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Home » Stars! 2.6/7 » New Game Announcements » New game. How many interested?
New game. How many interested? Wed, 17 February 2016 12:53 Go to next message
truehandle is currently offline truehandle

 
Crewman 3rd Class

Messages: 7
Registered: February 2016
I'm looking to start up a game. Please reply here if you're interested and we will get the ball rolling. Universe size depends on how many but the bigger the better.

I've been playing for a few about 10 years and just got back into it. There used to be so many games and now there are so few but I can't let Stars! die out.

I'm hoping for 8+ players. Will take all interested.


Medium??/Dense/Distant
AccBBS
Random events off.

No HE, No CA.

I'm seeing communication not being allowed on some more recent games? Has that worked out? Good/bad?

Other thoughts?

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Re: New game. How many interested? Thu, 18 February 2016 13:59 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 136
Registered: January 2012
Location: US
<No HE, No CA.

I'm seeing communication not being allowed on some more recent games? Has that worked out? Good/bad?

Other thoughts?>

Why ban HE? Lack of gates is tough to play. You might want to consider some handicap on JOAT. IE NAS not checked. I love no communication games. Saves time and allows focus on strategy. I don't want spend time negotiating borders or treaties.

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Re: New game. How many interested? Fri, 19 February 2016 07:09 Go to previous messageGo to next message
Raythe is currently offline Raythe

 
Crewman 1st Class

Messages: 38
Registered: February 2016
Location: Nebraska
HE (in the hands of any non-idiot player) is considered to be unbalanced, and nobody cares about your lack of stargates. I remember that quite clearly from 15 years ago. From reading posts here (see All the Simple Races 1) it would seem to still bear out as true.
CA specced right seems to have the same problem.

I love the no comms rule, as long as we make it reasonable. No comms needs to be no overt, complicated comms like words and messages. There was a recent argument about the definition of "no" and "comms" and in my opinion, it went WAY too far. The very simple fact that we're all playing a game together is the literal definition of some form of communication. Seeing each other's fleets is also communication. If we get all freaked out because somebody dropped minerals somewhere, we're just getting upset about the literal definition of no comms while forgetting about the spirit of it. The intention is twofold: stop blowing all your time on comms, and stop multiple players from ganging up on one. Both of those things have a detrimental impact on the game. We need to all agree on that subjective purpose, because no comms is VERY gray and cannot be truly enforced in an objective way. It will ALWAYS be a judgement call.

On the no comms note, I think a game where there were matched pairs of allies would be VERY interesting. Doesn't have to be this one, just a thought for any future game.

I'm in. I'm DEFINITELY in.



Keep calm and carry on!

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Re: New game. How many interested? Mon, 22 February 2016 09:42 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Interested. Sign me in.

Quote:
On the no comms note, I think a game where there were matched pairs of allies would be VERY interesting
Dynamic Duos maybe?

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Re: New game. How many interested? Thu, 25 February 2016 12:25 Go to previous message
truehandle is currently offline truehandle

 
Crewman 3rd Class

Messages: 7
Registered: February 2016
I've started a new TOPIC with game name, A LEAF IN THE WIND. Please send race files to the address listed.

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