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Home » Stars! 2.6/7 » New Game Announcements » Slow boat to China (Relaxed pace, with comms, fairly vanilla game.)
Re: Slow boat to China Sun, 12 April 2015 01:10 Go to previous messageGo to next message
bklooste2 is currently offline bklooste2

 
Crewman 3rd Class

Messages: 7
Registered: April 2015
Take it target starbase is allowed

[Updated on: Sun, 12 April 2015 01:11]

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Re: Slow boat to China Sun, 12 April 2015 02:05 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
bklooste2 wrote on Sat, 11 April 2015 22:10
Take it target starbase is allowed

Target SB is a valid tactic whether fighting AR or not. I might recommend disallowing target SB before 2440, when it is most crucial for AR. Everybody wants more AR in the game (at least for the early to mid-game). Thoughts?

Also, 11 players now confirmed. With the remapping I suggest, players would have ~300 ly between HWs (supposing 11 players).


[Updated on: Sun, 12 April 2015 03:29]

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Re: Slow boat to China Sun, 12 April 2015 22:02 Go to previous messageGo to next message
pydna001 is currently offline pydna001

 
Crewman 2nd Class

Messages: 10
Registered: July 2008
Location: Melbourne
I don't think there should be any restriction placed upon any battle plan settings (Kill SB or others).

Yes this makes life interesting for AR but then again, forces them to be shrewd diplomats and think about their SB design. Also removes the need to police any violations.





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Re: Slow boat to China Sun, 12 April 2015 22:26 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
pydna001 wrote on Sun, 12 April 2015 19:02
I don't think there should be any restriction placed upon any battle plan settings (Kill SB or others).

Does that include Starbase Friendly Fire?
Quote:
Also removes the need to police any violations.

Good point.

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Re: Slow boat to China Sun, 12 April 2015 23:19 Go to previous messageGo to next message
pydna001 is currently offline pydna001

 
Crewman 2nd Class

Messages: 10
Registered: July 2008
Location: Melbourne
ok all battle rules should be allowed...expect maybe that one lol

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Re: Slow boat to China Mon, 13 April 2015 15:16 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
12 players now confirmed.

[Updated on: Mon, 13 April 2015 15:16]

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Re: Slow boat to China Mon, 13 April 2015 15:18 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
neilhoward wrote on Sat, 11 April 2015 13:31

Race Restrictions and Penalties
Joat: No NAS, 80 points set to defenses.
IT: 40 points set to defenses.
HE: No F, 30 points set to defenses.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.

I just caught a typo.
HE should read "No -F, 30 points set to defenses".
Factoryless might also want clarification, such as settings no worse than 10/10/10. Idk


[Updated on: Thu, 16 April 2015 18:24]

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Re: Slow boat to China Fri, 17 April 2015 08:29 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
I'd like to change the "single player victory" to allow say, a 2 or 3 alliance win.

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Re: Slow boat to China Sat, 18 April 2015 11:00 Go to previous messageGo to next message
Epic is currently offline Epic

 
Crewman 3rd Class

Messages: 9
Registered: April 2015
What is the deadline for submitting race files to you? I seem to recall a post around April 7th saying two weeks, but looking for clarification.

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Re: Slow boat to China Sun, 19 April 2015 12:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
neilhoward wrote on Sat, 11 April 2015 21:31
We have 14 players interested and 8 confirmed at the time of this posting. 16 players would be great. I am waiting on confirmation from XAPBob on the following:

Universe and Game Parameters
Galaxy remapped to a circle. Players roughly equidistant with as close to 30 stars per player as I can get. 8 players get 240 stars for 30 each, 9 get 288 for 32, 10 get 288 for 28.8, 11 get 360 for 32.7, 12 get 384 for 32, 13 get 384 for 29.5, 14 get 384 for 27.4, etc. Density will be dense after remap (2.5 stars/10kly^2). Radii of remapped circle will equal the square root of number stars over density, all over π and rounded to the nearest multiple of four, e.g. for 8 players: r= √ (240/2.5*10000)/ π) =552. This way it does not matter how many players we have for race design considerations.

Acc BBS is on. Arbitrary game parameters will be set very high in order to keep public score from activating before 2500 (or never). Victory is by acclaim (i.e. when there is no longer active opposition). Host is not playing.

Race Restrictions and Penalties
Joat: No NAS, 80 points set to defenses.
IT: 40 points set to defenses.
HE: No F, 30 points set to defenses.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.

Schedule
0600 GMT T/W/Th/F/Sat through at least 2430. After 2430, vote may reduce schedule to max 50 hours, through at least 2470. After 2470, vote may be called to change to max 67 hours.

Rules
Single Race Victory
No pregame alliances

Player Exploitable Bugs / "Features"
Allowed: Chaff, Split Fleet Dodge, ISB trumps IT gate scanning (because I am not banning the PRT or the LRT), Repair after gating loophole, Mine Damage Dodge & Mine Damage Allocation (because I don't want to police it).
Banned: The rest found here.

Send race files to damarae1 at gmail and please include "SBTC race file" in the subject line.




Happy with most of the above...

Victory by acclaim - if people want to share they can, won't be particularly happy with a 5 player shared victory...

No victory conditions set - let's not have PPS at any point. Information is valuable and needs scouting/diplomacy.

Id rather not have people exploiting the damage dodge - I can appreciate that it is hard to police - so read up on it and exploit it in this game, everyone else will be!

Kill SB orders always grates with me, you can't target capital ships after all... And they always count as armed ships if they are there. I'd therefore rather have the order banned (and it is my game). If someone can PM me a good reason against that restriction then I'll consider it...

Schedule is as per the title 'slow boat to China', yes we want to move at a reasonable pace early, but I'm explicitly not looking for minimum pace at any specified game stage.
Quote:
Schedule would be relaxed - after a reasonably paced start I'd expect it to drop to a couple of turns a week relatively soon, and maybe further if needed.


I did say tomorrow for races, but I've been out of touch for a while. Funeral was on Friday, so maybe the 25th?

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Re: Slow boat to China Sun, 19 April 2015 15:55 Go to previous messageGo to next message
neilhoward

 
Commander

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XAPBob wrote on Sun, 19 April 2015 09:22

No victory conditions set - let's not have PPS at any point.

The game will require settings. You will need to decide.


Quote:

Schedule is as per the title 'slow boat to China', yes we want to move at a reasonable pace early, but I'm explicitly not looking for minimum pace at any specified game stage.

What you are saying sounds nicely well intentioned, but if you do not have a minimum pace you will not have progress.

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Re: Slow boat to China Sun, 19 April 2015 16:32 Go to previous messageGo to next message
Epic is currently offline Epic

 
Crewman 3rd Class

Messages: 9
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XAPBob wrote on Sun, 19 April 2015 09:22
Schedule is as per the title 'slow boat to China', yes we want to move at a reasonable pace early, but I'm explicitly not looking for minimum pace at any specified game stage.


I like Neil's perspective. Without some kind of forcing function, the game is more likely to languish. Most of us signed up for the game with this published schedule:

Quote:
Schedule
0600 GMT T/W/Th/F/Sat through at least 2430. After 2430, vote may reduce schedule to max 50 hours, through at least 2470. After 2470, vote may be called to change to max 67 hours.


BTW, I'm not suggesting anyone would drop from the game if we changed the schedule. My point is that we (at least implicitly) agreed to this schedule when we signed up, so it ought to be viable outside of the rare exception.

Just one guy's opinion, though. Smile I'll defer to what the host decides.

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Re: Slow boat to China Sun, 19 April 2015 16:40 Go to previous messageGo to next message
Epic is currently offline Epic

 
Crewman 3rd Class

Messages: 9
Registered: April 2015
XAPBob wrote on Sun, 19 April 2015 09:22
I did say tomorrow for races, but I've been out of touch for a while. Funeral was on Friday, so maybe the 25th?

The 25th works for me. Thanks!

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Re: Slow boat to China Sun, 19 April 2015 21:14 Go to previous messageGo to next message
pydna001 is currently offline pydna001

 
Crewman 2nd Class

Messages: 10
Registered: July 2008
Location: Melbourne
@XAPBob

Hi Bob

I really think the Kill SB should be left as it is a great leveler against players who use Regen Shields. Especially in the early/mid game period. It gives players who elect not to take regen shields a good counter.

It is also a calculated risk, do I go for the starbase and ignore his fleet risking the destruction of my fleet. I've used the tactic to my advantage AND against players (counting on them to attack the SB).

A starbase and a fleet are completely different and in my opinion should not be treated as the same. A fleet can maneuver a starbase cannot. A fleet cannot stop orbital bombardment.

It is my belief the designers deliberately included the tactic for this very reason. To give the players choice. Taking this choice away dilutes the game.

Regards

Brad

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Re: Slow boat to China Tue, 21 April 2015 00:40 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 136
Registered: January 2012
Location: US
[quote title=Epic wrote on Sun, 19 April 2015 16:32]XAPBob wrote on Sun, 19 April 2015 09:22
Schedule is as per the title 'slow boat to China', yes we want to move at a reasonable pace early, but I'm explicitly not looking for minimum pace at any specified game stage.


I like Neil's perspective. Without some kind of forcing function, the game is more likely to languish. Most of us signed up for the game with this published schedule:

Quote:
Schedule
0600 GMT T/W/Th/F/Sat through at least 2430. After 2430, vote may reduce schedule to max 50 hours, through at least 2470. After 2470, vote may be called to change to max 67 hours.


While I agree the game is more likely to languish at Xapbobs pace it should be his call. Not sure how you reached the conclusion that most signed up for the schedule posted by Neil. When Xapbob listed schedule on the first page: "Schedule would be relaxed - after a reasonably paced start I'd expect it to drop to a couple of turns a week relatively soon, and maybe further if needed."

What if Xapbob can not commit to the proposed schedule change? Should he be denied access? That would be a game hijack. Better to let him decide. If he sets the wording and not enough players join then that would be a different situation.



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Re: Slow boat to China Tue, 21 April 2015 11:59 Go to previous messageGo to next message
ludek

 
Crewman 1st Class

Messages: 23
Registered: December 2009
I would like to play, can I still join?

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Re: Slow boat to China Tue, 21 April 2015 13:49 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
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Welcome. We now have 14. As for the schedule, I do not care what it is, so long as it is specifically defined and agreed to before the game starts. That does not mean it has to be strict, so long as the method of leniency is spelled out.

[Updated on: Tue, 21 April 2015 13:50]

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Re: Slow boat to China Tue, 21 April 2015 20:18 Go to previous messageGo to next message
pydna001 is currently offline pydna001

 
Crewman 2nd Class

Messages: 10
Registered: July 2008
Location: Melbourne
Wow 14 players,

So a large map Laughing

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Re: Slow boat to China Tue, 21 April 2015 23:52 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
At least no one will be lonely Wink


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
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Re: Slow boat to China Wed, 22 April 2015 01:30 Go to previous messageGo to next message
Epic is currently offline Epic

 
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Messages: 9
Registered: April 2015
dlrichert wrote on Mon, 20 April 2015 21:40
While I agree the game is more likely to languish at Xapbobs pace it should be his call. Not sure how you reached the conclusion that most signed up for the schedule posted by Neil. When Xapbob listed schedule on the first page: "Schedule would be relaxed - after a reasonably paced start I'd expect it to drop to a couple of turns a week relatively soon, and maybe further if needed."


My bad - I'd lost the plot regarding the division of labor between game 'owner' and 'facilitator' for lack of a better term.

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Re: Slow boat to China Wed, 22 April 2015 02:12 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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Messages: 136
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<My bad - I'd lost the plot regarding the division of labor between game 'owner' and 'facilitator' for lack of a better term.>

That is understandable. Hopefully the two can work out the differences. What I hope more is that the game fills up or starts before my temptation gives in.

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Re: Slow boat to China Wed, 22 April 2015 09:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
dlrichert wrote on Wed, 22 April 2015 07:12
<My bad - I'd lost the plot regarding the division of labor between game 'owner' and 'facilitator' for lack of a better term.>

That is understandable. Hopefully the two can work out the differences. What I hope more is that the game fills up or starts before my temptation gives in.


Particularly given my extended absence...

I don't think we have any significant differences to work out, I'm certainly looking for something more gentle than most schedules - NH put up a more common schedule.
I am grateful for the offer to remap and host, and particularly for the time he has put into to driving this thread in my absence.

5/week (and the GMT schedule is reasonable IMHO) is a decent starting rate...

HWs will be at about 300ly (looks like ~ 300 by 400ly per player by my rough calculations) which is actually within potential openning scanner range...
I could see diplomacy therefore appearing relatively soon, and given that there people in various timezones it is certainly possible for them to need more than one or two communications between turns, which may well push out to a 50 hour gen (2420+?)

168 hour turns (i.e. one gen per week) is not going to be needed for a while (at least until a couple of players are virtually eliminated), but going to e.g. Tuesday/Friday (0600 GMT) is plausible before 2470 (note that that is a fixed schedule approximation of 84 hours). Maybe 2450+?

Note that I would also generally rather have fixed gens (early gen if turns are in) than flexible, but that's a busy family life for you...

As for Kill Starbases - I suggest a closed vote, with any AR against counting double (and allowed to submit an alternate race if it goes against them).
I'm hoping NH would do the honours of counting...


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Re: Slow boat to China Wed, 22 April 2015 13:58 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Crewman 3rd Class

Messages: 4
Registered: April 2015
Location: Denmark
Hi

My PC crashed beyond reasonable repair so I invested in a new one.
Unfortunately my new PC will not run Stars! Sad
It simply states that this App will not run on this machine.....
It is running win10 64bit while the old was running wuin7 32 bit

Hope I can fix it somehow.

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Re: Slow boat to China Wed, 22 April 2015 16:06 Go to previous messageGo to next message
ludek

 
Crewman 1st Class

Messages: 23
Registered: December 2009
Use VirtulalBox, And make Windows XP (32bit) Virtual Machine.

Or Install Linux (as VM or not) and run stars in Wine (witch works almost perfectly) as I do Cool .

Look at http://wiki.starsautohost.org/wiki/Stars_vs_OS
there is at the end of page link to Windows 98 VM image.


[Updated on: Wed, 22 April 2015 16:21]

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Re: Slow boat to China Wed, 22 April 2015 22:27 Go to previous messageGo to previous message
bretter is currently offline bretter

 
Petty Officer 3rd Class

Messages: 40
Registered: April 2006
Location: Texas

Hawkeye,

I had a similar issue a while back. In my research, the 64bit is a major problem running Stars - luckily I had another machine still with 32bit to use. If I had to use the 64bit machine, I had pretty much resigned myself to using VMWARE virtual machine with a 32bit OS.

If you find a better way than a VM, please let me know!

Hope it helps!

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