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Re: How big? |
Mon, 21 November 2016 07:36 |
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I wonder how many additional LFs you were making each year to ensure no overrun!
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: How big? |
Tue, 22 November 2016 13:44 |
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XAPBob wrote on Fri, 18 November 2016 11:53Well, since SBTC is closed - I had about 1.5 Billion...
Ahem... 5000 superfreighter full of pop?
What for so many?
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Re: How big? |
Sun, 27 November 2016 12:58 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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Kind of got out of control..
I was overpopping (not to 300% though) widely, but the orgy just kind of exploded....
I had also just acquired the Jump Gate, so was planning on doing some serious pop spreading - although I'd have still needed up with rather a lot of pop in a single (safely deep field) orgy.
[Updated on: Sun, 27 November 2016 16:07] Report message to a moderator
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Re: How big? |
Mon, 28 November 2016 13:00 |
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I've never played IS... I think.
And never imagined that pop can get to such astonishing numbers... definetly impressing.
[Updated on: Mon, 28 November 2016 13:00] Report message to a moderator
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Re: How big? |
Tue, 29 November 2016 06:13 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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I was guessing the 1.1 attack bonus, OBRM, and doing rounding in my head - but thanks for the numbers. Are those weapons costs for IS (do bombs cost extra, can't recall - they just cost what they cost as I build them) Somewhat different costs in terms of Bor though (my SFs use none)
But yes - bombers are a very good option at that stage.
It's only really an issue when tackling an entrenched IS though - most people don't overlap (so 1M defensive troops) and they don't get the 2* bonus either.
So you end up dropping 5M pop, and that's a lot easier to regrow than 23M...
[Updated on: Tue, 29 November 2016 06:28] Report message to a moderator
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Re: How big? |
Tue, 29 November 2016 07:17 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Actually, I forgot the 1.1. So it's more like 19M with Planetary Shields and 21M with Neutron Shields.
OBRM is largely cancelled out by dieoff. An OBRM 300% hold is 3,036,000; the other 264,000 is only there between freighter growth and planetary growth.
IIRC (and according to Posey's spreadsheet) bombs don't cost extra for IS. However, they don't get Smart Bombs.
EDIT: Also, note that I used the absolute brute-force numbers for bombers required. The two-player bombing tactic reduces the number of B-52s to absolutely guarantee a planet wipe from 121 to 22 (19 LBU-74 bombers guarantees 100% installation kill against an OBRM JoaT HP, 3 Cherry bombers for the higher player number gets 100% pop kill). The lesser finesse required and the preservation of factories/mines may still make an offensive orgy worth it, though, outside of the "overpopped IS" worst-case scenario.
[Updated on: Tue, 29 November 2016 07:37] Report message to a moderator
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Re: How big? |
Tue, 29 November 2016 23:59 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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A very strong tendency. Going from HG to HP for a normal OBRM race (while keeping points steady) typically takes you from about 3k to 4k max res per 100% planet (3.6k to 4.8k for JoaT), which is an increase of ~33%. For an IS it takes you from about 4.1k to 4.5k, which is an increase of a measly 10%.
That said, mines are still useful to preserve no matter your setup, and HG certainly like intact factories even if it's not as crucial as for HP.
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