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AR needs love too Tue, 29 April 2014 10:31 Go to next message
Inquisitor80 is currently offline Inquisitor80

 
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Ladies and Gents

I am interested to know if anybody would play an AR only game.
Feels like AR gets no love around here and I like them
They tend to be late bloomers but then dynamite

The obvious restriction I can think of is the "No target base"

Other than that I am open to just about any race, would love to see how the different perceptives of how to run AR
I prefer large/huge maps with decent spacing



- Inquisitor80
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Re: AR needs love too Tue, 29 April 2014 11:34 Go to previous messageGo to next message
Anonymous Coward
I'd be interested, too. AR is a race that has its merits, and can be deadly dangerous if played well.
Large universe of medium density for 6-8 players seems reasonable enough. For more, upgrade to huge universe.
Of course, "Kill Starbase" order would be banned.

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Re: AR needs love too Tue, 29 April 2014 13:20 Go to previous messageGo to next message
nmid

 
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I've never played an AR race.. so sign me up.

My only proviso is that the game files are shared at the end of the game, so I get to adjust my tactics for AR Smile



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: AR needs love too Tue, 29 April 2014 23:19 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Might be that this was the last AR only game (in 2010):
# http://starsautohost.org/sahforum2/index.php?t=msg&th=45 07&prevloaded=1&rid=775&start=0

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Re: AR needs love too Wed, 30 April 2014 08:56 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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Altruist wrote on Tue, 29 April 2014 22:19
Might be that this was the last AR only game (in 2010):
# http://starsautohost.org/sahforum2/index.php?t=msg&th=45 07&prevloaded=1&rid=775&start=0


By Gar, It's been a while.
Time for an old fashion hole digging



- Inquisitor80
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Re: AR needs love too Wed, 30 April 2014 09:42 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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6-8 players in a large normal is 64-85 planets per person. In the lategame when the surviving players have ~twice that, things get really slow.

10 players in a medium dense is considered "slow". 6 in a large normal is a crawl - you'll be playing for several dozen turns before borders start to form, let alone actual wars.

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Re: AR needs love too Wed, 30 April 2014 12:51 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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magic9mushroom wrote on Wed, 30 April 2014 08:42
" 6-8 players in a large normal is 64-85 planets per person. In the lategame when the surviving players have ~twice that, things get really slow.

10 players in a medium dense is considered "slow". 6 in a large normal is a crawl - you'll be playing for several dozen turns before borders start to form, let alone actual wars.


I was thinking 6-8 in a huge "sparse" uni with ~50 planets per
[img]http://postimg.org/image/rmz0ko3ob/[/img]
something like this, where each circle the stars get more dense until you get to the center where they are more packed and the outside near the HWs are lighter/further apart ??

the nature of AR lends itself to a "slower" pace, at least in the beginning
thus i would like a faster schedule for the first 20-50 turns depending, then down to maybe 3 per week when somebody cries uncle?

"Kill Starbase" order would be banned

Victory conditions:
Single-victory with highest score at 2600 or earlier with remaining players' consensus.

Game parameters:
- Max Minerals off
- Slow tech off
- AccBBS off / on ??
- Random events ON
- Public scores off
- Galaxy clumping off

Standard cheats disclaimer
Only split-fleet-dodge, repair-after-gating and chaff is allowed.
In disputed cases has game host the final word and can apply any punishment he deems fit.



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Re: AR needs love too Thu, 01 May 2014 22:28 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Inquisitor80 wrote on Thu, 01 May 2014 02:51
blah blah rules


You miss my point. You're looking at at least a year to finish this size of game, and that's if you keep up 3 turns a week; that becomes rather difficult when you have 50-planet empires at war over thousands of square LY. Most people aren't willing to sign up for that kind of time investment.


Why do you need such a huge uni, anyway? AR likes space when fighting non-AR, but here there are no non-ARs. The beauty of this sort of game is that you can screw around with the parameters to make races fight in unusual conditions. RWIAB did this by placing a pile of -f races in a uni that's too big for -fs to be viable against +fs - but it didn't matter since *everyone* was -f.

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Re: AR needs love too Fri, 02 May 2014 13:09 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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magic9mushroom wrote on Thu, 01 May 2014 21:28
Inquisitor80 wrote on Thu, 01 May 2014 02:51
blah blah rules


You miss my point. You're looking at at least a year to finish this size of game, and that's if you keep up 3 turns a week; that becomes rather difficult when you have 50-planet empires at war over thousands of square LY. Most people aren't willing to sign up for that kind of time investment.


Why do you need such a huge uni, anyway? AR likes space when fighting non-AR, but here there are no non-ARs. The beauty of this sort of game is that you can screw around with the parameters to make races fight in unusual conditions. RWIAB did this by placing a pile of -f races in a uni that's too big for -fs to be viable against +fs - but it didn't matter since *everyone* was -f.


ok, i would like to get the most interest out of people, so what would you recommend as the largest feasible?



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Re: AR needs love too Tue, 06 May 2014 17:09 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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I think I'd like to play. I've been in an All-AR game before, but a long time ago.

How far apart will starting positions be?

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Re: AR needs love too Mon, 12 May 2014 04:49 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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I think, that making only AR game is not the best way to make this PRT more popular. First of all, all ARs will be quite the same, or at least very similar to each other - differing slightly in hab/growth/production factor
I think, that if the game could be setuped to allow AR race to survive to the endgame in normal environement(with other PRTs), that could be more sensible in showing, what AR race can do.

In dynamic duos, i seened ARs played quite efficiently - maybe cause this setup allow AR to compete with others on good terms.
I dont think, that AR races are not "getting love".

I support magic here - huge uni is too big.In 6-8 players max medium or even small to hasten the game.



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Re: AR needs love too Mon, 12 May 2014 19:03 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Quote:
In dynamic duos, i seened ARs played quite efficiently - maybe cause this setup allow AR to compete with others on good terms.


AR works well in Dynamic Duos because their partner can help cover most of their weaknesses. I have seen teams with an AR win in Dynamic Duos and many others finish well.

In a normal game, you can't count on an ally to help, so they are much harder to play in normal games.

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Re: AR needs love too Mon, 12 May 2014 22:55 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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once the game i am currently involved in gets past the early turns i will cull the good AR game rules in previous games and put up an announcement

anybody want to host/prep the game?
i would be playing



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Re: AR needs love too Tue, 13 May 2014 02:46 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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Quote:
In a normal game
In normal game you have diplomacy, and possibility to have more than one ally.

Quote:
can't count on an ally to help
Only if game is no comm. Or ally is too weak to contribute during war.


[Updated on: Tue, 13 May 2014 02:52]

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Re: AR needs love too Tue, 13 May 2014 03:44 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
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I'd be interested - I am looking for a game to start my 'pbem' career and I like AR.

I would much prefer a smaller universe, 10 good planets is enough for me to MM and especially for my first human game I couldn't stand having to live with my stupid mistakes for months Smile


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Re: AR needs love too Wed, 21 May 2014 10:59 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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I was playing around with StarEd and I had a thought. What if SB where 10 x more armored. What about increased weapon slots? What do you folks think might need to be edited to make AR viable but not OP ?


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Re: AR needs love too Wed, 21 May 2014 14:47 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Quote:
What if SB where 10 x more armored. What about increased weapon slots?


This would change the game for other races as well, Starbases would be able to defend planets for a little longer, possibly until the BB era. It would be an interesting variation, not just to help AR. All races would be able to defend easier in the early game.

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Re: AR needs love too Wed, 21 May 2014 15:52 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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ManicLurch wrote on Wed, 21 May 2014 13:47
Quote:
What if SB where 10 x more armored. What about increased weapon slots?


This would change the game for other races as well, Starbases would be able to defend planets for a little longer, possibly until the BB era. It would be an interesting variation, not just to help AR. All races would be able to defend easier in the early game.


If this is applied across all of them, the Fort / Dock / SB / US / Death Star
then at each stage it would be a lot more survivable
i think this change alone could make the AR slightly more viable AND it wouldn't be unbalanced because all other races get it too
I am currently running an AI game with this modification, 15 AIs w/AI form alliances
gonna build like 10 worlds, turtle up and see what happens



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Re: AR needs love too Mon, 26 May 2014 04:37 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
I'm interested in this game, but I have a small problem: mid-June I'll be on an 18-days trip with only a sporadic access to the web. I'd prefer the game start at end-June. Rolling Eyes

BR, Iztok

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Re: AR needs love too Mon, 26 May 2014 04:40 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Inquisitor80 wrote on Wed, 21 May 2014 16:59
What if SB where 10 x more armored. What about increased weapon slots?

Then the host would need to run and mail game files manually. Autohost doesn't support edited game files.

BR, Iztok

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Re: AR needs love too Mon, 26 May 2014 10:16 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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iztok wrote on Mon, 26 May 2014 03:40
Hi!
Inquisitor80 wrote on Wed, 21 May 2014 16:59
What if SB where 10 x more armored. What about increased weapon slots?

Then the host would need to run and mail game files manually. Autohost doesn't support edited game files.

BR, Iztok



yeah that is a bit of a problem
having more than 4 people in the game would make this a very time consuming process, especially in the early game turns
later on when the game slows down then it wouldn't be so bad.
I understand Ron's policy on edited games, but dang that would be way more convenient



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Re: AR needs love too Tue, 03 June 2014 12:18 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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Having one person host the game by saving the emailed order files and then mailing out the new turns is How We Used To Do It. First thing in the morning. Through ten feet of snow. Young people nowadays have it soft. Razz

Otherwise, we can do without the enhanced starbases, surely?

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Re: AR needs love too Tue, 03 June 2014 12:31 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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jscoble wrote on Tue, 03 June 2014 11:18
Having one person host the game by saving the emailed order files and then mailing out the new turns is How We Used To Do It. First thing in the morning. Through ten feet of snow. Young people nowadays have it soft. Razz

Otherwise, we can do without the enhanced starbases, surely?


If the game is all AR then sure no modification needed.

I was just spitballing ideas on how to make AR viable in a general game.

I have been running a modded game for a little bit now, and so far the results are promising.
it is only against AIs mind you but i have been hit by decent early attack fleets and without support ships my stations held up pretty well. only lost 1 so far. just got to the ultra stations, next battle should be interesting.



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Re: AR needs love too Mon, 09 June 2014 08:25 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
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i would like to put together a AR-Only game soonish but i would be playing so i need a volunteer for a host and game setter-upper


- Inquisitor80
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Re: AR needs love too Mon, 09 June 2014 10:49 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
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I'll run setup, but I'll not host (at the moment)
You can host a game yourself, you don't get any extra info that way.

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