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New Tachyon Detectors (TD) Question Tue, 06 May 2003 12:04 Go to next message
FurFuznel is currently offline FurFuznel

 
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I have to admit that although I have been playing Inner Strength (IS) races for a while now I am still not an expert on all of the intricacies of their special toys.

For example do you have to have scanners on the same ship as the Tachyon Detectors for them to function properly, or could you put a fully loaded TD ship in the same fleet as a fully loaded scanner ship?

This would seem to make sense to me since the TDs are supposed to be reducing the cloaking ability of the enemy fleets.

FurFuznel



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Re: New Tachyon Detectors (TD) Question Tue, 06 May 2003 13:55 Go to previous messageGo to next message
Micha

 

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FurFuznel wrote on Tue, 06 May 2003 18:04

For example do you have to have scanners on the same ship as the Tachyon Detectors for them to function properly, or could you put a fully loaded TD ship in the same fleet as a fully loaded scanner ship?


The TDs and scanners can be on two seperate ships as long as they are in the same fleet,

regards,
mch


[Updated on: Tue, 06 May 2003 13:57]

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Re: New Tachyon Detectors (TD) Question Wed, 07 May 2003 02:58 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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TD's don't have to be on the scanning ship. To make things a little easier lets call any ship that has TD's onboard (without scanners) an "under cloaker".

Basically races build heavy ships with 98% cloaking to overcloak a fleet.
IS races build TD ships to undercloak enemy ships.

That's how I was orignally told and it's still how I remember!!!

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Re: New Tachyon Detectors (TD) Question Fri, 27 June 2003 09:01 Go to previous messageGo to next message
Nexus One is currently offline Nexus One

 
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Hello,

I was reading this thread as well as another Tachyon Detectors related, but can't really figure out the guts of it.
Say enemy fleet is 35% cloaked and my shipped is equipped with 3 Tachy giving 91% 'anti-cloak-effectiveness' or 9% reduction.

Question: reduction means:
A) 35% * 0,91 ~= 32% cloaking, so my fleet's (having TDs) scanners are 68% effective against the enemy's fleet
B) 35% - 9% = 26% cloaking, so my fleet's (having TDs) scanners are 74% effective against the enemy's fleet

With higher cloaking percentage, the difference in 2 methods is less, but still I am curious what are the real guts of TD.

Regards,
Feliks the curious





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Re: New Tachyon Detectors (TD) Question Wed, 02 July 2003 06:12 Go to previous messageGo to next message
Nexus One is currently offline Nexus One

 
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For sake of good order - here is a link to the post in the Academy with explanation to this issue:

http://library.southern.edu/sahforum/index.php?t=msg&th= 865&start=0&rid=114&S=35f3d298ddac9250332caaf28e 9b936f#msg_num_7



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Tachyon Mathematics Mon, 08 January 2007 03:09 Go to previous message
Ptolemy is currently offline Ptolemy

 
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This is from earlier calculations I did to provide concise information on how tachyon detectors work. The common misconception is that tachyon detectors make SS cloaking useless - this is not so. The most important use of tachyons is to be able to incoming fleet MORE than one year of travel at warp 9 or 10 in space to a planet. They are also helpfull in finding those pesky cloaked minesweepers, scouts and other annoying lesser ships.

Stars uses the following formula to calculate cloaking reduction from TD's:

95% ^ (SQRT(#_of detectors)). Increasing the number of detectors past 17 has no effect due to the cap on TD efficiency reduction. To make this simple, if you have 9 TD's (the square root of 9 is 3), reduction in cloaking is calculated as:
0.95 x 0.95 x 0.95 = 0.857375 reduction in cloaking (rounded to 86% cloaking effectiveness). If the cloaked ship was 98% cloaked, its cloaking now is 98% x 86% = 84.28% (84% cloaked). With a 100ly scanner, you will be able to see the ship 16 ly away (instead of only 2 ly away). A 500 ly scanner will see the ship 80 ly away instead of 10 ly away.

So, lets take a look at the next easy example; 16 TD's (square root is 4)
0.95 x 0.95 x 0.95 x 0.95 = 0.81450625 which rounds to 0.82 (82% cloak effectiveness). Cloaking on a 98% cloaked ship is now 0.98 x 0.82 = 0.8036. The 98% cloaked ship is now only 80% cloaked.

The next major value would be 25 TD's. However, (anybody want to take a guess as to what 0.95 ^5 is?) No... Don't worry, I'll tell you: its 0.7737809375. That means a 98% cloaked ship now has 77% cloak efficiency. 98% x 77% = 0.7546 (76% rounded). With 25 TD's, a 98% cloaked ship SHOULD now only be 76% cloaked. However, just as Stars! caps cloaking to a maximum of 98%, it also caps TD cloaking reduction to 81% effectiveness of cloaks. Therefore, 17 TD's is the absolute usable maximum.

And, 91% x 81% = 0.7938, so, 79% cloaked. What Tachyons can do is reduce SS extra cloaking down closer to the innate 75% cloaking that SS ships have.

Ptolemy
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