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Fleet that I'm chasing jumps across the map Fri, 13 June 2014 15:37 Go to next message
skoormit is currently offline skoormit

 
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Have any of you seen this scenario:

Year 0:
You give orders to fleet #x to pursue enemy fleet #y (which is in space and well within your scanner range).
Year 1:
You receive this message: Fleet #x's waypoint, Enemy Fleet #y, appears to have been destroyed or has disappeared. Orders have been changed to go to the last known location of the fleet.
You look at fleet #x and see that its current destination is some planet 100s of light years away from where fleet #y was last year.

Anyone know what can make that happen?



What we need's a few good taters.

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 15:59 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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splitting fleets - causing the numbers to jump...

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 16:05 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
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Yea, Bob's correct.
let me put it another way, If you lost track of it on the scanner, then you shouldn't be able to see it on the enemy fleet list.
The only way that can happen is when the fleet numbers are changed due to fleet splitting.


[Updated on: Fri, 13 June 2014 16:05]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 16:12 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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nmid wrote on Fri, 13 June 2014 15:05
Yea, Bob's correct.
let me put it another way, If you lost track of it on the scanner, then you shouldn't be able to see it on the enemy fleet list.
The only way that can happen is when the fleet numbers are changed due to fleet splitting.


What if enemy fleet #y contained only one ship in year 0? Then fleet splitting couldn't be in play...



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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 16:39 Go to previous messageGo to next message
nmid

 
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Messages: 1608
Registered: January 2011
Location: GMT +5.5

I can merge it into a stationary fleet using WP1 orders.
New fleets built in that turn then have a chance to use the old fleet id.
Your universe scan thus misses the original fleet + spots the fleet# on a fleet that was just built.

This is less common than a multi ship fleet, but not that rare.

Multiship fleets can be more easily influenced and affected by merge-split orders.
Do it as often as you can (esp in the starting stages of the game with limited fleets) (or in later game to all your major fleets) just to mess with the other guy if he's a MM freak...

Speaking of which, I need to go change my latest turn Very Happy.


[Updated on: Fri, 13 June 2014 16:41]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 16:47 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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nmid wrote on Fri, 13 June 2014 15:39
I can merge it into a stationary fleet using WP1 orders.
New fleets built in that turn then have a chance to use the old fleet id.
Your universe scan thus misses the original fleet + spots the fleet# on a fleet that was just built.

This is less common than a multi ship fleet, but not that rare.

Multiship fleets can be more easily influenced and affected by merge-split orders.
Do it as often as you can (esp in the starting stages of the game with limited fleets) (or in later game to all your major fleets) just to mess with the other guy if he's a MM freak...

Speaking of which, I need to go change my latest turn Very Happy.


Would this work if the enemy's stationary fleet was within my scan range? Wouldn't my fleet just target the fleet that fleet #y merged into?



What we need's a few good taters.

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 17:12 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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I thought merging happened later in the OOE than this would allow for. Of course the fleet might be accompanied by another fleet, into which it was merged manually. That fleet may be cloaked...

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Re: Fleet that I'm chasing jumps across the map Fri, 13 June 2014 17:52 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Fri, 13 June 2014 16:12
I thought merging happened later in the OOE than this would allow for. Of course the fleet might be accompanied by another fleet, into which it was merged manually. That fleet may be cloaked...


I believe you are correct about waypoint1 merging.

Waypoint0 merging also wouldn't work, since it doesn't free up the fleet ID of fleet #y for a fleet that the enemy splits in year 0 to use.

Could manual merging with a cloaked fleet cause my fleet #x to go bounding across the galaxy rather than towards the actual last known location of fleet #y?
I understand the theory...that my fleet #x is looking for the fleet ID it was chasing, and when it comes time to move it goes to wherever that fleet ID is.
But has anyone verified that the theory is correct?
I mean, it could also be the case that Stars keeps track of the specific ship that the fleet was chasing in this case, rather than naively following fleet IDs.

Also, what would happen in the case that I have no scan of any fleet #y for the enemy in year 1? Where would my ship go then?



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Re: Fleet that I'm chasing jumps across the map Sat, 14 June 2014 03:29 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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The code for fleet targeting is quite broken in many places. Hit Computer It wouldn't be surprising if the "alien fleet was destroyed or has disappeared" routine had trouble with some params in certain cases. Sherlock


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Re: Fleet that I'm chasing jumps across the map Sat, 14 June 2014 06:56 Go to previous messageGo to next message
nmid

 
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XAPBob wrote on Sat, 14 June 2014 02:42
I thought merging happened later in the OOE than this would allow for. Of course the fleet might be accompanied by another fleet, into which it was merged manually. That fleet may be cloaked...


That's right... Production is #12 on the OoE, while WP1 merging is #29.

I have to figure out another theory to explain the jump across LYs...

1a. Check if no scouting done, ship is correctly at last known location. (multi fleet ship).
1b. Check when fleet # changes (multi fleet ship).
2. Check when original fleet vanishes, (no jump across universe, targets correct last known location).(multi fleet ship)
3. Check when original fleet vanishes, new fleet spotted (jumped across universe, targets planet LYs away from correct last known position).(multi fleet ship)

Just to clarify before I start testing, did you see a single ship fleet's last known position jump across the universe, when you lost track of it?



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Fleet that I'm chasing jumps across the map Sat, 14 June 2014 21:06 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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nmid wrote on Sat, 14 June 2014 05:56

Just to clarify before I start testing, did you see a single ship fleet's last known position jump across the universe, when you lost track of it?


fleet #y was a single ship fleet in year 0
in year 1 that fleet was nowhere to be found, and I received the message that my fleet #x was now targeting the last known location of fleet #y, and when I look at fleet #x I see that it is heading to a planet 100s of lys away.


[Updated on: Sat, 14 June 2014 21:08]




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Re: Fleet that I'm chasing jumps across the map Sun, 15 June 2014 13:58 Go to previous messageGo to next message
platon79 is currently offline platon79

 
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But what would happen if the enemy fleet went into a wormhole that you had not discovered? Would the last known position be shown as the wormhole exit point?..

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Re: Fleet that I'm chasing jumps across the map Sun, 15 June 2014 15:53 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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platon79 wrote on Sun, 15 June 2014 12:58
But what would happen if the enemy fleet went into a wormhole that you had not discovered? Would the last known position be shown as the wormhole exit point?..


Not sure exactly, but I am pretty sure that the "last known position" wouldn't be a planet.



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Re: Fleet that I'm chasing jumps across the map Sun, 15 June 2014 19:19 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I would think that if you destroyed the ship by destroying the design slot without scrapping the ship it wouldn't be found the next turn.

Since it's a fleet of one ship, therefore the fleet is gone at the start of the OoE.

With the target gone, why would the targeting engine pick a planet 100's of lys away from the fleets last know location?

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Re: Fleet that I'm chasing jumps across the map Mon, 16 June 2014 16:05 Go to previous messageGo to next message
Anonymous Coward
I think of one possibility:
The enemy fleet #y is targeted.
The enemy selects the "Split" button, and transfers the only ship to another fleet #z. The fleet number y is now free.
He then splits another fleet at a planet where the fleet #x's waypoint would point to, so that the fleet number #y is now taken again.
The next turn, Stars redirects the fleet #x to the "new" fleet #y's location, and then it determines that this location is no longer in scanner range, so the "fleet disappeared" message is generated.
If that is the case, I'd say it's a nasty loophole exploit.

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Re: Fleet that I'm chasing jumps across the map Mon, 16 June 2014 23:51 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Loucipher wrote on Mon, 16 June 2014 15:05
...
The enemy selects the "Split" button, and transfers the only ship to another fleet #z.
...


I didn't think it was possible to split a single-ship fleet.



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Re: Fleet that I'm chasing jumps across the map Tue, 17 June 2014 02:51 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Not unless there is another fleet there, and/or you delete the design.

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Re: Fleet that I'm chasing jumps across the map Tue, 17 June 2014 14:29 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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skoormit wrote on Fri, 13 June 2014 21:37
Have any of you seen this scenario:

Year 0:
You give orders to fleet #x to pursue enemy fleet #y (which is in space and well within your scanner range).
Year 1:
You receive this message: Fleet #x's waypoint, Enemy Fleet #y, appears to have been destroyed or has disappeared. Orders have been changed to go to the last known location of the fleet.
You look at fleet #x and see that its current destination is some planet 100s of light years away from where fleet #y was last year.

Anyone know what can make that happen?


There are several thinks possible.
A) the fleet moved in a WH ( maybe even got destroyed the other side)
B) player delated the desine and after this he split some other ships so the fleetnumber is taken again


Ccmaster

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Re: Fleet that I'm chasing jumps across the map Wed, 18 June 2014 15:09 Go to previous messageGo to next message
Anonymous Coward
skoormit wrote on Tue, 17 June 2014 05:51
Loucipher wrote on Mon, 16 June 2014 15:05
...
The enemy selects the "Split" button, and transfers the only ship to another fleet #z.
...


I didn't think it was possible to split a single-ship fleet.

Indeed, it's not possible to split a single-ship fleet. What XAPBob and (especially) ccmaster says is plausible, though.
It's up to the host/3rd party ref to verify whether or not that was the case.

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Re: Fleet that I'm chasing jumps across the map Wed, 18 June 2014 20:13 Go to previous message
skoormit is currently offline skoormit

 
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Loucipher wrote on Wed, 18 June 2014 14:09
skoormit wrote on Tue, 17 June 2014 05:51
Loucipher wrote on Mon, 16 June 2014 15:05
...
The enemy selects the "Split" button, and transfers the only ship to another fleet #z.
...


I didn't think it was possible to split a single-ship fleet.

Indeed, it's not possible to split a single-ship fleet. What XAPBob and (especially) ccmaster says is plausible, though.
It's up to the host/3rd party ref to verify whether or not that was the case.


Yes, the host needs to verify what happened, to make sure it's not a cheat or a bug. But the host should not tell the players what actually happened, especially in a no-comms game.



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