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Bug Hunting Wed, 23 April 2014 00:43 Go to next message
neilhoward

 
Commander

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Registered: April 2008
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Over the last year I have found a few new ways the game works, but have not gotten around to writing them up.

Anyone care to see if they can find them if I give some hints?

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Re: Bug Hunting Wed, 23 April 2014 03:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
neilhoward wrote on Wed, 23 April 2014 14:43
Over the last year I have found a few new ways the game works, but have not gotten around to writing them up.

Anyone care to see if they can find them if I give some hints?


Well, I think you should 'fess up immediately, so we can update the Known Bugs section and decide on rules. Forcing the community to play games with you before you'll disclose details of undocumented cheats that you or others may already be using is dishonorable behaviour IMHO.

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Re: Bug Hunting Wed, 23 April 2014 04:11 Go to previous messageGo to next message
neilhoward

 
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Registered: April 2008
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Simmer down. I never mentioned cheats, and nobody is forcing anybody to do anything. Your opinion is noted, but not very generous. Lets try to avoid name calling and disparaging remarks; there isn't much sense or call for it.

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Re: Bug Hunting Wed, 23 April 2014 04:15 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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neilhoward wrote on Wed, 23 April 2014 09:11
Simmer down. I never mentioned cheats, and nobody is forcing anybody to do anything. Your opinion is noted, but not very generous. Lets try to avoid name calling and disparaging remarks; there isn't much sense or call for it.


Erm - you mentioned "new exploits"

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Re: Bug Hunting Wed, 23 April 2014 04:32 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Start hintin'! Sherlock


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Bug Hunting Wed, 23 April 2014 06:35 Go to previous messageGo to next message
Anonymous Coward
Neil,

wouldn't it be simpler if you simply stated what kind of help you need and what level of expertise, if any, is necessary?

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Re: Bug Hunting Wed, 23 April 2014 08:48 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Dueling Club Administrator

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Registered: November 2002
Location: Germany

Hi ,


it always depend what he has found out there. If it is out of the box you will not get it back in it, so if he first wants to think about how we all counld handle it to check the us of it its fine.

ccmaster

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Re: Bug Hunting Wed, 23 April 2014 12:23 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
First an easy one. You wont activate it by mistake and you wont activate it on purpose. For some background see Bonus Research

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Re: Bug Hunting Wed, 23 April 2014 14:13 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.

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Re: Bug Hunting Thu, 24 April 2014 18:23 Go to previous messageGo to next message
neilhoward

 
Commander

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Registered: April 2008
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XAPBob wrote on Wed, 23 April 2014 11:13
Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.
That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.

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Re: Bug Hunting Fri, 25 April 2014 09:52 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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neilhoward wrote on Fri, 25 April 2014 00:23
XAPBob wrote on Wed, 23 April 2014 11:13
Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.
That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.


You wipe out the weak empires to get a lower divisor for your research allocation.

Vice versa: When playing vs. a super-stealth, you better NOT wipe out your enemy but keep at least 1 ship alive.

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Re: Bug Hunting Fri, 25 April 2014 14:58 Go to previous messageGo to next message
neilhoward

 
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What can happen when there are two or more SS?

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Re: Bug Hunting Mon, 28 April 2014 17:30 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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neilhoward wrote on Fri, 25 April 2014 13:58
What can happen when there are two or more SS?


Infinite recursion, resulting in stack overflow.

Or a timequake.



What we need's a few good taters.

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Re: Bug Hunting Mon, 28 April 2014 17:35 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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neilhoward wrote on Thu, 24 April 2014 17:23
XAPBob wrote on Wed, 23 April 2014 11:13
Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.
That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.


Play SS in a no-comms game.



What we need's a few good taters.

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Re: Bug Hunting Wed, 30 April 2014 15:53 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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skoormit wrote on Mon, 28 April 2014 23:35
neilhoward wrote on Thu, 24 April 2014 17:23
XAPBob wrote on Wed, 23 April 2014 11:13
Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.
That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.


Play SS in a no-comms game.


Really Smile

And you want to know the bug now Smile
Ccmaster

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Re: Bug Hunting Thu, 01 May 2014 16:08 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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ccmaster wrote on Wed, 30 April 2014 14:53
skoormit wrote on Mon, 28 April 2014 23:35
neilhoward wrote on Thu, 24 April 2014 17:23
XAPBob wrote on Wed, 23 April 2014 11:13
Realloating resources? Get a tech by trade/wp0 invasion, make sure it's the trade you are researching - the research you had done on that field is allocated to your "next" field.
That is a useful trick and you are on the right track. How can you get more resources put into research though? It is not something that you can trigger tactically, but you might incorporate it into a whole-game strategy depending on the game parameters.


Play SS in a no-comms game.


Really Smile

And you want to know the bug now Smile
Ccmaster


Well, yeah, I do. neilhoward asked how you can get more resources put into research. In no comms, players must research on their own since they cannot rely on tech trading with allies. That gives SS more of a research boost. I still don't know what the "bug" is.



What we need's a few good taters.

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Re: Bug Hunting Thu, 01 May 2014 18:19 Go to previous messageGo to next message
neilhoward

 
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There is a scenario where an SS player will get more resources from espionage than indicated by the documented formula. That player has no way of controlling it though.

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Re: Bug Hunting Thu, 01 May 2014 19:49 Go to previous messageGo to next message
nmid

 
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neilhoward wrote on Fri, 02 May 2014 03:49
There is a scenario where an SS player will get more resources from espionage than indicated by the documented formula. That player has no way of controlling it though.


Is that the bug you are hinting at in this series of Q*A?

Who else helped in discovering this bug?



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Bug Hunting Thu, 01 May 2014 23:12 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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neilhoward wrote on Thu, 01 May 2014 17:19
There is a scenario where an SS player will get more resources from espionage than indicated by the documented formula. That player has no way of controlling it though.


If another player has GR?



What we need's a few good taters.

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Re: Bug Hunting Thu, 01 May 2014 23:29 Go to previous messageGo to next message
neilhoward

 
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Registered: April 2008
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What are you asking me for? Test it. Twisted Evil

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Re: Bug Hunting Sun, 04 May 2014 15:18 Go to previous message
skoormit is currently offline skoormit

 
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neilhoward wrote on Thu, 01 May 2014 22:29
What are you asking me for? Test it. Twisted Evil


Thanks, no, I have other things to do.



What we need's a few good taters.

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