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Overalapping fields Mon, 26 May 2003 12:12 Go to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

yeah I know that no matter how many fields there are in X area of space, and enemy fleet will only get hit by one field.

So some people say don't let fields over lap.

IMHO - a speed trap or heavy minefield should ALWAYS have a standard field (detonating of course) with it. That way enemy fleets always get hit by something, sometimes they get really shafted and hit heavies AND get nailed by the detonaters.

Any more than 2 fields over lapping and i fail to see the point.

Anyone disagree or have any better ideas?

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Re: Overalapping fields Mon, 26 May 2003 12:35 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
with each feild, the more chances of hitting a MF, and harder to sweep, which means more ships, more time and more minerals spent on beamers. just my my 2 cents


Royal Sha'a'kar of the Taubat people

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Re: Overalapping fields Mon, 26 May 2003 22:03 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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A very nasty combination is the Speed Trap and Standard. The Speed Trap...well traps the target and the Standard detonates on his ass Twisted Evil

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Re: Overalapping fields Tue, 27 May 2003 01:20 Go to previous messageGo to next message
Micha

 

Messages: 2340
Registered: November 2002
Location: Belgium GMT +1
The Taubat wrote on Mon, 26 May 2003 18:35

with each feild, the more chances of hitting a MF, and harder to sweep, which means more ships, more time and more minerals spent on beamers. just my my 2 cents


AFAIK Stars! picks one field and calculates your chances to hit that one field. So having more fields (at the same place) does not mean more chances to hit a field.
As for sweeping, it's not split up over all the fields a fleet is in, so it will sweep all fields at full force, if that is what you mean. Of course if you have more fields all over the place (which you should) than your enemy would need to spend more on beamers, but the idea was overlapping fields (so more or less at the same place).

Regards,
mch

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Re: Overalapping fields Tue, 27 May 2003 01:24 Go to previous messageGo to next message
Micha

 

Messages: 2340
Registered: November 2002
Location: Belgium GMT +1
freakyboy wrote on Mon, 26 May 2003 18:12

yeah I know that no matter how many fields there are in X area of space, and enemy fleet will only get hit by one field.

So some people say don't let fields over lap.

IMHO - a speed trap or heavy minefield should ALWAYS have a standard field (detonating of course) with it. That way enemy fleets always get hit by something, sometimes they get really shafted and hit heavies AND get nailed by the detonaters.

Any more than 2 fields over lapping and i fail to see the point.

Anyone disagree or have any better ideas?



Overlapping fields means you need more chaff if you want to chaff sweep since you want (need) to reduce all fields.

Also have overlapping fields by different players, than you're common enemy will have more chances to hit a field,

regards,
mch

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Re: Overalapping fields Tue, 27 May 2003 03:06 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Which is why I said you shouldn't overlap fields too much, at most you should overlap a standard with speed trap OR heavies. And that's only to, in the case or speed trap, make sweepin or rushing the field harder or, in the case of heavies, to cause as much damage as possible. In both cases you have to hit the other field type and then the standards detonate, if you get checked by the standards then the other field may as well not have been there Sad

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Re: Overalapping fields Fri, 06 June 2003 05:32 Go to previous message
iztok is currently offline iztok

 
Commander

Messages: 1180
Registered: April 2003
Location: Slovenia, Europe
Hi!
Micha wrote on Tue, 27 May 2003 01:24


Also have overlapping fields by different players, than you're common enemy will have more chances to hit a field,


Sorry, NOT true. Each fleet tests for only one minefield of a kind (3 tests for normal, heavy and speed), regardless of number of overlapping minefields. More of this is explained in RGCS: Multiple minefields by multiple players.
BR, Iztok


[Updated on: Fri, 06 June 2003 05:33]

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