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Re: Known Cheats Fri, 18 April 2014 05:59 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Thu, 17 April 2014 23:04
The ability to ask the Jeffs doesn't actually matter.

You weren't around when chaff was repeatedly and strenuously asked to be banned, and every chaff user was called a cheater, were you? Sherlock


Quote:
It is this dodge that is unbalancing, and is (rightly) banned in most games.

Since your reasoning is so clear, let me strip the superfluous words:

anything that is unbalancing needs to be (rightly) banned in most games. Rolling Eyes

Or at least fixed. Workarounded. Discouraged. Punished. I don't care if it's a true dodge, or some extremely creative way to use tanking. I don't care about the underlying bug, or mechanics, or even the Jeff's word on it. If it's unbalancing it must be stopped at all costs. Whip

That much should be clear enough for everybody. Hit over head

Note: how can you tell what's unbalancing or not? Look at the benefits (vs harm done)!


[Updated on: Fri, 18 April 2014 06:00]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Fri, 18 April 2014 06:51 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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No, I wasn't around when chaff was discussed. but think for a moment...

If we discovered chaff after they had gone what would have been the community decisiin (because that's all we'd have had)?

Do you consider a fleet of 5 dds to be "tanking" the damage?

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Re: Known Cheats Fri, 18 April 2014 11:08 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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ccmaster wrote on Thu, 17 April 2014 20:32
...I have M.A.@stars still on ignore and have only read the quotes....


I have recently decided to follow this practice myself, and I am quite pleased with the result. I heartily recommend it.



What we need's a few good taters.

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Re: Known Cheats Fri, 18 April 2014 13:07 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Fri, 18 April 2014 12:46
your posts have crossed the line repeatedly.

That wasn't my intention.


Quote:
If you don't want to play with allocation, that's your call.

I also don't want it included in the Standard Cheat Disclaimer.


Quote:
Don't try to act God and call the others who are ok playing with it as players who are suffering misconceptions or have doubts... or in other words stop insinuating that others aren't smart enough to understand and agree with your point of view.

No. Your misconception is that you keep misunderstanding my posts. I've tried to explain myself better, but you're too smart for me. Sad



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Fri, 18 April 2014 13:12 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Fri, 18 April 2014 12:51
If we discovered chaff after they had gone what would have been the community decisiin (because that's all we'd have had)?

Most likely the same that happened then: most people accepted it as the new "normal" and the rest left. Sad

Why do you think I still bother to look for a common acceptable minimum?

Quote:
Do you consider a fleet of 5 dds to be "tanking" the damage?

Does it matter? That's for the Hosts to decide (after hopefully taking into consideration the real and not just the imagined consequences of what happened) Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Fri, 18 April 2014 13:16 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Yes it matters....

Else we can't stack shields, because stavking ships reduces the damage they get from a minefield...

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Re: Known Cheats Fri, 18 April 2014 13:58 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Fri, 18 April 2014 19:16
Yes it matters....

Else we can't stack shields, because stavking ships reduces the damage they get from a minefield...

Apples and oranges. The helpfile clearly hints at bunching together ships of the same design. Stars! has always been considered a game of "tokens" after all. It's also clearly spelled out that Shields absorb mine damage. Rolling Eyes

If your question relates to 5 ships of different designs, then more data is needed. Design IDs? Costs? dmg "tanked"? Other possible benefits gained? Harm done? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Fri, 18 April 2014 16:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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No, one ship takes 500 dp, 5 ships take 100 dp each...

That's allocation as much as a destroyer accompanied by a high slot ID tanker - or a cruiser/dd combination.

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Re: Known Cheats Fri, 18 April 2014 19:57 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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m.a@stars wrote on Sat, 19 April 2014 03:07

That wasn't my intention.


You came into this thread with a pre-existing belief that... something, I don't even know what since your posts are so incoherent... was inadmissible, and have proceeded to insinuate that everyone opposing that belief is a cheater in lieu of any actual counter-argument to our reasoning that if something is hard to avoid and carries no real benefit, it should be permissible. You have continued to repeat the same vague accusations of "dirty tricks" for 4 whole pages, attempting to smear the reputations of people having an honest discussion, and preventing any real progress toward the thread's actual purpose.

This is despicable behaviour, and you should be ashamed.


[Updated on: Fri, 18 April 2014 19:59]

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Re: Known Cheats Fri, 18 April 2014 21:56 Go to previous messageGo to next message
neilhoward

 
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m9m and anyone else feeling some frustration,
please be a little bit more generous to m.a.

He is one of the most knowledgeable folks around when it comes to Stars!, and I do not say that lightly. He has made huge contributions to our understanding of how the game works, to say nothing of his collaborations on projects to move the game forward. Don't get me wrong, his attitude infuriates me to no end, but I try to compartmentalise this so that I can glean from his wisdom. I suspect that most of us that are frustrated by the mode in which he chooses to communicate share in some part of that egoism, and this is a good thing! Ego can move conversations forward, and regardless of whether party xyz is correct or not, conversation can improve understanding. A lot of good points have been made from multiple camps, and we should appreciate this. When the conversation causes more more stress than it is worth, it is time to take a break or set someone to ignore. I recommend you don't let this get you down, but start some test beds for long term cost comparisons, so that when you choose to join a game that allows allocation or dodge, you are best prepared to use these viable tactics in the most tactically and strategically appropriate applications.








my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents Cheers

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Re: Known Cheats Sat, 19 April 2014 03:42 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Sat, 19 April 2014 11:56
m9m and anyone else feeling some frustration,
please be a little bit more generous to m.a.

He is one of the most knowledgeable folks around when it comes to Stars!, and I do not say that lightly. He has made huge contributions to our understanding of how the game works, to say nothing of his collaborations on projects to move the game forward. Don't get me wrong, his attitude infuriates me to no end, but I try to compartmentalise this so that I can glean from his wisdom. I suspect that most of us that are frustrated by the mode in which he chooses to communicate share in some part of that egoism, and this is a good thing! Ego can move conversations forward, and regardless of whether party xyz is correct or not, conversation can improve understanding. A lot of good points have been made from multiple camps, and we should appreciate this. When the conversation causes more more stress than it is worth, it is time to take a break or set someone to ignore. I recommend you don't let this get you down, but start some test beds for long term cost comparisons, so that when you choose to join a game that allows allocation or dodge, you are best prepared to use these viable tactics in the most tactically and strategically appropriate applications.








my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents my 2 cents Cheers


His ego isn't the problem. It's the accusations of cheating that I feel cross a line. Accusing people of dirty tricks for having a discussion about what the rules should be is disgraceful demagoguery.

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Re: Known Cheats Sat, 19 April 2014 05:12 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Fri, 18 April 2014 22:22
No, one ship takes 500 dp, 5 ships take 100 dp each...

That's allocation as much as a destroyer accompanied by a high slot ID tanker - or a cruiser/dd combination.

Looks lopsided, but more data is needed, if only for context. You don't seriously want to get a ruling valid for all games and situations with just these parameters, do you? Rolling Eyes

If your question relates to 5 ships (or is it 6?) of different designs, what are the design IDs? Costs? Other possible benefits gained? Harm done? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Sat, 19 April 2014 05:30 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Sat, 19 April 2014 01:57
You came into this thread with a pre-existing belief that...

I came into this thread asking questions that went mostly unanswered, so I offered my own view of things, which at the time seemed pretty much the same as everybody else's. Rolling Eyes


Quote:
something, I don't even know what since your posts are so incoherent... was inadmissible,

And obviously something is inadmissible, like refusing to read or understand what others say and then calling them "incoherent". Shame

Besides that, I have already asked: is something dangerously unbalancing "admissible"? Should nothing be done about it just because "it takes work"? Can anyone today be sure of what all the potential problems will be in the future with some blanket rules? Sherlock

I (and others) already know my answers. I want to know yours!


Quote:
and have proceeded to insinuate that everyone opposing that belief is a cheater

Your slanderous insinuations need to be backed with actual proof, even if that means you'll need to actually read and understand my posts! Whip


Quote:
in lieu of any actual counter-argument to ...

Actual counter-arguments are the only things I've been saying all these posts! But then if you never read them... Sherlock


Quote:
our reasoning that if something is hard to avoid and carries no real benefit, it should be permissible.

Which goes on to show what little have you read or understood of my posts, because that's exactly my point! We may differ on what are the exact limits or definitions, which is my other point that flexible rules and leeway are needed to deal with this. Lurking


Quote:
You have continued to repeat the same vague accusations of "dirty tricks" for 4 whole pages, attempting to smear the reputations of people having an honest discussion,

Don't be vague yourself. Provide exact quotes of your accusations! Whip


Quote:
and preventing any real progress toward the thread's actual purpose.

You and the others descending into personal attacks are the ones stalling progress here! Shame


Quote:
This is despicable behaviour, and you should be ashamed.

As you will be, to be sure! Hit over head



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Sat, 19 April 2014 05:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Thanks, Neil. Your attitude also infuriates me to no end, particularly when you throw fuel to some fires, but at least you seem to have a firm grasp on your emotions that not everybody has. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Sat, 19 April 2014 13:37 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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m.a@stars wrote on Sat, 19 April 2014 10:12
XAPBob wrote on Fri, 18 April 2014 22:22
No, one ship takes 500 dp, 5 ships take 100 dp each...

That's allocation as much as a destroyer accompanied by a high slot ID tanker - or a cruiser/dd combination.

Looks lopsided, but more data is needed, if only for context. You don't seriously want to get a ruling valid for all games and situations with just these parameters, do you? Rolling Eyes

If your question relates to 5 ships (or is it 6?) of different designs, what are the design IDs? Costs? Other possible benefits gained? Harm done? Sherlock


5 of the same ship, one token of 5 ships means each ship takes 20% of the damage they would have done if flying alone....

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Re: Known Cheats Sat, 19 April 2014 19:37 Go to previous messageGo to next message
neilhoward

 
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magic9mushroom wrote on Sat, 19 April 2014 00:42
disgraceful demagoguery.

Demagoguery, like allocation and dodge, is a viable tactic: something we should all be able to work around. Don't get too invested in the argument, so that you can't opportunistically walk away with some great advice. I say this from experience as someone that has had trouble with it. I am now testing SD tactics to counter allocation and dodge, and I am confident that they do not confer too great a benefit. One year of sweeping still means one year of sweeping; getting into place to sweep is easier, but nobody is hurt over-much by it. The winner is WM, and that can drive the game a little faster, so we all win. SD, IS, and SS all still retain their bonus in the sweeping/tiptoeing-through fields, so game on! Lets start a duel tournament with allocation and dodge allowed, and an otherwise nonplaying SD race seeding the uni with various mine fields. Eh? Eh? Poke

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Re: Known Cheats Sun, 20 April 2014 06:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Sat, 19 April 2014 19:37
5 of the same ship, one token of 5 ships means each ship takes 20% of the damage they would have done if flying alone....

Ahhh. I hadn't understood what you were trying to say. Rolling Eyes

But as the helpfile hints, Stars! is a game of "tokens". Stacking identical ships together for varied purposes is a pillar of the game. Lurking



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Sun, 20 April 2014 06:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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neilhoward wrote on Sun, 20 April 2014 01:37
Lets start a duel tournament with allocation and dodge allowed, and an otherwise nonplaying SD race seeding the uni with various mine fields.

Great data-gathering idea! Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Known Cheats Sun, 20 April 2014 09:19 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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m.a@stars wrote on Sun, 20 April 2014 11:40
XAPBob wrote on Sat, 19 April 2014 19:37
5 of the same ship, one token of 5 ships means each ship takes 20% of the damage they would have done if flying alone....

Ahhh. I hadn't understood what you were trying to say. Rolling Eyes

But as the helpfile hints, Stars! is a game of "tokens". Stacking identical ships together for varied purposes is a pillar of the game. Lurking


I absolutely agree - but the effect is "tanking". You can't get less damage per ship than this, so it's only relevant in small fleets. The complexity is that small mixed fleets don't behave as might be expected, the first design (an arbitrary programming construct) is hit hard, the remaining ships are hit as if part of a much larger fleet.

That makes it possible to bring a cheap ship along to minimise the damage at a much lower cost than bringing 5 ships.

A ship that can survive that extra damage is more expensive, and therefore not exploitative.
Compare it with colonization without the module - cheap colonies are a significant economic benefit - and banned.

That's why I'd suggest that allocation is unavoidable, and generally not game changing. The dodge, particularly in early battles, could easily be unbalancing - since what little protection minefields offer is much cheaper to eliminate.

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Re: Known Cheats Sun, 20 April 2014 14:06 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Sun, 20 April 2014 15:19
A ship that can survive that extra damage is more expensive, and therefore not exploitative.
Compare it with colonization without the module - cheap colonies are a significant economic benefit - and banned.

That's why I'd suggest that allocation is unavoidable, and generally not game changing.

"Generally" yes. But "always"? There's value in surviving a hit for ships that otherwise couldn't. No-one knows what inventive souls can come up with in the future, particularly if given blanket permission to exploit at will. That's why it'll be safer to allow "tanking" only on a case-by-case basis. Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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. Sun, 20 April 2014 14:23 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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You can't tank damage by more than just taking 5 ships would do.

So the ship still has to have 51 armour+50 shields or 101 armour assuming no scoops...

That can survive a hit with either 4 other such ships, or with a single chaff in a lower slot, or with tougher ship(s) in a lower slot.

One of those costs FAR less than the others, and is therefore considered to be expoiting a bug. The others are both reasonably expensive - and with a mixed fleet one of the ships *has* to be in the lower slot, so it's completely unavoidable.

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Re: Known Cheats Sun, 20 April 2014 15:02 Go to previous messageGo to next message
neilhoward

 
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I think use of the term tank here is silly; this isn't world of warcraft.

Adding chaff to a DD is not cheaper than using 5x DD.
Adding an armoured & shielded FF to 4x DD is not cheaper than using 5x DD.

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Re: Known Cheats Sun, 20 April 2014 15:17 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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neilhoward wrote on Sun, 20 April 2014 14:02
Adding chaff to a DD is not cheaper than using 5x DD.


Huh? How is one DD plus one chaff not cheaper than 5 DD?


[Updated on: Sun, 20 April 2014 15:17]




What we need's a few good taters.

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Re: Known Cheats Sun, 20 April 2014 17:43 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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typo territory...

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Re: Known Cheats Sun, 20 April 2014 17:45 Go to previous messageGo to previous message
neilhoward

 
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skoormit wrote on Sun, 20 April 2014 12:17
neilhoward wrote on Sun, 20 April 2014 14:02
Adding chaff to a DD is not cheaper than using 5x DD.


Huh? How is one DD plus one chaff not cheaper than 5 DD?

Construction cost vs Sweeping capacity, micromanagement, longevity, reusability, resources and minerals lost with use, maximum fleet capacity, etc.

If mine damage dodge is allowed, the chaff-DD combo can be useful for very specific applications, making specific sweeping/interdiction tasks cheaper/easier. When fighting an SD, the usefulness of this tactic increases, but the application narrows. Similarly if mine damage allocation is allowed, the FF-DD combo has specific applications (eg long range/longe duration) where usefulness makes up for increased cost per sweeping capacity. Using chaff for crash sweeping is by far the most expensive way to sweep a field, but works great for when the package needs to get there on time Wink

The 1xChaff-1xDD combo is like reactive armour: single use disposable.
The 1xFF-4xDD combo is like ablative armour: multi use disposable or reusable.





[Updated on: Sun, 20 April 2014 17:49]

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