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Re: MT items Sun, 08 December 2002 13:57 Go to previous messageGo to next message
Mangar is currently offline Mangar

 
Crewman 1st Class

Messages: 32
Registered: December 2002
Location: Earth - Europe - Germany ...
Cha! And again we have the final answer:
It depends. Cool



No Signature for now

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Re: MT items Mon, 16 December 2002 18:46 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
I agree with those who say "it depends on the situation" in regards to which is best. Pessimist that I am, I find it far easier to say which is the LEAST favorite thing you get from the MT.

Personally, I hate when he gives me a ship or two, taking up a ship design slot. I never know what to do with the stupid things and would rather just have my design slot back, AND the 5k of boranium I gave him. He can keep his ships, I'd rather have anything else.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: MT items Tue, 17 December 2002 03:58 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Ships can be ok - I mean you scrap them and hope to get some tech Very Happy

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Re: MT items Thu, 02 January 2003 18:10 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
I we a question:
Just received the Jump gate and never had it before.
With the Jump gate, can a NON IT gate minerals? What about POP?
ie: load cargo, move to deep space then jump to a gate within distance.

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Re: MT items Thu, 02 January 2003 18:16 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

yeah thats right. The jump gate means you can gate any cargo - but it takes 2 years, not 1.

VERY handy if you're AR.

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MT tech gain Thu, 06 February 2003 03:26 Go to previous messageGo to next message
Robert is currently offline Robert

 
Ensign

Messages: 361
Registered: November 2002
Location: Dortmund, Germany
does anyone know the exact numbers of techlevel i gain
for 9800kT depending on the tech i already got?

so i get 10 levels at own tech from 1-30 or so,
from 31 to 40 only 9 etc...

at what point do i only get only one level???

well... at 26 in all fields i do get no more... thats clear...

Confused2

thanks

robert




2b v !2b -> ?

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Re: MT items Sat, 08 February 2003 21:42 Go to previous message
Strategic is currently offline Strategic

 
Crewman 1st Class

Messages: 25
Registered: January 2003
Location: United Kingdom
I think the MT items I've found the most useful over the last few years has to be in this order.

1) Hush-a-boom - A late gateable B52 bomber cannot be underestimated
2) Alien Miner - It's so cheap, it makes mining simple.
3) Enigma Pulsar - Adds the Jets onto the speed of the craft and allows for slots to be used for other things on ships like the Nubian.



Strategic

Past host of Walking on Eggs (2000), Walking on Shattered Eggs (2001), Dangerous Frontier (2001), Undisputed Power (2001), A Matter of Honour (2002) and Conflicted Empires (2002)

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