detonating MFs |
Tue, 19 August 2003 21:40 |
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The Taubat | | Officer Cadet 3rd Year | Messages: 263
Registered: December 2002 | |
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ok, has anyone EVER put up continusly exlpoding MFs?
it seems to me that that would be a good idea most of the time,
Royal Sha'a'kar of the Taubat peopleReport message to a moderator
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Re: detonating MFs |
Wed, 20 August 2003 03:19 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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The Taubat wrote on Wed, 20 August 2003 03:40 | ok, has anyone EVER put up continusly exlpoding MFs?
it seems to me that that would be a good idea most of the time,
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Well, actually it indeed seems like a good idea ... it would tell you if cloacked fleets were trying to sneak through, and give you the design etc. That's in theory ... however you soon forget about the minefield, that can lead to a few things :
- you forget replenishing it and the MF disappears
- you do have a minelayer adding new mines but the minefield grows to big, you don't notice and KABOOM there go your own ships
- a bit like above, a lone MML wonders into the field, adds a bit too many extra mines or shifts the fields out off the centre and puts it somewhere in orbit ...
- ships on a two or more year route happen to have their deepspace waypoint nicely in the middle of the field (and no doubt that fleet is your warfleet with 10.000s of chaff )
Best to check all your field every turn, that's why it would be a REALLY nice to browse through your fields like browsing through your ships ...
mch
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Re: detonating MFs |
Wed, 20 August 2003 08:04 |
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In 2.7 don't detonating minefields show up as pink? They do on my version.
Therefore if you find the pink dot at the centre of your pink minefield you can then check there are no ships (of yours) bar the minelayers in that minefield.
Whenever I play SD I always use detonating minefields - they're fantastic to overlap with any of the other 2 types of field.
In reply to Micha's points...
-if a minefield is in a position to detonate it then chances are you wont forget to replenish it.
-I make sure that every (or at least as many as I humanly can) ship I build can withstand at least 1 detonation if I'm using detonation... it's like a safety net of <<insert name of preferred armour here>>
-a LONE mml? I've always found the 512 fleet limit and 512 field limit is a killer for SD... so why a LONE mml?????
-one word for this... "bugger".
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Re: detonating MFs |
Wed, 20 August 2003 09:30 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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freakyboy wrote on Wed, 20 August 2003 14:04 | In 2.7 don't detonating minefields show up as pink? They do on my version.
Therefore if you find the pink dot at the centre of your pink minefield you can then check there are no ships (of yours) bar the minelayers in that minefield.
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Yup, the detonating fields have a different colour but still routine will get to you here. Once you are used to seeing the same fields at the same spots detonating each turn you'll forget to check them ... that's just human ...
Quote: | Whenever I play SD I always use detonating minefields - they're fantastic to overlap with any of the other 2 types of field.
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Of course you use them, even without overlap of the other types they are what makes an SD an SD! But do you always use them as a continuously detonating perimeter? (or at a WH exit point for that matter)
In combo with speeds they are very nice, the speeds have a higher chance to catch tress-passers than the standards and since you can detonate the ships that get caught will still get damage.
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In reply to Micha's points...
-if a minefield is in a position to detonate it then chances are you wont forget to replenish it.
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Sure, but a lot can go wrong, like below you point out the fleet limit, if you have a border of 500ly you can't have one minefield since it will cover a lot of your planets too, so you need say 10 fields with also 10 fleet of MML to replenish them, maybe you need to remove those MML from his MF to be able to do a chaff sweep and you forget to put them back ... ?
Or mabye the MML is laying too many mines so you turn it on/off sometimes so the field stays about the same time, easy to forget to turn it on again ...
Quote: | -I make sure that every (or at least as many as I humanly can) ship I build can withstand at least 1 detonation if I'm using detonation... it's like a safety net of <<insert name of preferred armour here>>
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Chaff, SFX, colonizers, the smaller bomber hulls, the smaller transports (and probably LFs too), you can't make
...
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