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Re: Is there a good Stars! tutoral out there? |
Fri, 08 August 2003 01:57 |
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Basically there's a few things you need to keep in mind when micromanaging.
1. Keep your breeder worlds at 33% capacity. That's 360,000 for obrm non-joat, 400,000 for obrm joat. Keep enough cargo space in orbit to absorb the new population each year. Do not let them go beyond this limit, even for a little bit. Once you run out of places to put your people, and have nowhere to invade, fill your homeworld up to the brim and hold the rest at 50% capacity.
2. Bring minerals when you colonise! You'll need, say, 20% of your initial exports to be germanium and 80% people. If you're factoryless, just bring enough mins for a space dock or whatever.
2a. If you see that one of your worlds has low concentrations of a mineral, send it a bunch of that mineral so you can actually build things there. This is a more common problem than you'd think.
3. Set up your default build queue as:
...Factories up to 1020
...Mines up to 1020
...Max Terra up to 1020
...Defenses up to 100
Add other crap in as necessary.
3a. keep your research at 0% except in dire emergencies. You get more tech in the long run by building factories first and researching later.
4. Keep files from each game in a separate directory. Make a .txt file in Notepad to keep track of information like enemy race designs, homeworlds, any diplomatic agreements, etc.
Make plans several years in advance and write them down.
Beyond these basics, the main issue is discipline. Don't get lazy. Don't get involved in too many games to keep track of. It's better to play one or two games and do well than to play ten and get exterminated in all of them.
[Updated on: Fri, 08 August 2003 02:08] Report message to a moderator
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Re: Is there a good Stars! tutoral out there? |
Fri, 08 August 2003 22:50 |
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You should always build factories before mines -- you'll get more mines and thus more minerals and thus more factories in the long run. You'll automatically build the mines you'll need when you run out of Germanium. It's important to supply colonies with Germanium to get their factories ramped, but once they're up and running with 100k pop and a big pile of G you're all set.
As far as minimum terraforming, you can put that after factories and before mines. You'll actually terraform faster if you build factories first, since they'll pay for themselves in 7 years on average (depending on settings).
[Updated on: Fri, 08 August 2003 22:52] Report message to a moderator
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Re: Is there a good Stars! tutoral out there? |
Tue, 12 August 2003 02:06 |
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I hate to disagree with Micha but I think his strategy for reds/yellows is misleading.
He's absolutely right that the overcrowding deaths are worse than the hab induced deaths but not all yellows will terraform to a small green. Therefore you won't always experience overcrowding if you terra first. unless ofcourse you're in the habit of colonizing with 300,000 colonists.
In my opinion its a question of style. HG races on a medium yellow would be well advised to terra first to get the pop growing. HPs with low resource per colonist settings would be better off building facts since they could care less if a few people die.
just my two cents.
-Zapan
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What to do with red/yellows? (Re: Is there a good Stars! tutoral out there? - ) |
Tue, 12 August 2003 09:12 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Zapan wrote on Tue, 12 August 2003 08:06 | I hate to disagree with Micha but I think his strategy for reds/yellows is misleading.
He's absolutely right that the overcrowding deaths are worse than the hab induced deaths but not all yellows will terraform to a small green. Therefore you won't always experience overcrowding if you terra first. unless ofcourse you're in the habit of colonizing with 300,000 colonists.
In my opinion its a question of style. HG races on a medium yellow would be well advised to terra first to get the pop growing. HPs with low resource per colonist settings would be better off building facts since they could care less if a few people die.
just my two cents.
-Zapan
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Hm, ok, my post was a little black/white, there are shades of grey in between depending on how red a planet is and how green it will become ... Below is what I do ...
Obviously if you will never get it green or if it is a deep red with just 5% green or so than don't bother doing terra, just drop 300% of people (more pop doesn't generate more resources) on them and let them build factories and mines. This is of course if you can't remote mine it but still want some of minerals, late game every kT is usefull, while you have plenty of pop and have no problem with overcrowding the planet (IS are very good at this use of reds). It will gererate some resources but not much, well that actully depends on your economy settings of course.
At some point a fort+gate might come in handy if the planet has a strategic postion, and defenses, although limited to 10 so not of much use.
For small yellows that will become big greens it is sometimes indeed better to terra first (especially if once they turn green they become 10-15% or better immediately), and again drop 300% pop and let them do their job. Depending on how fast I can terra and how much extra pop I have I sometimes take off pop once the planet is a small green to limit the overgrowth deaths.
And indeed a difference for HP and HG, a HP builds factories first, no matter if the planet is green, yellow or red. Well that's from my limited experience as HP ...
mch
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