



Ron Miller
Stars! AutoHost

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Re: Partners in Time Wed, 27 November 2002 20:00 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

Nooooooo!!!!http://forums.tactical-ops.to/images/smilies/wallbash.gif


Aragh!

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Re: Partners in Time Sun, 01 December 2002 10:00 Go to previous messageGo to next message
McKulz is currently offline McKulz

 
Petty Officer 3rd Class

Messages: 40
Registered: November 2002
Location: England

lmao, that's a great smilie Hyper

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Re: Partners in Time Tue, 03 December 2002 09:06 Go to previous messageGo to next message
tech25 is currently offline tech25

 
Petty Officer 3rd Class

Messages: 49
Registered: November 2002
If it is any comfort Hyper.... we have had 700+ views of our messages. And we haven't even started yet! ( Laughing - I am guessing not)
tech25



Anyone can learn from loosing ...
an excepional individual learns from winning
David Drake
Email me: ---tech25@--yahoo.com---

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Re: Partners in Time Tue, 03 December 2002 09:54 Go to previous message
Ron is currently offline Ron

 
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Registered: October 2002
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This game has started, and this topic is now locked.


[Updated on: Tue, 03 December 2002 09:56]




Ron Miller
Stars! AutoHost

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