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Interesting thing about the AI... Sun, 14 February 2016 14:04 Go to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Robotoids/Macinti seem to expand the fastest. The other AIs seem to expand at a more moderate spam (so less colonizer spam), although that might be because i changed colonizer modules to cost 100 resources to discourage spamming.

Turin and Auto seem to be the only ones who will lay minefields. Turin also really loves to spam cloaked privateers/galleons with one torpedo slot. I noticed that two Turin planets werent growing because i had a destroyer in orbit...not sure why, the planets were green for the AI, but their queues were empty. The AI seems to break if it cant send freighters to a planet.


Cybertrons seem to be the only one that will ever use packets.

Not sure if its just the latest game, but Rototills seem broken. I had a look at their AI file in 2500 and they only have two planets, mostly unexplored space, and their planets are just sitting there doing nothing. They are not being attacked or anything either.

Also the AI ship design files are not dynamic, if you give a ship hull more slots for example, the AI wont use the extra slots.


[Updated on: Sun, 14 February 2016 14:24]

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Re: Interesting thing about the AI... Sun, 14 February 2016 18:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Registered: October 2004
Location: Third star to the left
All the AIs are more or less broken. You probably challenged them too much by making their main strategy more expensive. Whip


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Interesting thing about the AI... Sun, 14 February 2016 20:48 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
None of the AIs seem to be as broken as Rototill though. Not sure if it was a once off occurence but they just sat there with two planets with empty build queues for most of the game.

I deliberatley didnt attack the AI and Turin/Auto were able to build up and get tech, but Roto just did nothing at all.

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Re: Interesting thing about the AI... Wed, 17 February 2016 05:36 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
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Yea Roto is definately broken. I started agame with 3 Roto expert AIs and while they can expand, they build literally NO armed ships. Not a singlee escort or capital. Unbelivable how the devs missed this, unless they designed it on purpose for some reason...

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Re: Interesting thing about the AI... Wed, 17 February 2016 20:41 Go to previous messageGo to next message
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Commander

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Location: Third star to the left
It most likely broke during one of the patching rounds. Hit Computer


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Interesting thing about the AI... Wed, 17 February 2016 23:58 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Im using 2.70J which i think is the latest version. Is it? The about menu shows me 2.70I though, i guess they forgot to update it...

I took a look at Turin on expert difficulty, they can expand just fine, but even though they have maxed out all techs, they only spam destroyers armed with beta torpedoes at me. They have 25 battleships with mid level weapons, but the AI refuses to build anymore and only has 1 each orbiting a world...

From what I can tell each AI race is assigned specific ship designs and isnt intelligent enough to select its own designs depending on tech level. For whatever reason some AIs are assigned very low tech level ship designs and will never use anything higher tech even if it does happen to have higher tech...

Expert Auto AI behaves very similar to Expert Roto, in that it builds almost no armed ships. They both have "no advanced scanners" and im guessing the AI simply cannot function without advanced scanners...from its point of view it doesnt see any enemy ships at worlds (because it doesnt have penetrating scanners) so it just sends colony ships to enemy worlds over and over. It doesnt build any armed ships because it cannot see where most of the enemy ships are.


[Updated on: Thu, 18 February 2016 00:09]

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Re: Interesting thing about the AI... Thu, 18 February 2016 02:41 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Question wrote on Thu, 18 February 2016 05:58
For whatever reason some AIs are assigned very low tech level ship designs and will never use anything higher tech even if it does happen to have higher tech...

Do they react when you kill these ships?



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Interesting thing about the AI... Thu, 18 February 2016 10:07 Go to previous messageGo to next message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Well its kind of hard to kill these ships because :

-The Turn AI doesnt build many armed ships in the first place, most of the armed ships are actually just privateers/galleons with a single slot of torps

-It almost never attacks me, other than to send lone galleons to my worlds/defended uninhabited worlds

-Even when im bombing its worlds, it doesnt send armed ships to try and stop me(or it only seems to send one at a single time, and they seem to be galleons with cargo)

Auto AI behaves similarly but never attacks me even after 100+ years and max tech/massive resources.

Even though it has a massive resource/tech base it doesnt appear to use it at all, even on expert setting. Build queues appear to be largely empty.

I loaded the Turin AI's save file and deleted the obsolete ship design for the beta torp destroyers, saved it, and tried playing a couple more turns. Not sure if this was a coincidence but the AI started sending AM torp destroyers at me after that (still pointless because it had max tech and should have been building battleships or nubians).

It might be that the AIs arent programmed to delete ship designs on their own, so they cant get rid of obsolete designs. Since they cant get rid of obsolete designs, they just keep spamming obsolete ships at you, which prevents them from getting any new designs (because they have obsolete ships in service, theres probably a check to prevent it from nuking its own fleets by deleteing an obsolete design).

Testing with the Macinti AI shows that it WILL attack me and the other AIs, with three Macinti AIs, one eventually killed the other two off and its now spamming cruisers/battleships at me. Despite capping out on tech though, it doesnt appear to be upgrading its ship as fast as it should. With maxed out tech its still using doomsday missile cruisers and battleships with AM torps/disruptors. Lots of them too, i've seen fleets of 100+ cruisers. It almost never builds bombers though, and seems to have the fleets aimlessly wander most of the time, occasionally it sends a very large fleet to kill one of my starbases but then immediately leaves the world to go into deepspace (with no other planet destination) instead of sataying in orbit to bomb the planet.


[Updated on: Thu, 18 February 2016 10:11]

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Re: Interesting thing about the AI... Thu, 18 February 2016 20:42 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Question wrote on Thu, 18 February 2016 16:07
Auto AI behaves similarly but never attacks me even after 100+ years and max tech/massive resources.

Only the AR or HE AIs are aggressive enough. Whip


Quote:
It might be that the AIs arent programmed to delete ship designs on their own, so they cant get rid of obsolete designs. Since they cant get rid of obsolete designs, they just keep spamming obsolete ships at you, which prevents them from getting any new designs (because they have obsolete ships in service, theres probably a check to prevent it from nuking its own fleets by deleteing an obsolete design).

Yep, that's my feeling too. They tend to upgrade just when you've killed the last of an obsolete design. Hit over head



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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