|Re: Stars!tools: merging and fuel usage
||Fri, 30 March 2018 19:45 |
Registered: May 2014
|XAPBob wrote on Sun, 18 March 2018 10:51|
mrvan wrote on Sun, 18 March 2018 13:35
Calculate fuel usage and booster requirements for a given trip, including slowing down and AR decay.
Did you add in IS growth as well?
It also runs 'scenarios' for different warps, e.g. suppose you want to send a colonizer and two freighters with LH6 engines to a world 166.65 miles:
$ starstools/fuel.py --is=20 --engine=lh6 166.65 pcol 2pfr
Computing IS pop (Colonizers, so full on arrival)
Warps: [8, 8, 7] Boosters: [1, 1, 1] IS Pop 564
Warps: [7, 7, 6, 6] Boosters: [0, 0, 0, 0] IS Pop 513
You have two options, warp 8 for 3 turns with a booster (assumed fuel transport because of IS), or 4 turns at warp 7 without boosters. You should take 564 pop in the first case, assuming you want pop to be full on arrival since it's a colonizing mission.
ricks03 wrote on Mon, 19 March 2018 09:30
That's awesome; I think you've found a new entry for the Stars! Order of Events (AR Decay): http://www.starsfaq.com/order_events.htm
Yeah, it should be somewhere before fleet moving. Most interesting thing is the client doesn't seem to be aware, so it overestimates fuel use ( https://starsautohost.org/sahforum2/index.php?t=msg&th=5 582&start=0&rid=1803)
[Updated on: Fri, 30 March 2018 19:46]
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