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Re: challenge - Most Resources in year 2420 Thu, 24 April 2014 19:17 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

dlrichert piqued my curiosity.. I was planning to try out the challenge on Sunday, but I decided to see how easy it is for an IT OWW.

7588 in case one does spend 5 mins to make a few changes along the way.
I'm pretty sure if I gen enough seeds, I'll get a good breeder next to my starting position.

I could then easily get the 11k CC was talking about... but it didn't feel fair though.
So I then spent 1.5 hours on regular race variants (IT,AR,CA).
I got 3729, 3457 and 3744..Confused

Bah..



[Updated on: Thu, 24 April 2014 19:21]

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Re: challenge - Most Resources in year 2420 Thu, 24 April 2014 21:11 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Has not to feel fair.

This challange will mostly sure win a broken race so get your best.

Ccmaster

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Re: challenge - Most Resources in year 2420 Thu, 24 April 2014 22:54 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin

9121 in 4th try but with a very very lucky planet draw

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Re: challenge - Most Resources in year 2420 Fri, 25 April 2014 15:03 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 1st Class

Messages: 21
Registered: July 2009
Location: Hamburg, Germany
I raise to 6818 resources.
Delete my older result in the 1st post.
One entry is enough.

Mr.Fisch

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Re: challenge - Most Resources in year 2420 Fri, 25 April 2014 21:58 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin

5th try: 9778 resources with 3 planets. Could be more if I had a clou how to get more pop until 2420.

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Re: challenge - Most Resources in year 2420 Mon, 28 April 2014 11:24 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Come on. Don't hold your scores back.

I know there a better scores around !

Give me a Target to reach when I start at the weakend:-)

Ccmaster

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Re: challenge - Most Resources in year 2420 Mon, 28 April 2014 16:51 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
ccmaster wrote on Mon, 28 April 2014 10:24
Come on. Don't hold your scores back.

I know there a better scores around !

Give me a Target to reach when I start at the weakend:-)

Ccmaster


Nothing to see here. Move along. Rolling Eyes



What we need's a few good taters.

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Re: challenge - Most Resources in year 2420 Mon, 28 April 2014 21:14 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
ccmaster wrote

Give me a Target to reach when I start at the weakend:-)

How about reaching theoretical max, which is I think:
* for a two-planet PRT is around 29K
* for a one-planet PRT (non HE, non AR) is around 25k

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Re: challenge - Most Resources in year 2420 Tue, 29 April 2014 18:16 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 1st Class

Messages: 21
Registered: July 2009
Location: Hamburg, Germany
3rd try: 10257 Smile

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Re: challenge - Most Resources in year 2420 Wed, 30 April 2014 13:03 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 1st Class

Messages: 21
Registered: July 2009
Location: Hamburg, Germany
hours later...

@all: new target... with 4 Planets I got 10885 Very Happy

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Re: challenge - Most Resources in year 2420 Wed, 30 April 2014 14:29 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Mr.Fisch wrote on Wed, 30 April 2014 19:03
hours later...

@all: new target... with 4 Planets I got 10885 Very Happy



Here we go !


ccmaster

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Re: challenge - Most Resources in year 2420 Tue, 13 May 2014 09:58 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
3750 Sad

(single world race)

Back to the drawing board!

[Edit: 4768 with IT. I'm clearly not doing this right... I guess I'm still "investing" too much and growing too little]


[Updated on: Tue, 13 May 2014 11:12]

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Re: challenge - Most Resources in year 2420 Tue, 13 May 2014 14:13 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

3700-4500 is a good score for a valid race (or even a semi-valid race).

The 8-12k scores are (probably) broken races that focus on a OneWorldWonder concept and getting lucky with the universe to get a few good planets near the starting HW.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: challenge - Most Resources in year 2420 Wed, 14 May 2014 03:14 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I broke 10k with an IT, narrowest habs, fastest growth and best econ settings I could afford, all expensive tech, NAS, OBRM, CE, NRSE. I didn't do any scouting or research, just built facts and stuffed pop for 13-14 years ending at 2420. I got huge luck with the min conc and surface mins. Didn't have to build a mine until 2406 iirc.

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Re: challenge - Most Resources in year 2420 Wed, 14 May 2014 04:24 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
I guess I don't understandwhat "best econ settings" entail Smile. I tried with better per-pop resources, but found it gave insufficient growth. What I tested now:

IT
NAS/OBRM/CE/NRSE
Worst hab (still centered, could squeeze some points there I guess)
20% growth
1:1000
15/6/25 G
10/3/10

Maybe I should go for 1:900 and slightly worse factories?

Anyway, I decided to not play the regen game for minerals and used max minerals (I know that disqualifies the attempt, but I first need to get near 10k anyway Wink). Second regen gave me incredible luck with a 100% second world. Set research to 0, max factories / max mines, genned 20 turns: 7457 resources.

I guess I could try a bit of MM by making one of the worlds a breeder, but I doubt that that would have significant effect (edit: 7514 balancing with 2 privs, 7562 balancing with the mayflower and two swashbucler runs - this clearly is not going to make major gains)


[Updated on: Wed, 14 May 2014 04:33]

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Re: challenge - Most Resources in year 2420 Wed, 14 May 2014 05:43 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I suspect that x/x/25 factories might be overkill, do you get to the point where you can build that many?

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Re: challenge - Most Resources in year 2420 Wed, 14 May 2014 07:33 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
I do actually:

World 1: pop 850, 2115 / 2115 factories, prod 4019
World 2: pop 767, 1781 / 1917 factories, prod 3438

In order to get 10k prod, you need quite a lot of factories and/or good pop productivity. Let's assume that we have 1.75M pop, this gives options

pop 1:1000: 1750 from pop = 8250 from factories = 5500 factories @ 15/10 = 36 factories per 1000 colonists (= impossible)
pop 1:700: ~2150 from pop = 7850 from factories = ~5200 factories @ 15/10 = ~34 factories per 1000 colonists (= impossible)

So, to get to 10k you need more pop, which I don't think is really possible on two worlds. But is it enough if we fill both to the brim?

2.2Mpop @ 1:700 = 3142, 2.2M * 25 / 10k = 5500 factories @ 15/10 = 8250k --> total prod 11392. However, even with hab at worst (1:171 Smile) you need to increase factory costs and reduce mines to 7/12/5 to pay for the 1:700, which probably means running out of G before building all those factories. Also, you need to maintain a 14.5% growth rate to get 2.2M people, which means keeping people on freighters, which ruins factory production.

I tried using a breeder pattern (shipping from homeworld to 2 until both at 25%, then shipping from 2 back to home to keep 2 on 33%. This resulted in 1.1M/535k so not much better than just letting them grow on their own.

In other words, I'm at a loss how to achieve better than say 8k on two worlds.

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Re: challenge - Most Resources in year 2420 Wed, 14 May 2014 10:37 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I took 1/900 res/pop, facts 15/8/25, and kept both planets at ~33%/50% until 2,200,000 pop generated. Increasing the cost of factory can pay for the pop efficiency and improve mine efficiency iirc.

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Re: challenge - Most Resources in year 2420 Thu, 15 May 2014 09:09 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
mrvan wrote on Wed, 14 May 2014 10:24
I guess I don't understandwhat "best econ settings" entail Smile. I tried with better per-pop resources, but found it gave insufficient growth. What I tested now:

IT
NAS/OBRM/CE/NRSE
Worst hab (still centered, could squeeze some points there I guess)


About 250pts... which you'll need for more mines (if you uncheck the max minerals box).
Quote:
[...] this clearly is not going to make major gains)


The theoretical maximum an IT can make per planet is
1100 res from pop (+/- 122 res if you play around with the pop efficiency)
4125 = 1100 x 1.5 x 2.5 from factories
-----
5125

This is the theoretical max, so to get to 10885res like Mr.Fish you need 3 or better 4 planets.

As I said in another post, the restrictor seems to be pop.


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Re: challenge - Most Resources in year 2420 Thu, 15 May 2014 18:00 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,


all the high nummbers here are broken races and played in a real good seed.

But I dont think they will give you the nummber until the challenge is finished Razz


ccmaster

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Re: challenge - Most Resources in year 2420 Thu, 15 May 2014 18:58 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Quote:
all the high nummbers here are broken races and played in a real good seed.

But I dont think they will give you the nummber until the challenge is finished


This is actually why I think the challenge isn't as much fun as I had hoped. Answering the question "how to design and play a race to get optimal resources after 20 turns" is very interesting - but having to regen 100 times to get good values isn't. Some sort of standardized universe (e.g. having a fixed number of planets with 100 .. 10% centered hab within X ly) would have been nicer, but no idea if that is possible to create.

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Re: challenge - Most Resources in year 2420 Thu, 15 May 2014 19:48 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Yes you are right.

Have not think of the ideas others came Smile

Next challenges will have fixed seeds .

Ccmaster


Ps: but you can play the AI challenge.

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Re: challenge - Most Resources in year 2420 Fri, 16 May 2014 04:31 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
It wasn't meant as criticism. Does it actually help to have default seed when people design new races?

A completely fixed challenge could also be interesting, i.e. same settings but force everyone to play the humanoids for 30 years, to determine effect of pop and germ micromanagement?

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Re: challenge - Most Resources in year 2420 Sun, 15 June 2014 06:32 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Reminder!

Only 5 days left.

ccmaster

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Re: challenge - Most Resources in year 2420 Mon, 23 June 2014 12:47 Go to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Time is over.

The first 3 Players should now send me there backupfiles that I could start checking them.


ccmaster

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