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Re: Stars 3 |
Sun, 08 June 2014 14:20 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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mrvan wrote on Sun, 08 June 2014 15:35I think the sensible way is to build it using the tech of the level it is finished in. From what I see in the freestars source code, that is also how they do it.
So in your example, you spend 60 res on your scout, next turn it has remembered 60 resources, and you get it for free. We should check to make sure that you don't get free resources, ie cost is minimized to amount spent already.
I'm not so sure (logically)
After all 60 resources spent last year only built half the ship, so no more resources shouldn't magically complete it.
otoh percentages are a bit rough at various points.
Suggesting a fixed price contract of builds isn't too arduous, it only affects things that are left part built between turns (generally only one ship per world, even if in a run of 1000 ships)
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