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Home » Stars! 2.6/7 » The Bar » Blitz Duelling Club
icon9.gif  Re: Blitz Duelling Club Tue, 10 December 2002 15:02 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

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Registered: November 2002
Location: EGR, MI, USA

Yeah, what if I just quit the game me and tech25 are playing because I'm losing.... Crying or Very Sad


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Re: Blitz Duelling Club Tue, 10 December 2002 15:07 Go to previous messageGo to next message
Ron is currently offline Ron

 
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jeffimix wrote on Tue, 10 December 2002 15:02

Yeah, what if I just quit the game me and tech25 are playing because I'm losing.... Crying or Very Sad

Then just send him an in-game message saying you surrender. It will save you lots of time and won't ruin the fun like a long dragged-out game will.



Ron Miller
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icon5.gif  Re: Blitz Duelling Club Tue, 10 December 2002 15:12 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

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Registered: November 2002
Location: EGR, MI, USA

But the question is how do we get that in-game message if some sod is mean? Rolling Eyes Or does the host generate til he gets conditions won...

[Updated on: Tue, 10 December 2002 15:15]




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Re: Blitz Duelling Club Tue, 10 December 2002 17:04 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Hmmm... how about both players 'register' with a trusted 3rd party (like EDog) prior to starting the duel. Then if the losing player drops/quits/dies etc, that 3rd party can attempt to contact that player for x number of days, then just award the winner the victory.

IMO, a 'win' in this situation should not carry the same 'weight' that a proper surrender would carry. Also, the player who dropped/quit should have a penalty applied to their score. This penalty would *not* apply if that player had simply surrendered.



Ron Miller
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Re: Blitz Duelling Club Tue, 10 December 2002 18:09 Go to previous messageGo to next message
tech25 is currently offline tech25

 
Petty Officer 3rd Class

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Win not carry the same weight as regular victory? A win by forfeit is the same as military victory in chess. If it doesn't then the player who gets left , for nothing that he has done wrong gets penalized.
tech25



Anyone can learn from loosing ...
an excepional individual learns from winning
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Re: Blitz Duelling Club Tue, 10 December 2002 22:30 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
I don't like the idea of wins by forfeit or incompletion carrying less weight. I can see a couple ways of handling the idea of players not completing a duel.

The carrot: players who enter in duels and complete them, even losing, will be ranked. A player that is listed in club rankings will carry more "weight" and prestige than one who is not ranked (think of it kind of like the BCS ranking system - that's American college football for you overseas types). Even a player who has not won many (or any) duels will show on the rankings that they have fought more duels and would thus be a better opponent than a newbie to the club.

The stick: players who do not complete games, either by refusing to submit further turns or to acknowledge defeat, will quickly gain that reputation within the club and soon won't find anyone to play against. This will (hopefully) discourage other challengers from taking them on.

EDog's solution: Remember that it's a "gentlemen's club" and losing should be taken in stride and with good graces. There's no shame in losing a duel, especially if you are using it to experiment with a race you normally wouldn't play in a multiplayer game. One of the things I hoped to encourage in the creation of the club was players branching out and trying new things. If you enter a duel, finish it. If you have a challenger that bails on you, PM me with his name. If the same name keeps cropping up, I will take action (probably of the public flogging variety - "Player X has dropped out of 4 duels without completing them. Challenge this Player at your own risk."

Unfortunately, at this time I can't think of a viable solution to ranking a player whose opponent drops out, short of generating enough turns to be declared winner. Using the shift-click or control-click method can generate decades or centuries if need be. If you aren't the host of the duel, that presents another problem altogether. I'm open to suggestions here.

EDog



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Re: Blitz Duelling Club Thu, 12 December 2002 14:10 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Easy solution - drop out without reason = instant submission - i.e. loss.

The remaining player wins.

Drop out with good reason and no discernable leader as agreed by the 2 duellers = drawn game.

Real question is how to deal with a draw.

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Re: Blitz Duelling Club Thu, 12 December 2002 20:20 Go to previous message
EDog is currently offline EDog

 
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Registered: November 2002
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I would say a draw is considered as a game played but not a win.

EDog



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