Re: Strategy 2411- 2420 |
Tue, 17 June 2003 20:57 |
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Ozone wrote on Tue, 17 June 2003 09:40 | I can build the DDs and Lambs but.. I am at work now and won't be able to change my turn until tonight. If you can wait until then to upload your turn I can make the changes.
Or email me your x-file and I can upload it after I make my changes.
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Did you change your turn yet?
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 06:12 |
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Edog,
In your current turn that I uploaded, I built one little hen for the purpose of giving to the protons. I figured you could build maybe 1/turn for like 3 turns without it hurting much.
Paladin
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 14:57 |
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Paladin, could you gate an OA to Copper anytime soon? .. If you have time to build any, that is.
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 20:30 |
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Coyote wrote on Wed, 18 June 2003 14:57 | Paladin, could you gate an OA to Copper anytime soon? .. If you have time to build any, that is.
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Sorry,
I only have const-4 and don't see const-5 in the near future. Funzel, you need to build 10 total const-5 lambs as a minmimum for me to get to const-6
Paladin
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 20:36 |
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Edog,
I think you want to send a privateer to Mcintire with enough iron, bor and germ to build a fort with gate and only load it to the point where it can travel warp 9. It will take those Pvts there now so long to get back it would probably be better to just build gate and gate all of them back.
I see we lost a MF with colonists at Blush to the minefield. I think I had it setting at worm so it could go in at the same time as thye privateers but if not, sorry for the loss.
Also send one minelayer to hummingbird (and turn off the minefield) and send the other one to Empty.
Luke,
Edog will turn off the minefield this turn so send in the DD with kill SB orders to help him take Blush.
Paladin
[Updated on: Wed, 18 June 2003 20:55]
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 21:10 |
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The Atredies have built 4 organic armoured DDs and they probably have yaks so I need weapons 6 to compete. I will not be able to stop him from colonizing Hummingbird and empty if he can clear mines. When will the weapons w/l start? It's not more important than gates to me but comes in a close 2nd.
Paladin
[Updated on: Thu, 19 June 2003 07:53]
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Re: Strategy 2411- 2420 |
Wed, 18 June 2003 21:14 |
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Protons,
If you send you const-6 lambs to the wolves (thanks for building them), I don't think you will lose your observer since it should be able to escape with disenage orders. Just be sure to give the lambs the attack everybody (xports only) orders. If you are worried about your observers, just send them to your HW.
Paladin
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Re: Strategy 2411- 2420 |
Thu, 19 June 2003 07:52 |
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Ozone wrote on Wed, 18 June 2003 23:19 | I have 6 Yak DDs ready to send to you EDog. If I send them to Saddam it will take you 4 turns to get them to Blush. If I gate them to Radian and turn them over there they will be three turns away from Blush. Let me know where you want them.
My opinion is that getting everyone up to W6 should be our priority. Unless I here otherwise I will start scrapping the weapons lambs this turn.
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I need you to go ahead and send the const-6 lambs to the wolves first. Now that the Atredies is building warships and he has 7 privateers at his HW to go with them, I need to be able to gate in DD to Lambda or we will not control the middle. Start the weapons scrapping next turn.
Paladin
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Re: Strategy 2411- 2420 |
Thu, 19 June 2003 08:04 |
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Paladin wrote on Wed, 18 June 2003 20:36 | Edog,
I think you want to send a privateer to Mcintire with enough iron, bor and germ to build a fort with gate and only load it to the point where it can travel warp 9. It will take those Pvts there now so long to get back it would probably be better to just build gate and gate all of them back.
I see we lost a MF with colonists at Blush to the minefield. I think I had it setting at worm so it could go in at the same time as thye privateers but if not, sorry for the loss.
Also send one minelayer to hummingbird (and turn off the minefield) and send the other one to Empty.
Luke,
Edog will turn off the minefield this turn so send in the DD with kill SB orders to help him take Blush.
Paladin
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Edog & Luke (the rest of the team feel free to add your thoughts)
The situation at Blush has reached a critical point and a decision has to be made. Edog has 90K colonists that can arrive this turn, Luke has a minimal DD and the Andorians have 4 DDs outside Blush. Since he his 53LYs from Blush, I don't think he can hit it this turn so you should be able to sneak in if Luke sends his DD with kill SB orders and any fort does not have weapons.
Maybe retreat the minelayers since he will likely target them this turn.
However, he will be at Blush in 2 turns and will likely have colonists behind them so be prepared next turn, to re-fuel the minelayers and send them from Blush toward Taton to slow down his colonists till the DDs arrive. The Protons should send the DDs to the closest place. Don't forget to turn off your minefield.
Paladin
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Re: Strategy 2411- 2420 |
Thu, 19 June 2003 23:52 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Hey all,
Check your ship inventories and get rid of empty designs to free up slots - I need to transfer LHs to Proton for gating and his bureaucrats can't find the right form. I was able to get rid of two superfluous designs - y'all can probably find one or two as well.
I successfully took Blush with 46000 survivors. I will have a shielded Fort in orbit next year (when the 2 enemy DDs arrive). They destroyed one minelayer, but I have another in the area if need be. Further colonists should also arrive next year, making for one big Mongolian you-know-what. In the meantime, I believe I can hold Blush until I have a gate in place, as any attacking vessels from Taton will have to bull through a big minefield which I can detonate before they pass entirely through it, or else detour around it, giving me time to further fortify Blush.
And now I'm in 9th place! If taking one world (and colonizing one more) is enough to do move me up one place, does that suggest to you that the Andorians are now in 10th place? Anyone who has spare ship design slots might build a handful of minibombers and send them to Shannon (currently blockaded and sitting on less than 30,000 population) which could hurt the Andorians even worse...
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: Strategy 2411- 2420 |
Fri, 20 June 2003 17:30 |
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Napthas are now in 10th. You exchanged places with them.
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Re: Strategy 2411- 2420 |
Sat, 21 June 2003 02:58 |
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Protons,
You need to send all 5 of the c-6 lambs with lamb orders to the wolves ths turn.
Also, you need to build both const-6 and weapons 6 lambs this turn. The c-6 lambs to send out next turn as lambs, and the w-6 lambs to replace all the prop5 lambs and wolf observers for me. Right now I have 3 slots (weapons6, prop5 lambs and wolf observers) being used for your w/l and I need to be able to get this down to one slot.
Thanks
Paladin
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Re: Strategy 2411- 2420 |
Sat, 21 June 2003 22:49 |
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Edog,
Please move the minelayer at Eramus to Hummingbird.
thanks
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Re: Strategy 2411- 2420 |
Sun, 22 June 2003 00:01 |
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Edog,
You should try and slpit off one of your DDs to try and intercept the colonizer & those two MFs. It's easier to kill IS colonists while they are still aboard ships
Also, your privateers will get back to Saadam quicker sitting at McIntire while you build a gate than traveling at warp 5/
Paladin
[Updated on: Sun, 22 June 2003 00:03]
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Re: Strategy 2411- 2420 |
Mon, 23 June 2003 07:45 |
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Edog,
Don't forget to unload the freighters before you retreat them. You could use more pop and minerals at Blush.
Paladin
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