0.2% Minimum Damage |
Sat, 31 May 2014 05:12 |
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nmid wrote on Sat, 31 May 2014 04:16Coming back to the 0.2% Minimum Damage and quoting what Loucipher/m9m and others have pointed out earlier in this thread..
Quote:
0.2% Minimum Damage
https://groups.google.com/forum/#!topic/rec.games.computer.s tars/3G9VN_3jEz0
Jeff McBride -Oct 4 2000, 2:00 am on r.g.c.s.:
This is *not* a bug and will not change for 2.7k. It is part of the architecture of the original Stars! battle engine. If you don't want 500 alpha torpedoes to be able to destroy 30,000 Nubians, don't put your 30,000 Nubians all in one fleet.
I guess it's because it complicates checking by the host/ complicates attack plans / offers a Hail-Mary to players about to lose and can potentially kill a much superior fleet with a cheap disposable fleet... / increases MM..
Anyways, If we allow chaff then why not this?
Doesn't chaff remove the massive damage threat by missiles and acts as a game changer?
each player is guaranteed (256 / players present) number of tokens.
As long as the battle board overload isn't broken, I've changed my vote to allow the .2% min damage.
It's pretty late in my stars! life to really think about it, so I need someone to help me through this....
Why do we have .2% min damage banned?
Apart from my post above, I just have one comparison to add..
if we allow chaff to counter missile fleets.. why don't we have something to counter shield-stack beam fleets?
Doesn't the .2% min damage counter that to a certain extent?
I realise it has been discussed earlier on these forums (see http://starsautohost.org/sahforum2/index.php?t=msg&goto= 56546 for one..), but I'm still at a loss as to why we don't allow it..
[Updated on: Sat, 31 May 2014 05:17]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: 0.2% Minimum Damage |
Mon, 02 June 2014 23:40 |
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LittleEddie wrote on Tue, 03 June 2014 07:37
Edit: Thinking on it, the battle fleets would be in 1, 2 or 3 and then 245 fleets of one chaff each.
That's a good idea.
In a 16 player game, you get a guaranteed 16 fleets (16*16=256).
So you'll have to have your main fleets in the starting 16 fleet ids with your .2% damage fleets/chaff in as many fleets below it.
You will have problems with the planet's fleet list (limited to 100 per planet) as the ending id players will have their fleets pushed out of the list.... no idea how to counter that.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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