Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » SD » HP/HG hybrid
HP/HG hybrid Fri, 13 June 2003 07:08 Go to next message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002
This is by Ashlyn request from "HP, HG or -F" thread.

Exlia Hoack
Hoack cluster
7 points to min. conc.
SD
IFE, IFE, NRSE, TT, OBRM, NAS
Immune | 56 to 176 | 64 to 94 (1 in 10)
17% PGR
1 for 1000
15.9.16, check
11.3.13
W, C - normal, rest expensive, no check.

This was for "Search for Solitude" game. Special conditions included
no cheap tech (with some exclusions, IIRC) and only one ally.

It ended in ~2510. Score for 2509 was:
59-34-2597-7449-700-148-103k-4883-2
, but rank 1 and 3 was very close by score.

There were 2 SDs, 3 ITs, IS (HG (?), my ally, because of
hab compliance), 1 WM (-f) and 1 SS (-f).

Now that I look at it, it doesn't seem very much HG/HP hybrid to
me, but at that time this was all I could do. It was my second
SD attempt (successful again, BTW).

And I'm ready for criticism.

Update: Broke lines.


[Updated on: Fri, 13 June 2003 07:43]

Report message to a moderator

Re: HP/HG hybrid Fri, 13 June 2003 08:56 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

IMHO I think this is neither hybrid, HP or HG. This is an HG that sacrificed growth rate for factories. HPs sacrifice pop efficiency for factories so this is not a hybrid to my way of thinking. I think a better term for this race would be semi-HG.

Paladin my 2 cents



"There is no substitute for Integrity"

Report message to a moderator

Re: HP/HG hybrid Fri, 13 June 2003 16:34 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
regiss wrote on Fri, 13 June 2003 06:08

And I'm ready for criticism.


Critisize? I don't think so.

I will ask a question, though. How did you play this unique design? How did resources ramp? And how did you manage with those mine settings? Shocked

The Crusader Angel



Nothing for now.

Report message to a moderator

Re: HP/HG hybrid Fri, 13 June 2003 19:47 Go to previous messageGo to next message
Hetzer

 
Chief Warrant Officer 1
Titans of Steel mentor

RIP Hetzer, Nov. 28, 2006

Messages: 139
Registered: November 2002
Location: Hollywood

My understanding was that a Hybrid was a HG with HP fac settings.
Could be 1/1000 15/8-9/16-20 3G (depending upon how much hab you wanted to sacrifice). Races like this are great fun to drive Nod (you can ask Ron about this but be prepared to duck). You can expect to see 3 to 3.5K res by 2420 with one of these puppies.

There is another way to approach this but Omnivore showed me that way and the race so it's not mine to divulge. I'll ask him if I can post the race the next time I see him on IRC. By the way, that man is way to smart for our own good Smile




If you can't trust me, who can't you trust?

Report message to a moderator

Re: HP/HG hybrid Sat, 14 June 2003 00:50 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
Well, given there's three major econ settings, in theory there's three ways to hybridize them.

-f has very bad facts and relies entirely on population. (1/1000 popeff, 5/25/5 facts.)
HG uses a mix. (1/1000 popeff, 12/9/16 facts, give or take a bit.)
HP uses facts basically entirely. (1/2500 popeff.)

Now, an HG/HP hybrid has 1/1000 and 15/9/20g facts, give or take a bit again. Paying for this with hab, they're *very* scary on a world for world basis, and have quite a ramp, but tend to have less worlds due to hab.

A -f/HP hybrid would be inherently silly. It's sort of selfcontradictory, or else is an HG.

A -f/HG hybrid, however, is possible.
1/1000 popeff, and facts at something like 10/9/10 or so. You don't rely on the facts, but they do give a reasonable boost. (Doubling, I believe.).
This is designed to give you -f ramp early, and let you fight as a -f in recolonization and such, but give you a bit more late punch. The problem is that those points that 5/25/5 gives you, you don't have now, so you have to get them elsewhere, but it can be quite a viable race.

Report message to a moderator

Re: HP/HG hybrid Sat, 14 June 2003 07:55 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

With the mineral costs of factories I've made a personal decision to either build lots or build none.

If I'm going to play -F... I'm going to play -F.
If I'm gonna build factories as well then it's not a -F race! lol.

Report message to a moderator

Re: HP/HG hybrid Sat, 14 June 2003 16:27 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Sotek wrote

A -f/HG hybrid, however, is possible.
1/1000 popeff, and facts at something like 10/9/10 or so. You don't rely on the facts, but they do give a reasonable boost. (Doubling, I believe.).
This is designed to give you -f ramp early, and let you fight as a -f in recolonization and such, but give you a bit more late punch. The problem is that those points that 5/25/5 gives you, you don't have now, so you have to get them elsewhere, but it can be quite a viable race.

freakyboy wrote on Sat, 14 June 2003 04:55

With the mineral costs of factories I've made a personal decision to either build lots or build none.

If I'm going to play -F... I'm going to play -F.
If I'm gonna build factories as well then it's not a -F race! lol.


I tried something like this once in a duel against Micha. I was using the SS prt and I made a "-f" race with 10,25,10 (no check) factory settings. I wanted to play a factoryless race that had some long-term chance to remain competetive with HG's and HP's. The idea wasn't to build factories, I just wanted to be able to put captured factories to some use.

Of course, since I was playing against Micha I didn't capture any factories, so it was pointless. Laughing Worse, he knew I was trying a new race design, and I'm pretty sure he was merely playing a passive-defender role without trying to kill me, just to let me test my design against a non-aggressive human opponent.

Maybe my design would work playing against someone in my own league, but I suspect it was unworkable even against someone of my own caliber. IIRC, I decided that it was hopeless because I couldn't afford immunities during race design, and in the game all my resources were spent terraforming tiny green worlds and building transports to export population. I didn't have the resources for warships or research, and found myself at a disadvantage from start to finish (which was about 2450 IIRC when I conceded), having never launched anything better than a couple pathetically weak and failed attempts to capture on
...




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

Report message to a moderator

Re: HP/HG hybrid Sat, 14 June 2003 17:51 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
To have a factory capture plan have any chance of working you need to be able to take worlds intact, which means IS or CA, or depend on getting the HAB from the MT. Even then I suspect that the number of factories you capture will not make up for the points you've spent to get the factory settings.


- LEit

Report message to a moderator

Re: HP/HG hybrid Mon, 16 June 2003 02:55 Go to previous messageGo to next message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002
Quote:

How did you play this unique design?


As a standard HG, but diplomacy helped, as always. Allied early
with my neighbour and was able to intersettle. Had a border
agreement with IT and was involved in a skirmish war with SS
early (detonations saved my ass, till I developed and was able
to throw in something reasonable).

Quote:

How did resources ramp?


Start was slow (bad planet draw?) - ~20k at 2450. Then it was growing
nicely till ~2480 with ~85k. Then again went linear with ~25 degrees.

Quote:

And how did you manage with those mine settings?


Well, main ship building started with nubians. Taking SS planets
gave me ~9k of each min. from planet. When miniaturization started
to kick in, build few fleets of mini-miners. Should have lasted
~10 years with serious ship building, but I have started to eat
through IT neighbour space (what should have yelded some mins.).

Report message to a moderator

Re: HP/HG hybrid Mon, 16 June 2003 06:14 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
As the SS regiss is referring to there, I should note that I was a -f. A poorly-played -f, but a -f nonetheless.

(My first and biggest mistake was being an SS, but hey.)

Report message to a moderator

Re: HP/HG hybrid Mon, 16 June 2003 06:23 Go to previous messageGo to next message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002

Quote:

I should note that I was a -f. A poorly-played -f, but a -f nonetheless.


Yeah, I mentioned that on the first post.

And, IIRC, You took over this race in turn 0. Correct me if I'm wrong.


Report message to a moderator

Re: HP/HG hybrid Mon, 16 June 2003 15:24 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
No, it was my design. Just... not a very good one. I was experimenting some, and made sacrifices I really shouldn't've.

Report message to a moderator

Re: HP/HG hybrid Mon, 07 July 2003 22:34 Go to previous message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
I've had some success with a TT HG Space Demolitionist race. Something like 10/9/10 factories, 10/3/10 mines, cheap weapons and bio, expensive prop and elec (with IFE/NRSE combo), and con/energy normal, 19% growth, whatever points are left to hab. NAS as well, I believe; I think this left around 1 in 6 hab (w/o terraforming) to start.

I believe this general design qualifies as a HG?


Report message to a moderator

Previous Topic: SD and Stars! Order of Events (split from: Energy Dampener)
Next Topic: detonating MFs
Goto Forum:
  


Current Time: Sat Oct 21 02:27:38 EDT 2017