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About playing 2 ai's Sun, 11 May 2014 16:45 Go to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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I think I'm ready, how hard is it? what do I need to know?


Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Sun, 11 May 2014 16:50 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Same concept as a single AI game. Grab planets, don't let them dig in too deep, keep your cap on your breeder planets (85%+) @ 25%/33%.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: About playing 2 ai's Sun, 11 May 2014 17:13 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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I'm not good at managing the %'s


Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Sun, 11 May 2014 18:57 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
iloverushandledzepp wrote on Sun, 11 May 2014 14:13
I'm not good at managing the %'s


Look at your hw (hold down the left mouse button over your population on the lower left of the screen).
If you are a Joat with NAS it will say your HW can hold up to 1,320,000 colonists; if Joat without NAS 1,200,000; if non-Joat (and non-AR, non-HE) 1,100,000 with NAS or 1,000,000 without NAS.

So take this number (1320, 1200, 1100, or 1000) and multiply it by the habitability value of one of your colonies (decimal value instead of percent), and multiply that by 0.33 (or 0.25). EX: an SD with NAS and a planet worth 86%, so 1100*0.86*0.33=312.18 (or a cap of 312,200 colonists).

Here are some helpful articles

"Basic Game Play" by Jason Cawley 1997 v2.6/7

The Basics of Population Management by Jason Cawley - 15th January 1999

How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999

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Re: About playing 2 ai's Sun, 11 May 2014 21:44 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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thank you Smile I'll try my best Smile


Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Mon, 12 May 2014 02:45 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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Or hit F3 and then click on the capacity columnn header...

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Re: About playing 2 ai's Mon, 12 May 2014 04:22 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
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Place a minelayer/sfx in orbit of your breeders, rename it with the 25% or 33% cap pop rounded off..
For eg, Vault 3000kt or Vault 3500kt etc.

Make a new LF every 2nd year or a couple of privs every year and keep exporting pop to your new breeders till they reach 20% (then they can grow on their own), or to your production planets (between 25%-75% value worlds).

Use Ctrl+click to transfer pop in multiples or ctrl+shift+click.... err, it's muscle memory for me now, so I don't remember the exact key combinations... but you can transfer in 1000kt or 100kt per click.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: About playing 2 ai's Mon, 12 May 2014 05:50 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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Click = 1
Shift = 10
Ctrl = 100
Ctrl-Shift = 1000

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Re: About playing 2 ai's Mon, 12 May 2014 11:22 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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or i can drag the bar lol Smile



Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Mon, 12 May 2014 12:58 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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i am playing as the avianoids vs one automitron and one rototill with PPS on, (so i don't have to play hid and seek which will frustrate me.)

OK so i colonized a bunch of planets already while saving the greenies at the back (south west corner) for later Wink what i did for distant (not too terribly distant ones) i took along a mayflower and a swashbuckler full of colonists Smile i don't think my (HW) cap is 25%-33% yet but I'm good at covering ground Very Happy

EDIT: here is the files if you want to see Smile

https://www.dropbox.com/s/wn95k6ozu70kc9f/gamefiles1.rar


[Updated on: Mon, 12 May 2014 13:01]




Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Mon, 12 May 2014 14:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iloverushandledzepp wrote on Mon, 12 May 2014 18:58
EDIT: here is the files if you want to see Smile

Nice race design. Cool Not so nice default queues. You need to tweak them to "autobuild up to nnn factories" and "autobuild up to nnn mines".

With the HW already at 32% pop (shown in the Planet Report a.k.a F3) you can start exporting 1-2 full privs per turn. Use a cheaper/lighter design than the Swashbuckler (with up to 3 fuel pods for speed / range), and don't wait too long before starting, as it will directly improve your growth / strength curve. Whip

At least neither the CAs nor the ISs should give you any trouble. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: About playing 2 ai's Mon, 12 May 2014 16:13 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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I'm transporting colonists now and minerals too. I'll upload my game files in a few more turns. I found a ferret scout but I doubt I'll catch him. He dissapeared. I'm trying to ship minerals to build star bases. Now any tips for terraforming? I'm used to the ca's auto terraform ability


Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Mon, 12 May 2014 16:43 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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here is an update

https://www.dropbox.com/s/wn95k6ozu70kc9f/gamefiles1.rar

should have yellow planets now Smile



Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Tue, 13 May 2014 16:10 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iloverushandledzepp wrote on Mon, 12 May 2014 22:43
here is an update

https://www.dropbox.com/s/wn95k6ozu70kc9f/gamefiles1.rar

should have yellow planets now Smile

Looks promising. You still need to tweak the queues of your 2 best planets to "autobuild", tho. Rolling Eyes

Terra should be easy. Just add some "auto min Terra" and "auto max Terra" to each planet, perhaps in between of all the mines and factories, but even if you leave Terra at the end of the queue, it will eventually happen, as long as everything else is on "auto". Whip

Now IT pop doesn't like long travels. Many players shuttle their colonists in big enough chunks and with enough minerals to build new cheap gates ASAP. But don't get your HW under 25% pop! At any rate, check ETAs on the fleet report and adjust as needed. Work at computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: About playing 2 ai's Wed, 14 May 2014 03:04 Go to previous messageGo to next message
neilhoward

 
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Good points.

m.a@stars,
What is the difference between max terra and min terra? Embarassed

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Re: About playing 2 ai's Wed, 14 May 2014 04:54 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

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As far as I understand:

max terra x%: terraform up to x% every turn until world is fully terraformed
min terra x%: terraform up to x% every turn until world is green

Some people advise to slip in 1% terraform as soon as a world reaches 100 production, then another at 300 etc. IMHO that is too much MM, so if I bother I usually put 1% terra after 10 factories/mines; this is a bit slower but still means some terraforming gets done before all factories are built (and also means some mines are built even if there is germ left over, is that optimal?)

If you want a 2-turn build orbital gate on new colonies, you need 100 resources, which means 1000 colonists. So, you could create a large freighter colonizer and load it with 1000 colonists, 100 germ, and 50 iron+bor or something like that, and it should be able to get a gate up in two turns. In earlier game, I usually send a privateer colonizer with 200 colonists and 50 germ (or a bit of iron and bor if the planet is really poor in either, but after colonizing you generally have enough minerals for a cheap gate, since the privateer supplies most of the needed 50 iron and you only need 15 bor). I leave the planet alone for a couple turns until it can build a starbase in 2 turns, and then bring in more people and germ to get it up to where it needs to be.


[Updated on: Wed, 14 May 2014 04:56]

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Re: About playing 2 ai's Wed, 14 May 2014 11:40 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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interesting Smile


Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Wed, 14 May 2014 11:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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neilhoward wrote on Wed, 14 May 2014 09:04
What is the difference between max terra and min terra? Embarassed

As mrvan said, there's a small difference, but nobody cares too much. Just put one percent of "auto max Terra" after each percent of "auto min Terra" and you can't go wrong, as each will activate if and when needed. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: About playing 2 ai's Wed, 14 May 2014 11:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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mrvan wrote on Wed, 14 May 2014 10:54
Some people advise to slip in 1% terraform as soon as a world reaches 100 production, then another at 300 etc. IMHO that is too much MM, so if I bother I usually put 1% terra after 10 factories/mines; this is a bit slower but still means some terraforming gets done before all factories are built (and also means some mines are built even if there is germ left over, is that optimal?)

Depends on the race, factory and mine settings/costs, TT LRT, etc. Sherlock It's better to testbed that kind of thing when doing race design, as it can significantly impact growth. Whip

As for MM, that's what "auto" is for. You can actually "time" the 100 and 300 Res production "milestones" (or others you choose) by inserting small batches of "auto" Mines, Facts, Defs, when needed. In extreme cases, players have managed to craft "Default" Qs that work almost as well for the HW, greens, yellows, and everything. Work at computer So you can MM-to-the-max once or twice and then it's fire-and-forget to the end. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: About playing 2 ai's Thu, 15 May 2014 09:35 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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mrvan wrote on Wed, 14 May 2014 10:54
As far as I understand:

max terra x%: terraform up to x% every turn until world is fully terraformed
min terra x%: terraform up to x% every turn until world is green


Absolutely correct.

Just one addon:
min terra x%: terraform up to x% every turn until world can carry the pop

Usually it's used for terraforming yellows to green and afterwards the MIN TERRA greys out. But the exception is if the planet is overpopped (on bad greens for example): then the MIN TERRA gets activated again.

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Re: About playing 2 ai's Thu, 15 May 2014 20:28 Go to previous messageGo to next message
iloverushandledzepp is currently offline iloverushandledzepp

 
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Wouldn't you just use max ter for greens and cancel out the min ter altruist?

I built a ob with just a gate but it's only the earliest for IT so I can't send over 100kt. I called it the "cheap nest gate"



Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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Re: About playing 2 ai's Fri, 16 May 2014 02:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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My default queue is:

Autobuild 1000 factories
Autobuild 1000 mines
Autobuild Max Terraform 100%
Autobuild 100 defenses

This gives, in general, the best outcomes (factories increase production speed, if it can't build more factories it needs more mines, and terraforming/defenses don't immediately give returns so they should be done after factory-ramp in general). Main deviation from this is worlds with crappy Germanium concentrations - for those, you should move the mine build order after the terraforming order, since building mines won't help it build the factories faster (instead, dump Germanium on the planet from elsewhere - my favourite way to do this is to fill the empty space in my pop transports with Germanium).

If I want terra before it's fully industrialised (ie, if it's a near yellow with high "green jump"), I do it manually rather than automating it.

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Re: About playing 2 ai's Fri, 16 May 2014 03:08 Go to previous messageGo to next message
nmid

 
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Messages: 1608
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The problem with that queue is that you'll have no germ to make the occasional scout/coloniser as you won't have any germ.

I put in a couple of mines once the initial factories are built and then a big slot of factories again.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: About playing 2 ai's Fri, 16 May 2014 04:27 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

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So would you advise something like:

10 factories
10 mines
1 terraform
1000 factories
1000 mines
100 terraform
5 defenses

Or is it better to manually switch planets from "developing" to "production" style queues?

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Re: About playing 2 ai's Fri, 16 May 2014 05:29 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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mrvan wrote on Fri, 16 May 2014 10:27
So would you advise something like:

10 factories
10 mines
1 terraform
1000 factories
1000 mines
100 terraform
5 defenses

Or is it better to manually switch planets from "developing" to "production" style queues?

That looks like a good Default "auto" Q. Of course you can always tweak by hand, such as when you have a lot of available surface Germ. You can also craft a "Producer" auto Q too. Work at computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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