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Re: FFA: Free For All Wed, 22 June 2016 14:58 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

2 days left for race files to be submitted!

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Re: FFA: Free For All Fri, 24 June 2016 13:38 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi.

do we get a list of all players ?

Ccmaster

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Re: FFA: Free For All Fri, 24 June 2016 21:05 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Per Raindancer's request, yes. The list is as follows, pending a couple of definite possibles and one Brit who's waiting for the stock market to finish crashing.

ccmaster
Little Eddie
ManicLurch
Ludek
BKlooste2
Raindancer
David
NeilHoward



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: FFA: Free For All Sat, 25 June 2016 10:26 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Has the deadline been extended?

Also, is this correct?
If we have 8 or 9 players the starting universe will be a medium normal with 288 stars getting closest to 35/player [36 or 32]. If 8 players core of 80 planets /[density 2.5]=32; 32*10000=320,000 ly^2; 32,000/π=~101859; √101859=core radius ~319 ly.

Gap between core and outer band =219 ly, inner edge of ring is 538 ly from center. So 538^2*π=~909315 ly^2; ~909315/4000=~227 hypothetical stars. 80 in the core and 147 not in the gap.

Adding the 227 from the outer gap and the remainder of actual stars (208) gets us to 435. (435/2.5)*10000=1,740,000 ly^2. 1740000/π=~553859; √~553859=744 ly from center to outer edge.

A large remap will accommodate this, so all numbers round to nearest multiple of 4: 320, 540, 744. The template bitmap (400x400) will have 3 circles at 80, 135, and 186 from center.

If 9 players, ((90/2.5)10,000)=360,000. √(360,000/π)=~339.
339+239=578. 578^2*π=~1049556 ly^2. ((1049556*2.5)/10,000)=~262 hypothetical stars. 208+262=470. √(((470/2.5)*10000)/π)=774. 340, 580, 774, become template values 85, 145, 193.

Is that what we are doing?
Do we assume HW position ~642 ly from center if 8 players or 677 if 9?
Now my math isn't the best. How do I find the expected distance between players? I look at this kind of problem and it might as well be asking who is the rightful heir to the Iron Throne of Westeros. I come up with ~491 ly for 8 players and ~463 ly for 9, or 512 clones of Milica Bogdanovna Jovovich.

# Players ---------- 8 ------ 9
Stars/Player ----- 36 ------ 32
Overal Density -- 2.52 ---- 2.42
Core Density ---- 2.48 ---- 2.48
Ring Density ---- 2.53 ---- 2.40
to Neighbor ----- 491 ---- 463
Distance from Center
Outer Core ------ 320 ---- 340
Inner Ring ------- 540 ---- 580
HW -------- ------- 642 ---- 677
Outer Ring ------- 744 ---- 774
Area
Core ------ ------- 321699 ---- 363168
Gap ------ ------- 594389 ---- 693664
Inner Ring ------- 916088 ---- 1056832
Ring ------ ------- 822897 ---- 825221
Outer Ring ------- 1738985 ---- 1882053





[Updated on: Sat, 25 June 2016 17:56]

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Re: FFA: Free For All Mon, 27 June 2016 10:49 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,


when do we start ?


ccmaster

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Re: FFA: Free For All Mon, 27 June 2016 23:46 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Had to redo the map, current player list changed. I am taking into account lessons learned from the last couple of maps I've done, and documenting the process for posterior.

Final player list:

ccmaster
Little Eddie
ManicLurch
Ludek
BKlooste2
Raindancer
David



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: FFA: Free For All Wed, 29 June 2016 06:10 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Hi,

I got lately some issues and no time to work on race and submit it.
So have fun, i will join next game i guess.

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Re: FFA: Free For All Fri, 01 July 2016 13:50 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Discovered a problem with the gen that kept me from sending it out last night. Fixing today (I'm off on Fridays) to have it ready for y'all. It's requiring a LOT of re-work, but the result will be a far better game.

Pushing for today,

Victor.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: FFA: Free For All Sat, 02 July 2016 02:17 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
It's still 'today' in parts of the US, so I'm calling it a win.

Game files completed, tested, and sent.

Sending game files to the Ronster.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: FFA: Free For All Wed, 06 July 2016 09:18 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Looks like everyone is in.
Before we start, remember no comms means be careful who you pick fights with, who's space you send scouts to, who's scouts you allow in your space and who's scouts you kill Very Happy.
Anything can lead to all out war, instead of a safe border Rolling Eyes .
Meet you in the middle Twisted Evil.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: FFA: Free For All Wed, 06 July 2016 12:40 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

no problem I will only fight with the WM boomboom Razz


ccmaster

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Re: FFA: Free For All Thu, 15 September 2016 21:44 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
nmid wrote on Wed, 06 July 2016 06:18
Looks like everyone is in.
Before we start, remember no comms means be careful who you pick fights with, who's space you send scouts to, who's scouts you allow in your space and who's scouts you kill Very Happy.
Anything can lead to all out war, instead of a safe border Rolling Eyes .
Meet you in the middle Twisted Evil.

What kind of nonsense is this? Stop being a chicken. Invade everyone, destroy all scouts, take over the world! 2 Guns

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Re: FFA: Free For All Thu, 22 September 2016 03:45 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

hahahaha... wonder how many players actually fought 3 neighbours simultaneously and succeeded Very Happy

It sure will be interesting to see how the universe map gif* looks once the game is over.

* = Every 5 years, add the .p files from all players (2403, 05, 10 ... ), collate it in stars notebook and create a gif of all the map image files.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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