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Re: Jammer 10's |
Fri, 02 May 2003 03:30 |
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I've never found a use for the jammer 10 either.
In all cases I only really use the jammer 30... unless I'm IS and have access to the jammer 50 (yay) or if I don't have tech yet for the jammer 30 and I REALLY NEED to put out some jammed ships.
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Re: Jammer 10's |
Fri, 02 May 2003 14:33 |
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Sometimes you just need jammers to prevent your beamer BBs from becoming more attractive than your chaff. It 's not so much they they will cause the missiles to miss cause obviously jammer 30s or jammers 50s will do a better job of this, but instead theses low level jammers cause the missiles to hit the chaff. Without the any jammers on your ships, once your shields are gone, your BBs become atractive. I have even used jammer 10, but usually it's jammer 20's but it's rarely bteer jammers since I don't get to electric 16 very early). So in the Doom or Jug era, if you are protecting your BBs from missiles with chaff, jammers just keep your chaff working.
I've played games with enemies that were very heavy missile BBs adding some sapper BBs to knock down the shields. Without jammers on my BBs, my chaff would have been ignored.
[Updated on: Fri, 02 May 2003 14:36]
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Re: Jammer 10's |
Fri, 02 May 2003 23:37 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Thanks for the input, guys.
Paladin wrote on Fri, 02 May 2003 11:33 | Sometimes you just need jammers to prevent your beamer BBs from becoming more attractive than your chaff. It 's not so much they they will cause the missiles to miss cause obviously jammer 30s or jammers 50s will do a better job of this, but instead theses low level jammers cause the missiles to hit the chaff. Without the any jammers on your ships, once your shields are gone, your BBs become atractive. I have even used jammer 10, but usually it's jammer 20's but it's rarely bteer jammers since I don't get to electric 16 very early). So in the Doom or Jug era, if you are protecting your BBs from missiles with chaff, jammers just keep your chaff working.
I've played games with enemies that were very heavy missile BBs adding some sapper BBs to knock down the shields. Without jammers on my BBs, my chaff would have been ignored.
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That's just the kind of answer I was looking for, Paladin. I thought there might be something I was overlooking by discounting the Jammer 10's worth due to low efficiency and limited component slots alone. Using it simply to make another ship more attractive to missiles without real regard for jamming effectiveness is something I hadn't thought of. I can see that as a possibly valid use for Jammer 10's, now that you mention it.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: Jammer 10's |
Mon, 05 May 2003 03:35 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Paladin wrote on Fri, 02 May 2003 20:33 | Sometimes you just need jammers to prevent your beamer BBs from becoming more attractive than your chaff. It 's not so much they they will cause the missiles to miss cause obviously jammer 30s or jammers 50s will do a better job of this, but instead theses low level jammers cause the missiles to hit the chaff. Without the any jammers on your ships, once your shields are gone, your BBs become atractive. I have even used jammer 10, but usually it's jammer 20's but it's rarely bteer jammers since I don't get to electric 16 very early). So in the Doom or Jug era, if you are protecting your BBs from missiles with chaff, jammers just keep your chaff working.
I've played games with enemies that were very heavy missile BBs adding some sapper BBs to knock down the shields. Without jammers on my BBs, my chaff would have been ignored.
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I don't know but by the time I have BBs and building them in large numbers I usually have at least elec10 ...
Just a side note: please don't use that colour, I find it hard to read, maybe because I'm not using the Stars! look of the forum, but that hurts my eyes (sorry Ron), luckily I can select the text which gives it a dark blue and readable colour.
Hm, and why use a larger font for normal text? God complex? You must have created too much universes lately
regards,
mch
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Re: Jammer 10's |
Sun, 20 August 2006 20:37 |
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JasonC | | Petty Officer 2nd Class Stars! V.I.P | Messages: 58
Registered: July 2006 Location: Arlington, MA | |
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A single one isn't effective, so they don't really work on cruisers. IS races prefer FFs to CAs anyway.
But I do find them useful with a specific race design option I think for other reasons. Con cheap races push for BBs rapidly, leaving other techs well behind. IS races can get a lot out of this idea.
Instead of most expensive and shooting for CAs with tech 16 weapons and getting round out tech to 10 in all the expensive fields, a con cheap race pushes for construction 13 as his critical warfighting tech. Weapons may be left at 10 or 12 while getting there. After you have BB hulls the weapons are pushed back up. Round out techs stay low for considerably longer than other races.
IS races can leave energy at 7, using RS crobies in place of bears. They can leave elec at 6 rather than 10-11. If they have rams they push prop to 9 once they need battlespeed.
What use are the dinky jammers in this case? Well, your early BBs can handle jihad CAs much more readily with one slot of them instead of both elec slots filled with capacitors. This cuts the fp of a typical jihad CA from around 240 shielded and 460 unshielded, to 180 and 310 respectively. Since the early BBs tend to be short on battle speed that is a useful design point.
Naturally by the time you have W16-20 and good engines and the rest, you also want elec for better jammers, your own SBCs, LBUs, tachyons etc.
What other reasons do IS races have for the con cheap approach? You move at con 4 rather than the starting expensive 3, which means you have docks and fuel transports and high fuel privateers right away. You have FFs when others have DDs. It means early large freighers to hold flying pop - since IS races get only 1/2 to 2/3rd the "pop lift" per hull that is very useful. Early BBs fight better than CAs with higher weapons, and don't get hit as hard by the +25% weapon cost thing IS races suffer from. You get 300/500s sooner which can overgate the armor-less RS BBs. And you get superfreighters sooner.
The J10s aren't a reason to take con cheap, but those are all reason enough, and they fit with it.
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