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Home » Stars! 2.6/7 » The Academy » Bombing details... (What does "wiped clean" mean...)
Bombing details... Thu, 19 June 2014 07:05 Go to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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From: http://wiki.starsautohost.org/wiki/Guts_of_bombing
Quote:
Normal bombs add linearly; that is, adding another bomb always increases the amount of stuff killed/destroyed the same amount. (That is, until the enough bombs are there such that the planet is wiped clean, after which point additional bombs add nothing).


In the event that the number of (standard) bombs required to kill all the people is lower than the number of bombs required to flatten all factories, but the number of bombers would allow all infrastructure to be eliminated.

Do the bombs stop after wiping all population - or after everything is dead/flat?

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Re: Bombing details... Thu, 19 June 2014 12:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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I've seen often enough the "Your fleets have bombed XYZ, killing off all the enemy colonists" msg, and some times there's usable infrastructure left when recolonizing. Pirate

It would be nice to know the exact workings, tho. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Bombing details... Thu, 19 June 2014 14:25 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

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Registered: July 2008
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XAPBob wrote on Thu, 19 June 2014 06:05
From: http://wiki.starsautohost.org/wiki/Guts_of_bombing
Quote:
Normal bombs add linearly; that is, adding another bomb always increases the amount of stuff killed/destroyed the same amount. (That is, until the enough bombs are there such that the planet is wiped clean, after which point additional bombs add nothing).


In the event that the number of (standard) bombs required to kill all the people is lower than the number of bombs required to flatten all factories, but the number of bombers would allow all infrastructure to be eliminated.

Do the bombs stop after wiping all population - or after everything is dead/flat?


I haven't tested it, but I don't think bombs stop when the pop is dead. "Wiped clean" in the guts text just means that there's nothing left at all for the bombs to kill or destroy.

So if you bring enough bombs to destroy a full planet with full installations, but the planet only has 50k pop, you will wipe out all the pop and all the installations.




What we need's a few good taters.

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Re: Bombing details... Fri, 20 June 2014 06:13 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Location: Berlin
XAPBob wrote on Thu, 19 June 2014 13:05
Do the bombs stop after wiping all population - or after everything is dead/flat?


I am reasonable sure that it works the following way (but it should be easy enough to also test it):

For each players' bomber fleet (from lower to higher ID):
1) Test wether planet has population.
2) Effect of all bombs is calculated and applied to the buildings, defenses and pop of the planet.

So if the planet had 800k pop, no defenses and 2400 buildings and you attack with 40 mini-cherrybombers (=80 cherry bombs):
80 x 2.5% = 200% of the pop is killed = wiped clean
80 x 10 = 800 buildings are razed (1600 remain)

So you should find 1600 buildings when recolonizing the planet.

I don't think that the bombs stop as soon as the last colonist is killed, so it definetly pays off to make as accurate bombings as possible to keep buildings.

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Re: Bombing details... Fri, 20 June 2014 07:15 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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So in that case multiple bombing fleets are potentially useful - cos the second fleet won't take out installations in the event that the first fleet took out all the colonists.

Or are all fleets considered as one.


[Updated on: Fri, 20 June 2014 07:15]

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Re: Bombing details... Fri, 20 June 2014 12:14 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Fri, 20 June 2014 06:15
So in that case multiple bombing fleets are potentially useful - cos the second fleet won't take out installations in the event that the first fleet took out all the colonists.

Or are all fleets considered as one.


All fleets per player per bomb type (standard/lbu first, then smart). See Order of Events item 19.


[Updated on: Fri, 20 June 2014 12:14]




What we need's a few good taters.

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Re: Bombing details... Sat, 21 June 2014 09:06 Go to previous message
Altruist is currently offline Altruist

 
Commander

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Registered: August 2005
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XAPBob wrote on Fri, 20 June 2014 13:15
So in that case multiple bombing fleets are potentially useful - cos the second fleet won't take out installations in the event that the first fleet took out all the colonists.

Or are all fleets considered as one.


That's why I wrote:
For each players' bomber fleet (from lower to higher ID):

Multiple bomber fleets by the SAME player are treated like one fleet. The effect of multiple bomber fleets by different players are calculated one after another... and are highly effective especially against planets with high defenses eg. first player bombs with lbus, second with cherries.

Quote:
Order of Events
20. Bombing
A. Player 1 bombing calculated
1. Retro Bomb, delayed effect.
2. Normal/LBU Bomb Damage Calculated
3. Smart Bomb Damage Calculated
4. Defences Recalculated (Retro Bombing takes effect).

B. Player 2 bombing calculated and so on in order with players 3, 4...

C. Planets with 0 pop lose defenses, planetary scanner, invasion tech gain
possibility, the production queue, and the insta-terraforming of CA's.


Mmmh, so the order of events says that the test wether the planet is populated happens only AFTER all bombing. So I guess it needs testing when player 1 already wipes out the pop wether a bombing of player 2 would still decimate the buildings (as the order of events would imply).


[Updated on: Sat, 21 June 2014 09:07]

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