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Home » Stars! 2.6/7 » The Bar » Unknown bug in the battle engine? (Unknown bug in the battle engine?)
Unknown bug in the battle engine? Thu, 02 August 2018 05:49 Go to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
After 1,5 years of playing the game "get the planet", I just lost the biggest battle I have ever been involved in (and effectively the game), due to some (at least for me) unknown quirk in the battle engine. Congrats to the newbies btw for killing all my 3141 beamer nubians and effectively winning the game I guess. To have the best chance of winning, I had most of my armageddon nubian missile arm split up to deal a lot of 1/512 damage to his main stack of 5182 beamer nubians. Things looked good until round 2, his nubian stack at 22% damage, where it remained for the rest of the total 16 turns, due to the fact that my missile ships refused to fire any more rounds at his nubians, even if other ships were not in range. Even when, at the end of battle, only my missile ships and his single nubian token were left at the board. Not a single missile was launched at his main token after round 2. I am a bit perplexed, as I had not heard of this bug before. Does someone have a link to a thread somewhere that explains what can cause this bug? Btw, my orders had maximize damage ratio and armed/any. My side had 61 tokens with 9381 ships, his side had 15 tokens in 19368 ships, dampener was present. Only 2 races in battle.


[Updated on: Sun, 05 August 2018 05:13]

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Re: Unknown bug in the battle engine? Mon, 06 August 2018 09:48 Go to previous messageGo to next message
antey007 is currently offline antey007

 
Crewman 2nd Class

Messages: 15
Registered: August 2015
It was a glorious battle. Almost 30 thousand ships took part in the battle, including more than 8 thousand Nubians. In this battle, two bugs of the game have manifested themselves.

1. A well-known, documented bug "0.2% Minimum Damage", which can be considered as feature.

Each shot of the Andorian missile Nubians dealt shields an average of approximately 1900 damage. Without a bug, the damage to armor would be a miserable 1500. I knew about this bug, but I expected that the damage would be 1/500. 50 fleets for 6 rounds of combat would inflict 300/500 = 60%. A lot, but not deadly. But it turned out that there were 103400, 155100 or 206800 damage, which is 2/500, 3/500 or 4/500 of the total armor of the token, equal to 5170 * 5000 = 25850000. For 32 shots, 5,687,000 were inflicted, which exceeded the normal damage (without bugs) by more than 100 times.

The rule "Do not put a torpedo on ships with more than two engines" was not violated, but the torpedoes inflicted to the armor 100 times more damage!
In general, I believe it is necessary to toughen the requirements concerning this bug.

2. Unknown bug.
Starting with the third step, the Andorian missile Nubians stopped shooting at my main token. They shot at other ships when they were in the zone of defeat, but they decided not to touch the biggest token of Newbies. It's a miracle, and only thanks to it my fleet managed to survive. This is an explicit undocumented bug, which it would be nice to investigate closely. I will try to replay this bug in test conditions, but it takes time.


In general, I understand perfectly why last year Loucipher, the head of the Confederation, wrote an angry letter, left GtP, and, probably, removed Stars from the computer.
In this game there are very unpleasant bugs, spoiling the game process.

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Re: Unknown bug in the battle engine? Mon, 06 August 2018 10:14 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
It is not 1/512 pr fleet, it is actually 1/512 pr slot pr fleet. So my nubians with 4 slots of 3 torpedoes each, would, if at least one of 3 torpedoes hit, inflict 4/512 damage pr fleet.

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Re: Unknown bug in the battle engine? Tue, 07 August 2018 10:52 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I'd quite like to get a look at the battle... Are the game files going to be made available?

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Re: Unknown bug in the battle engine? Thu, 09 August 2018 12:00 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
XAPBob wrote on Tue, 07 August 2018 10:52
I'd quite like to get a look at the battle... Are the game files going to be made available?

I will make the file available when the game is finished.
I have sent an email to the remaining players proposing declaring the Newbies the winner.

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Re: Unknown bug in the battle engine? Mon, 03 September 2018 12:53 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
XAPBob wrote on Tue, 07 August 2018 10:52
I'd quite like to get a look at the battle... Are the game files going to be made available?

The game is finished. Here is a link to my game files for the given year.
https://www.dropbox.com/sh/7fbapxi2uccb6rp/AADdXpszuevgG04Z- RG31Xtoa?dl=0
If anyone can explain what happened, I would be grateful.

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Re: Unknown bug in the battle engine? Fri, 21 September 2018 13:47 Go to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
platon79 wrote on Thu, 02 August 2018 11:49
[...]due to the fact that my missile ships refused to fire any more rounds at his nubians, even if other ships were not in range. Even when, at the end of battle, only my missile ships and his single nubian token were left at the board. Not a single missile was launched at his main token after round 2. I am a bit perplexed, as I had not heard of this bug before. Does someone have a link to a thread somewhere that explains what can cause this bug? Btw, my orders had maximize damage ratio and armed/any. My side had 61 tokens with 9381 ships, his side had 15 tokens in 19368 ships, dampener was present. Only 2 races in battle.


I've just watched the whole battle very slowly and carefully.
It's exactly as you describe.
As if your armageddons don't see the enemy laser nubs after round 2 anymore. But even that isn't true because when it comes to movement your armageddons act completly normal and try to avoid the laser nubs they refuse to shoot at.

Very weird and I haven't even a wild idea what might be the reason for this erratic behaviour.
Quite frustrating.

Would had been even more frustrating if you had otherwise won the battle but (just from watching the battle and without calculating the outcome) it doesn't look like that. Watching the 0.2% bug with armageddons is also quite painful.

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