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Re: Polygon Fri, 04 December 2020 00:23 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

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Location: Dallas, TX USA
I've done a simulation of the universe, and there are a few items I'd like to address.

Robert - the mineral concentrations are a minimum of 30%, but I have never given out a universe with less than 50. I think the range one could actually expect is 50 - 80 for germ, the others 40-90. If I create a universe with 88% Iron, c'est la vie.

All planets will be centered in their cluster. With a 300ly cluster and 25 planets, a large number of them will be close by.

Which brings me to the last item. The initial build states the center circle of worlds will be 35 * number of players in a 300ly circle. That's more than it sounds. I've taken the time to create a test universe, and gave one cluster the required 25 planets. I think the center cluster might could be a bit larger, because even at 390 ly diameter, it's crowded after only editing one cluster. Please see the link for files.

https://drive.google.com/drive/folders/1pZGndC151GByW-Z_CWVP h6jjBlwatl12?usp=sharing



Editor in Chief of the Kaynan Space News.
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Re: Polygon Sun, 06 December 2020 10:27 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Again a game with HE banned Smile

But an all enemy game is nice.

Put me on the list.

@Robert wb

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Re: Polygon Sun, 06 December 2020 10:31 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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A question,

How wide is the player starting cluster with the 30 planets. How many planets will be in 1year or 2 year jump.

How far are the clusters of each player. We know 300 lj to the center cluster, but are the other players closer ?

How dense is the centeral cluster with planets.


[Updated on: Sun, 06 December 2020 10:36]

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Re: Polygon Sun, 06 December 2020 11:07 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Some more questions,

- why no handicap for IS, as this settings gives them an advantage and also they are mostly the strongest race you can play at the moment.

-Joat can not take NAS. This is a basic setting, but I still don't like it as it takes away a lot of options.Change it to
The player has to left the points over he gets from it. Its easy to check as you have only to remove it in the race file and the race-wizard has to show 0 or more.. not -1 or lower Smile
They only never fixed the free points Joats gets from NAS.

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Re: Polygon Mon, 07 December 2020 02:35 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
ccmaster wrote on Sun, 06 December 2020 10:31
A question,

How wide is the player starting cluster with the 30 planets. How many planets will be in 1year or 2 year jump.

How far are the clusters of each player. We know 300 lj to the center cluster, but are the other players closer ?

How dense is the centeral cluster with planets.


First of all, I'd like to correct a number. I originally stated that the HW-clusters will have 25 planets (not 30). However, I'm going to modifiy this slightly: Each cluster will have between 20 and 25 planets. This is mainly to make things a little easier for Victor, who will have to do a whole lot of moving planets around anyway. But once he has decided on a number, all HW-clusters will have the same number of planets.

The HW-clusters will have a diameter of 300 LYs +/- 15%. Distance of planets within the cluster to the HW will be determined by chance. You might have several near to the HW, you might have only a few. Just as in normal games.

The distance to your two neighbours is determined by geometry. In my testbeds, it was about 800 LYs to each neigbouring cluster.

The central cluster will have a diameter of about 1100 LYs. In a game with 6 players, it will contain about 200 - 240 planets. The densitiy is a matter of maths: 550^2*pi/number of planets. The average distance between planets should be 60 to 70 LYs. However, as this is an average, expect distances from very close to very far. In my testbeds I have seen anything from 15 LYs to 200+ LYs to the next planet.

Before the game starts, there will be another sample universe closely resembling the one we will actually play in.

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Re: Polygon Mon, 07 December 2020 02:40 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
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ccmaster wrote on Sun, 06 December 2020 11:07
Some more questions,

- why no handicap for IS, as this settings gives them an advantage and also they are mostly the strongest race you can play at the moment.

-Joat can not take NAS. This is a basic setting, but I still don't like it as it takes away a lot of options.Change it to
The player has to left the points over he gets from it. Its easy to check as you have only to remove it in the race file and the race-wizard has to show 0 or more.. not -1 or lower Smile
They only never fixed the free points Joats gets from NAS.



If you regard IS as the strongest race and think they have an advantage in these settings, you are welcome to enter as an IS. There will not be a handicap for IS.

Taking NAS as a Joat race not only gives you points in the race wizard. It also gives you very good pen scanning abilities plus a doubled range for normal scanners. JoaT may not take NAS.

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Re: Polygon Mon, 07 December 2020 02:43 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
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Messages: 103
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ccmaster wrote on Sun, 06 December 2020 10:27
Again a game with HE banned Smile

But an all enemy game is nice.

Put me on the list.

@Robert wb


HE is not banned. If it builds lots and lots of factories... And grows at a rate similar to other races...

Holding a place for you in the game.

Cheers,

Matt


[Updated on: Mon, 07 December 2020 02:44]

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Re: Polygon Mon, 07 December 2020 15:09 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi,

Hope there are not only no handicap for IS as the persone who set up the game want so play them Smile

HE is mostly banned with this setting. Only 3 i would be playable, bit this will not work in the setting.

Can we please play without Random events. By this setup it would be a real balance breaker to get a WH to the center.

Ccmaster

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Re: Polygon Mon, 07 December 2020 16:23 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Ludi Magister wrote on Mon, 07 December 2020 08:35
ccmaster wrote on Sun, 06 December 2020 10:31
A question,

How wide is the player starting cluster with the 30 planets. How many planets will be in 1year or 2 year jump.

How far are the clusters of each player. We know 300 lj to the center cluster, but are the other players closer ?

How dense is the centeral cluster with planets.


First of all, I'd like to correct a number. I originally stated that the HW-clusters will have 25 planets (not 30). However, I'm going to modifiy this slightly: Each cluster will have between 20 and 25 planets. This is mainly to make things a little easier for Victor, who will have to do a whole lot of moving planets around anyway. But once he has decided on a number, all HW-clusters will have the same number of planets.

The HW-clusters will have a diameter of 300 LYs +/- 15%. Distance of planets within the cluster to the HW will be determined by chance. You might have several near to the HW, you might have only a few. Just as in normal games.

The distance to your two neighbours is determined by geometry. In my testbeds, it was about 800 LYs to each neigbouring cluster.

The central cluster will have a diameter of about 1100 LYs. In a game with 6 players, it will contain about 200 - 240 planets. The densitiy is a matter of maths: 550^2*pi/number of planets. The average distance between planets should be 60 to 70 LYs. However, as this is an average, expect distances from very close to very far. In my testbeds I have seen anything from 15 LYs to 200+ LYs to the next planet.

Before the game starts, there will be another sample universe closely resembling the one we will actually play in.


Yes, but it is real important to have some nummbers for race building. But they will help a lot. Hope the finished version is close to it.

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Re: Polygon Tue, 08 December 2020 03:13 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
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Since we will probably have 8 players, the distance to your neighbours might be less than 800 LYs. Size of HW-clusters and central cluster should stay the same, as will the distance between their rims.

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Re: Polygon Tue, 08 December 2020 03:15 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
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Messages: 103
Registered: April 2019
ccmaster wrote on Mon, 07 December 2020 15:09
Hi,

Hope there are not only no handicap for IS as the persone who set up the game want so play them Smile

HE is mostly banned with this setting. Only 3 i would be playable, bit this will not work in the setting.

Can we please play without Random events. By this setup it would be a real balance breaker to get a WH to the center.

Ccmaster


I will definitely not play IS. Too much reproductive activity and too expensive weapons.

The setup states that Random Events will be turned off.

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Re: Polygon Wed, 09 December 2020 02:39 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
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Messages: 103
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We have eight players! I'm willing to start the game.

If you are one of those eight, please let Victor have your race file by next week. Please do not password it, that makes setting up the universe a lot easier. Victor will do a preliminary check to see if the restrictions in regard to PRTs and SRTs have been complied with.

I will post a sample universe for eight players later today.

Cheers,

Matt

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icon14.gif  Re: Polygon Wed, 09 December 2020 06:51 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ludi Magister wrote on Wed, 09 December 2020 08:39
We have eight players! I'm willing to start the game.

If you are one of those eight, please let Victor have your race file by next week. Please do not password it, that makes setting up the universe a lot easier. Victor will do a preliminary check to see if the restrictions in regard to PRTs and SRTs have been complied with.

I will post a sample universe for eight players later today.

Cheers,

Matt


YESSS.... Very Happy



2b v !2b -> ?

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Re: Polygon Thu, 10 December 2020 03:31 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

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You will find a sample universe here:

https://www.dropbox.com/s/lpsb5rxo2v1w1p9/Dummy.zip?dl=0

The distances between planets and between clusters are very similar to what you will find in the game.

However, I have not moved planets in or out of the HW-clusters so that they all have the same number of planets. Victor will do that for the actual game. The number will be somewhere between 20 and 25.

Cheers,

Matt

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Re: Polygon Thu, 10 December 2020 04:56 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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Racefile sent! Can't wait to start...


2b v !2b -> ?

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Re: Polygon Fri, 11 December 2020 03:13 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Ludi Magister wrote on Sun, 30 August 2020 12:03


...
AR - will be slightly favored: No "Kill Starbase" orders against AR races (they are legitimate against other PRTs). ARs may build up to 5 colonizers without colonizing module up to the year 2420.
...

If in doubt, please follow the spirit of these rules rather than the letter!


2 Questions

1. AR can build an max of 5 colonizer without colonizing module. You mean he can only use it 5 times as using the colonizer module for fuel or transporter should be allowed or ?

2. Later we will have several planet mix in the center, at least I think so Razz When I attack an enemy Planet by targeting his fleet, with order kill SB as he is an none AR player( to be sure I fight the enemy fleet)
and he moves to the AR Planet and i kill his base by accident, what will happen ?
Don't have it often that the player moved to a enemy planet but it happens from time to time.


ccmaster


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Re: Polygon Fri, 11 December 2020 04:02 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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Location: Dortmund, Germany
Ccmaster... I like your way of thinking... Don't think it will be relevant, but in general pointing out "gaps" in rule-systems... nice one!


2b v !2b -> ?

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Re: Polygon Fri, 11 December 2020 04:36 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Hi,

Yes but to many times see someone cries later so I try to point it out in front.

Ccmaster

PS: Using Colonizer as transporter is not unusual for AR to keep it to 2,2k pop, and for now forbidden by the rules or at least in a grey part.


[Updated on: Fri, 11 December 2020 04:38]

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Re: Polygon Fri, 11 December 2020 04:42 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi ,



also missed 1 thing. It should stay there that after 2420 it is forbidden to us colonizer without colonizer module for colonizing worlds.


ccmaster

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Re: Polygon Fri, 11 December 2020 04:46 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
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Hi ccmaster!

Thanks!

I'm collecting these questions and matters to be clarified. There will be a separate post when the game starts in which they will all be discussed.

@ all: If anything else comes to mind, please let me know...

Cheers,

Matt

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Re: Polygon Fri, 11 December 2020 04:53 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
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If it's not too late, I'd like to play as well. Just sent my file to Victor.

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Re: Polygon Fri, 11 December 2020 04:56 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi Braindead,

my loved enemy Razz

cheers
ccmaster

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Re: Polygon Fri, 11 December 2020 04:57 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Ludi Magister wrote on Fri, 11 December 2020 10:46
Hi ccmaster!

Thanks!

I'm collecting these questions and matters to be clarified. There will be a separate post when the game starts in which they will all be discussed.

@ all: If anything else comes to mind, please let me know...

Cheers,

Matt


Hi ,

why wait ? Point it out and all can make there tests with updated rules.

ccmaster


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Re: Polygon Fri, 11 December 2020 04:59 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
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Braindead wrote on Fri, 11 December 2020 04:53
If it's not too late, I'd like to play as well. Just sent my file to Victor.


At the last count, we had 8 players. I would be willing to go for 9. But that would be the absolute maximum. So, yes, you're in.

No more please. Unless it's another 2 or 3 more. Then we might be able to split the game into 2 games with 5-6 players each.

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Re: Polygon Fri, 11 December 2020 05:00 Go to previous messageGo to previous message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
ccmaster wrote on Fri, 11 December 2020 04:57
Ludi Magister wrote on Fri, 11 December 2020 10:46
Hi ccmaster!

Thanks!

I'm collecting these questions and matters to be clarified. There will be a separate post when the game starts in which they will all be discussed.

@ all: If anything else comes to mind, please let me know...

Cheers,

Matt


Hi ,

why wait ? Point it out and all can make there tests with updated rules.

ccmaster




Because I haven't got the time atm. And minor clarifications of the rules should not affect your testbeds anyway.


[Updated on: Fri, 11 December 2020 05:06]

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