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Challenge 2 - Kill AI Sat, 03 May 2014 15:24 Go to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

after several player has asked me about a challenge against AI here we go.

Will setup the game the next days/hour's and upload here the files.

Story:

You are the last Outpost in the universe. You are behind in ships, resources, Tech and everything else. But you know that the other races
are real week and wait for your chance.

At year 2450 you are ready to show the other races that you are the real Ruler of the Universe.


Rules:

Standard
Except: Shaffs , Heal after gating , Split fleet dodge allowed

Settings:

- You play the Standard Race ( Joat)
- You play against 15 AI Expert
- You start in year 2450
- You have Starting Tech , Ships only around 1 Million Pop


Winning conditions:

- own 180 Planets
- Kill at least 8 AI ( no planets and Ships Left)

Score : for the fastest player

1.Player 3 Points
2.Player 2 Points
3.Player 1 Point

deadline:

20.06.2014 23:59:59


ccmaster
(CH2.zip file attached)


Player year

1. Braindead 2519
2. Nmid 2567
3. Mr.Fisch 2931
4.
5.
6.
7.
8.
9.
10.

out ccmaster 2755

  • Attachment: CH2.zip
    (Size: 609.58KB, Downloaded 363 times)


[Updated on: Mon, 16 June 2014 22:23]

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Re: Challenge 2 - Kill AI Sat, 03 May 2014 18:51 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 1st Class

Messages: 21
Registered: July 2009
Location: Hamburg, Germany
that sounds difficult, but I'm looking forward

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Re: Challenge 2 - Kill AI Sat, 03 May 2014 19:16 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
"Standard race (JoaT)", is that the Humanoids standard race ? Those standard races that comes with Stars! are not very powerful races.

Starting tech, ships only, about 1 million pop", does that mean only tech 4 in each tech field, no planets, about 1 million pop in ships ? If so, how many of those ships are colonizers, and how many are scouts/destroyers/frigates so they can scan planets ?

Is prescanning allowed, to learn where there are useful planets and which of the AIs is where, and what type ?

What size/density is that universe, and where in that universe does the race start relative to the AIs ?

That might be an interesting challenge, though I am not certain whether I have time to try it.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Challenge 2 - Kill AI Sat, 03 May 2014 20:28 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Yes the standard races are not strong. ( AI is even weeker)
It will be a small packed univers where I gen the first 50 years with mineralalchemie or how ever it is named in english as
Planet order.
So you will have the strting Tech ( all@3) for a joat and a HW with around 1 Mill. POP.

Prescan is alowed by standard rules. ( but hard by all the enemie ships).

Ccmaster

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Re: Challenge 2 - Kill AI Sat, 03 May 2014 22:01 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
A small packet universe is 240 planets, so that is 3/4 of all planets in the universe that has to be colonized.

It is going to require terraform +/- 7% to make that many of all the planets in the universe green, and some of the planets will be inaccessible because of the remaining AIs, so I would say those winning conditions means colonizing some red planets or getting terraform +/- 15%.

Of course, those winning conditions don't require that those 180 planets have to be green when the game is won.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Challenge 2 - Kill AI Sun, 04 May 2014 02:00 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

So the race is fixed, but the seed isn't?

I would have thought that fixing the same seed for all players but letting the player choose their own race traits would remove random chance and bringing in actual skill.

I'm fine with keeping it limited to JOAT (i.e. non IT race).


[Updated on: Sun, 04 May 2014 02:02]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Challenge 2 - Kill AI Sun, 04 May 2014 06:14 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
nmid, I think you misunderstand.

ccmaster will generate the first 50 years and then make the game files available for download, so both the seed and the actions of the AIs during those 50 years are fixed.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Challenge 2 - Kill AI Sun, 04 May 2014 06:17 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 1st Class

Messages: 21
Registered: July 2009
Location: Hamburg, Germany
IMHO, it's a good idea to take the tutorial race. Beginners often start with this race and have problem with the ai. That's how I experienced it last year Smile I'm curious whether I can survive at all.


[Updated on: Sun, 04 May 2014 06:18]

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Re: Challenge 2 - Kill AI Sun, 04 May 2014 10:55 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Ah, that makes it more interesting.

I just hope that 15 AI bomber fleets aren't en-route to my HW in 2451 Very Happy



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Challenge 2 - Kill AI Sun, 04 May 2014 17:11 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,


send the files to Ron dont work for me to upload.

Remember to backup all Files !!


ccmaster

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Re: Challenge 2 - Kill AI Wed, 07 May 2014 14:26 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
ccmaster wrote on Sun, 04 May 2014 17:11
Hi ,


send the files to Ron dont work for me to upload.

Remember to backup all Files !!


ccmaster

Fixed upload problem and attached zip file to first post.



Ron Miller
Stars! AutoHost

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Re: Challenge 2 - Kill AI Wed, 07 May 2014 19:23 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Ron wrote on Wed, 07 May 2014 20:26
ccmaster wrote on Sun, 04 May 2014 17:11
Hi ,


send the files to Ron dont work for me to upload.

Remember to backup all Files !!


ccmaster

Fixed upload problem and attached zip file to first post.


Thanks Ron Smile

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Re: Challenge 2 - Kill AI Thu, 08 May 2014 02:31 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I tried it out and I got squashed in year 19...
Stupid HE neighbours with their stupid metamorphs and their stupid shield stacking :@
*grumbles*

Going to try it again this weekend.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Challenge 2 - Kill AI Thu, 08 May 2014 03:03 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi.

Maybe I have to play it to give a number for it.

Ccmaster

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Re: Challenge 2 - Kill AI Thu, 08 May 2014 06:07 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Yes - and to make sure there isn't a killer fleet already on the way Wink

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Re: Challenge 2 - Kill AI Thu, 08 May 2014 17:58 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi,

played to year 2570 most time hit F9.


So dont see your problems Razz

3 Players down and a unbeatable fleet guards my HW ........


If you real need a count I will play a game with backups.


ccmaster

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Re: Challenge 2 - Kill AI Thu, 08 May 2014 18:10 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
ccmaster wrote on Thu, 08 May 2014 16:58

played to year 2570 most time hit F9.


So dont see your problems Razz

3 Players down and a unbeatable fleet guards my HW ........


The first time I read that, I saw 2470 in my head.

As in, you killed 3 AI in 20 years. New Shocked



What we need's a few good taters.

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Re: Challenge 2 - Kill AI Sat, 10 May 2014 06:14 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ccmaster wrote on Sat, 03 May 2014 21:24
- You play against 15 AI Expert

That many AIs, even when allowed to ally each other, will most of the time ignore the human player and instead fight each other to exhaustion. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Challenge 2 - Kill AI Sat, 10 May 2014 08:21 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

m.a@stars wrote on Sat, 10 May 2014 12:14
ccmaster wrote on Sat, 03 May 2014 21:24
- You play against 15 AI Expert

That many AIs, even when allowed to ally each other, will most of the time ignore the human player and instead fight each other to exhaustion. Sherlock


Hi.


Maybe you should download the files and test it before you write. It is far from getting ignored.

Ccmaster

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Re: Challenge 2 - Kill AI Sat, 10 May 2014 19:49 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
This is fun. Some Polly just took out my star base at 2460. They seem better than I remember at sniping my fleets early (with the iron crunch).

[Updated on: Sat, 10 May 2014 19:49]

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Re: Challenge 2 - Kill AI Mon, 12 May 2014 14:10 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ccmaster wrote on Sat, 10 May 2014 14:21
Maybe you should download the files and test it before you write. It is far from getting ignored.

You found a way to keep the AIs focused on the player, all the time? How, by putting the player in the middle of the map? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Challenge 2 - Kill AI Tue, 13 May 2014 14:06 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

m.a@stars wrote on Sat, 10 May 2014 12:14

That many AIs, even when allowed to ally each other, will most of the time ignore the human player and instead fight each other to exhaustion. Sherlock

CC very clearly said Deal
ccmaster wrote on Sat, 10 May 2014 17:51

Hi.
Maybe you should download the files and test it before you write. It is far from getting ignored.
Ccmaster

Rolling Eyes
and I agree with him. Cheers
You are making a general statement Puke, hurl, vomit, gag that while being true "most of the time" ROFLMAO but it doesn't make the game any easier in this situation Eek .
m.a@stars wrote on Mon, 12 May 2014 23:40
You found a way to keep the AIs focused on the player, all the time? How, by putting the player in the middle of the map? Sherlock

Hmmm, He didn't Asleep at cptr ... but your comment is irrelevant Trash to what we are talking Arguing 2 about.
New idea Why don't you play Wheelchair and see what everyone's experiencing Sneaky , instead of theory-crafting Call yourself Whip?
Pirate



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Challenge 2 - Kill AI Tue, 13 May 2014 18:30 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi,


it's done . Year 2755 .
Was most times hit F9 so 100 years earlier should be possible.


ccmaster

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Re: Challenge 2 - Kill AI Tue, 13 May 2014 18:31 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

m.a@stars wrote on Mon, 12 May 2014 20:10
ccmaster wrote on Sat, 10 May 2014 14:21
Maybe you should download the files and test it before you write. It is far from getting ignored.

You found a way to keep the AIs focused on the player, all the time? How, by putting the player in the middle of the map? Sherlock



Hi ,


you should download the files and only hit F9 the first 30 turns and see what happens.


ccmaster

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Re: Challenge 2 - Kill AI Wed, 14 May 2014 11:20 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ccmaster wrote on Wed, 14 May 2014 00:31
you should download the files and only hit F9 the first 30 turns and see what happens.

I commented after watching how the 1st few turns developed. The more turns I gen, the more evident it is you didn't want to avoid the issue, but made it intentionally part of the fun and the challenge. I should have guessed! Rolling Eyes


[Updated on: Wed, 14 May 2014 11:21]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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