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Home » Stars! 2.6/7 » The Bar » Revival of an interesting idea? (Game Concept: Larger Map with Less MM)
Re: Revival of an interesting idea? Thu, 01 May 2014 16:15 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Ban CA.

No NAS or OBRM for JOAT.

I think IT gets better in this setup, not worse. I would just ban them, because that makes it easy. Determining an appropriately balanced penalty is hard.



What we need's a few good taters.

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Re: Revival of an interesting idea? Fri, 16 May 2014 09:22 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
I think IT gets better in this setup, not worse
I think that IT is hadicapped. IT main strenght comes from their gates - only 20 orbitals with gates on large map...not much. At least, they can be attacked on planets without gates without worrying about their gating ability. And this setting forces them to have some normal resource/pop distribution, as other races usually have. More mm for IT definitely. For other players also - more carefully planning of whole empire will be needed.


Quote:
20 stations/docks per player equipped with any kind of Orbital (Gates & Mass Drivers)

More simpler could be:
Max 20 orbitals per player except forts(unlimited number).
Forts can not have orbital devices(gates/mass drivers).


No chaff....few races can exploit this ban. Also, definition of chaff is very broad.

I`ll be interested in this game.


[Updated on: Fri, 16 May 2014 10:53]

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Re: Revival of an interesting idea? Fri, 16 May 2014 20:05 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
hmm, i was just thinking, maybe a variation on this would be max number of planets

might be interesting to have people limited to 20 planets max
build anything you want there, but 20max

and in a uni that has at least 30-50 planets per player
this would open up possibilities for RM seems not many do that



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: Revival of an interesting idea? Sat, 17 May 2014 05:15 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
might be interesting to have people limited to 20 planets max
That is ban for any -f and HE in any configuration;) in large map. Diversity in the race designs is the best part of this game.


[Updated on: Sat, 17 May 2014 05:27]

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Re: Revival of an interesting idea? Sat, 17 May 2014 11:17 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
Asmodai wrote on Sat, 17 May 2014 04:15
Quote:
might be interesting to have people limited to 20 planets max
That is ban for any -f and HE in any configuration;) in large map. Diversity in the race designs is the best part of this game.


yeah, i suppose you are correct. and diversity is very important, i would love to be in a 12 player game with each player is completely different from the others. but do we have even 12 active players with the time for that large of a game



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: Revival of an interesting idea? Wed, 21 May 2014 19:14 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
no limit on number of planets colonised as long as the number of Orbitals is limited.
all players have diplo set to enemy at all times.
No Comms
map settings
- AccBBS - On
- random events - off
- PPS off
-Large / Sparse / Distant

The number of planets in the uni will be scaled to the # of players interested ~20 per player

CA - Ban
JOAT - No NAS or OBRM
-- AR Due to balance issues, also Ban

- no chaff
http://www.starsfaq.com/articles/chaff.htm
- After year (T) any ship under (X) tons with less than (Y) offensive power is Chaff
Standard cheat disclaimer
--Split-fleet dodge allowed
--Heal after gating allowed
--Everything else under the "Player Exploitable Bugs" section of the Known Bugs list is cheating

Turns would be every 26 hours until someone requests a slowdown (no sooner than 2430). Thereafter every 50 hours (with holds allowed by request for IRL concerns).


20 Orbitals per player equipped with any kind of Orbital Larger than Docks (space station, ultra station, death star)
We may need to clearly define terms:
I use "orbital" to mean any starbase (orbital fort, space dock, space station, ultra station, death star).
I use "orbital device" to mean a stargate or mass driver.






ok, so opinions?



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: Revival of an interesting idea? Thu, 22 May 2014 04:07 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
- random events - off
In no comm game with all enemies - this is good idea.

Quote:
-- AR Due to balance issues, also Ban
I think, that with only 20 big orbitals, AR are handicapped enough. I suggesting to let AR play. Without chaff - and in this large universe, i think that they have some chances.

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Re: Revival of an interesting idea? Thu, 22 May 2014 05:15 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

disallow mine-allocation / mine-dodge both to minimize MM.
Remove split fleet dodge as well... you can't split your fleet to avoid combat. Slightly tough for the host to monitor though.

You are allowing the 200kt docks? (as in they aren't counted in the 20 orbital limit?)



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Revival of an interesting idea? Thu, 22 May 2014 05:19 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

IT races are going to have an advantage here. with no chaff, you'll probably not take RS for more armor.
Just tilts the balance even more to IT races as they can gate around their heavily armored ships all the same.

You should have some penalty for them as well..
JOATs getting a 150/200 odd points penalty? ITs should get the same penalty here..

Unless you want to minimize MM and want everyone to play the IT race Smile
Tracking enemy movements is going to bring back the MM though Razz.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Revival of an interesting idea? Thu, 22 May 2014 05:31 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Missing the limit on orbital devices, and the limit on shipbuilding locations that was part of the discussions for a long while?

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Re: Revival of an interesting idea? Fri, 23 May 2014 08:40 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
XAPBob wrote on Thu, 22 May 2014 04:31
Missing the limit on orbital devices, and the limit on shipbuilding locations that was part of the discussions for a long while?


nmid wrote on Thu, 22 May 2014 04:19
IT races are going to have an advantage here. ...


nmid wrote on Thu, 22 May 2014 04:15
disallow mine-allocation / mine-dodge both to minimize MM.
Remove split fleet dodge as well... you can't split your fleet to avoid combat. Slightly tough for the host to monitor though.

You are allowing the 200kt docks? (as in they aren't counted in the 20 orbital limit?)


Sorry gents, that was a pretty big oopsy
The line about docks was left over from when i was trying to balance AR
will "repost" the game parameterless after this



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: Revival of an interesting idea? Fri, 23 May 2014 08:45 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
no limit on number of planets colonised as long as the number of Orbitals is limited.
all players have diplo set to enemy at all times.
No Comms
map settings
- AccBBS - On
- random events - off
- PPS off
-Large / Sparse / Distant

The number of planets in the uni will be scaled to the # of players interested ~20 per player

CA - Ban
JOAT - No NAS or OBRM
-- AR Due to balance issues, AR is also limtied, if you want to try for it, go to town
- No starbase kill orders
- no chaff
http://www.starsfaq.com/articles/chaff.htm
- After year (T) any ship under (X) tons with less than (Y) offensive power is Chaff
Standard cheat disclaimer
(per request) No Split-fleet dodge allowed
--Heal(merge) after gating allowed
--Everything else under the "Player Exploitable Bugs" section of the Known Bugs list is cheating

Turns would be every 26 hours until someone requests a slowdown (no sooner than 2430). Thereafter every 50 hours (with holds allowed by request for IRL concerns).


20 Orbitals per player equipped with any kind of Orbital (orbital fort, space dock, space station, ultra station, death star)
We may need to clearly define terms:
I use "orbital" to mean any starbase (orbital fort, space dock, space station, ultra station, death star).
I use "orbital device" to mean a stargate or mass driver.






ok, so opinions?

Also please provide feedback on the Numbers we should use to define Chaff
- After year (T) any ship under (X) tons with less than (Y) offensive power is Chaff



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: Revival of an interesting idea? Sat, 24 May 2014 07:50 Go to previous messageGo to next message
theval is currently offline theval

 
Petty Officer 3rd Class

Messages: 43
Registered: May 2014
I'll be interested in this game. I'm not sure though if ~20 planets per player is a good limit, but 20 orbitals sounds okay to me.

Let me know how I can join.

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Re: Revival of an interesting idea? Sat, 24 May 2014 15:13 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Inquisitor80 wrote on Fri, 23 May 2014 14:45
Also please provide feedback on the Numbers we should use to define Chaff
- After year (T) any ship under (X) tons with less than (Y) offensive power is Chaff

Perhaps derive them by averaging the other designs? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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