missing stars! |
Sun, 28 June 2015 19:51 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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My withdrawal symptoms are getting bad. Anybody else feeling it?
Edit: my 1000th post, and apparently I am a Commander now (again?).
[Updated on: Sun, 28 June 2015 19:53] Report message to a moderator
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Re: missing stars! |
Mon, 29 June 2015 17:35 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I am looking forward to some diplomacy James. Maybe only show race names on game page, idk, but I definitely want comms.
[Updated on: Mon, 29 June 2015 20:39] Report message to a moderator
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Re: missing stars! |
Wed, 01 July 2015 20:40 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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How about something like this?
If 5 players or less:
Single player victory. At any given time no player may have more than 1 other player set to friend, and all other players must be set to enemy. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy, only the adding of friend status to a new partner.
If 6 players or more:
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).
An example:
Player 1 comes to agreement with player 2 in the year 2422, and gives the order to change player relation from enemy to friend that year. That backstabbing player 1 is free to switch player 2 back to enemy at any time, but has to wait until playing the 2432 turn to set hidden ally player 3 to friend and allowing those sweet sweet gates to disgorge much needed reinforcements (which is just fine since player three is planning to backstab player 1 at her earliest convenience anyhow ).
[Updated on: Wed, 01 July 2015 20:44] Report message to a moderator
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