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Home » Primary Racial Traits » HE » The Shofixti - a monster race
Re: The Shofixti - a monster race Wed, 13 July 2016 08:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
iztok wrote on Wed, 13 July 2016 18:56
magic9mushroom wrote on Wed, 15 June 2016 06:42
Shofixti race.
HE
ISB, NRSE, OBRM, NAS, RS
Gravity immune, Temperature -120 - 120 (60 wide, centred), Radiation 25-89 (64 wide, right-shifted) - total "1 in 2", 44% initially habitable
13% (26% with HE bonus)
1/1000
15/9/10/4g
10/3/16
All expensive, start at 3
3 points left over to mineral concentrations

Some comments

- It's good to see experiments with PRT designs. Smile

- I know you wanted ramp-up speed, but factories produce 15 is in my eyes awfully expensive for only 550 max operated factories.
- 16 operating mines: I know where you're coming from. Wink But IMX (factories + 2) mines were enough for my 3-immune designs. Well, since more than a half of your planets will be below 100%, more mines helps, because even 880 mines on a 100% planet looks rather lacking.
- Like you wrote, the rad could be shifted left more, but you obviously did calculation with low weapons tech in mind, so no wory.
- I couldn't find starting parameters for Lowtek game, so I can't comment your other design choices. But was the speed really so important you did invest in factories so many RW points for so small gain?

BR, Iztok




A variant with 14/9/13 factories might be interesting to try, I guess. It does take about 10 turns after greenlining your queue for a colony to catch up to the 15/9/10 one, though, so you're probably going to have a bit less "disposable income". I certainly wouldn't go any slower than that.

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Re: The Shofixti - a monster race Sat, 22 February 2020 00:48 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
XAPBob wrote on Wed, 13 July 2016 21:51
I don't see why factories cost more for HE than anyone else?
Sure you only build half of them, but you do that on twice as many worlds, with the same population...

Missed this.

HE are penalised in the race wizard for taking good factory settings (better than 10 efficiency, and better than 10 number).

For the Humanoids with 16% growth, it costs 269 points to go from factory eff 10 to 15, 314 points to go from factory number 10 to 25 and 671 points to do both.
For the Humanoids with 16% growth and PRT HE, it costs 272 points to go from factory eff 10 to 15, 323 points to go from factory number 10 to 25 and 727 points to do both.
(The other PRTs are all identical to JoaT here; HE is the one which is off.)

Immunities also seem to cost HE more than they should.

It basically boils down to "the tri-immune HE got whacked with the nerf bat back before HG races were discovered, and they never bothered to undo it".

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