Fleet that I'm chasing jumps across the map |
Fri, 13 June 2014 15:37 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Have any of you seen this scenario:
Year 0:
You give orders to fleet #x to pursue enemy fleet #y (which is in space and well within your scanner range).
Year 1:
You receive this message: Fleet #x's waypoint, Enemy Fleet #y, appears to have been destroyed or has disappeared. Orders have been changed to go to the last known location of the fleet.
You look at fleet #x and see that its current destination is some planet 100s of light years away from where fleet #y was last year.
Anyone know what can make that happen?
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Re: Fleet that I'm chasing jumps across the map |
Fri, 13 June 2014 16:05 |
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Yea, Bob's correct.
let me put it another way, If you lost track of it on the scanner, then you shouldn't be able to see it on the enemy fleet list.
The only way that can happen is when the fleet numbers are changed due to fleet splitting.
[Updated on: Fri, 13 June 2014 16:05]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Fleet that I'm chasing jumps across the map |
Fri, 13 June 2014 16:39 |
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I can merge it into a stationary fleet using WP1 orders.
New fleets built in that turn then have a chance to use the old fleet id.
Your universe scan thus misses the original fleet + spots the fleet# on a fleet that was just built.
This is less common than a multi ship fleet, but not that rare.
Multiship fleets can be more easily influenced and affected by merge-split orders.
Do it as often as you can (esp in the starting stages of the game with limited fleets) (or in later game to all your major fleets) just to mess with the other guy if he's a MM freak...
Speaking of which, I need to go change my latest turn .
[Updated on: Fri, 13 June 2014 16:41]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Fleet that I'm chasing jumps across the map |
Sat, 14 June 2014 06:56 |
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XAPBob wrote on Sat, 14 June 2014 02:42I thought merging happened later in the OOE than this would allow for. Of course the fleet might be accompanied by another fleet, into which it was merged manually. That fleet may be cloaked...
That's right... Production is #12 on the OoE, while WP1 merging is #29.
I have to figure out another theory to explain the jump across LYs...
1a. Check if no scouting done, ship is correctly at last known location. (multi fleet ship).
1b. Check when fleet # changes (multi fleet ship).
2. Check when original fleet vanishes, (no jump across universe, targets correct last known location).(multi fleet ship)
3. Check when original fleet vanishes, new fleet spotted (jumped across universe, targets planet LYs away from correct last known position).(multi fleet ship)
Just to clarify before I start testing, did you see a single ship fleet's last known position jump across the universe, when you lost track of it?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Fleet that I'm chasing jumps across the map |
Sat, 14 June 2014 21:06 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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nmid wrote on Sat, 14 June 2014 05:56
Just to clarify before I start testing, did you see a single ship fleet's last known position jump across the universe, when you lost track of it?
fleet #y was a single ship fleet in year 0
in year 1 that fleet was nowhere to be found, and I received the message that my fleet #x was now targeting the last known location of fleet #y, and when I look at fleet #x I see that it is heading to a planet 100s of lys away.
[Updated on: Sat, 14 June 2014 21:08]
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Re: Fleet that I'm chasing jumps across the map |
Mon, 16 June 2014 16:05 |
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I think of one possibility:
The enemy fleet #y is targeted.
The enemy selects the "Split" button, and transfers the only ship to another fleet #z. The fleet number y is now free.
He then splits another fleet at a planet where the fleet #x's waypoint would point to, so that the fleet number #y is now taken again.
The next turn, Stars redirects the fleet #x to the "new" fleet #y's location, and then it determines that this location is no longer in scanner range, so the "fleet disappeared" message is generated.
If that is the case, I'd say it's a nasty loophole exploit.
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Re: Fleet that I'm chasing jumps across the map |
Tue, 17 June 2014 14:29 |
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skoormit wrote on Fri, 13 June 2014 21:37Have any of you seen this scenario:
Year 0:
You give orders to fleet #x to pursue enemy fleet #y (which is in space and well within your scanner range).
Year 1:
You receive this message: Fleet #x's waypoint, Enemy Fleet #y, appears to have been destroyed or has disappeared. Orders have been changed to go to the last known location of the fleet.
You look at fleet #x and see that its current destination is some planet 100s of light years away from where fleet #y was last year.
Anyone know what can make that happen?
There are several thinks possible.
A) the fleet moved in a WH ( maybe even got destroyed the other side)
B) player delated the desine and after this he split some other ships so the fleetnumber is taken again
Ccmaster
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Re: Fleet that I'm chasing jumps across the map |
Wed, 18 June 2014 15:09 |
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skoormit wrote on Tue, 17 June 2014 05:51Loucipher wrote on Mon, 16 June 2014 15:05...
The enemy selects the "Split" button, and transfers the only ship to another fleet #z.
...
I didn't think it was possible to split a single-ship fleet.
Indeed, it's not possible to split a single-ship fleet. What XAPBob and (especially) ccmaster says is plausible, though.
It's up to the host/3rd party ref to verify whether or not that was the case.
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Re: Fleet that I'm chasing jumps across the map |
Wed, 18 June 2014 20:13 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Loucipher wrote on Wed, 18 June 2014 14:09skoormit wrote on Tue, 17 June 2014 05:51Loucipher wrote on Mon, 16 June 2014 15:05...
The enemy selects the "Split" button, and transfers the only ship to another fleet #z.
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I didn't think it was possible to split a single-ship fleet.
Indeed, it's not possible to split a single-ship fleet. What XAPBob and (especially) ccmaster says is plausible, though.
It's up to the host/3rd party ref to verify whether or not that was the case.
Yes, the host needs to verify what happened, to make sure it's not a cheat or a bug. But the host should not tell the players what actually happened, especially in a no-comms game.
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