Re: Another user chased away |
Thu, 17 October 2013 08:48 |
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m.a@stars wrote on Thu, 17 October 2013 12:37
URL?
Can others browse your source code, or your design docs? Contribute advice, or patches? Beta-test?
Can you give more details about your goals, progress, techs you're using?
This being Stars!, everybody likes to tinker, and Team games are still popular. It would be cool to one day use Nova (or some version of it) as a client, so developers can concentrate on server-side stuff, or at least allow independent efforts for the two sides of the whole thing.
I have it all locally yet. No web site yet, I concentrate on the engine first and the data model. Going SCRUM/Agile way, so all that I have are pieces of code that I will join together sooner or later.
Technologies - Java. All Java + JSP/HTML5 for web server pages for hosting.
I did not made final decision for game UI yet, though I tend to stick with either Flash or HTML 5 Canvas graphics.
BTW, The original my announcement thread is here:
http://starsautohost.org/sahforum2/index.php?t=msg&goto= 57520&rid=844
As you see, I need to implement the engine idea first of all, where everybody can write the real game logic as a scripts (most likely JavaScript), configure games (enable/disable particular features) etc.
AND, BTW, it is not exactly the Stars! game or clone of it. It is completely new engine that Stars! game (my favorite ) can use the most. It means new games could be created based on that engine, include Mods of original Stars!.
As I will have something, I'll post here for community help to code the Stars! clone based on that engine. Of course, I will need also informative help, such as, exact algorithms of calculating various things.
I think it will happen in 1-2 months, if I have enough free time to work on it.
[Updated on: Thu, 17 October 2013 08:48]
WBR, Vlad
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Re: Another user chased away |
Thu, 17 October 2013 14:03 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Tomasoid wrote on Thu, 17 October 2013 14:48I concentrate on the engine first and the data model.
I'd suggest a relatively "flat" model suitable for crunching long lists of assets and orders in batches.
Quote:all that I have are pieces of code that I will join together sooner or later.
Heh. I'm pretty much the same, only some of the pieces don't mesh as they should, and the rest are still waiting in the pipeline...
Quote:Technologies - Java. All Java + JSP/HTML5 for web server pages for hosting.
Sounds good. And portable.
Quote:I did not made final decision for game UI yet, though I tend to stick with either Flash or HTML 5 Canvas graphics.
For a 1st version, I'd suggest letting players upload/download "order files" for their own local clients. Saves you work!
Quote:everybody can write the real game logic as a scripts (most likely JavaScript)
You mean server-side Java/JavaScript, or making the game's logic mostly client-side?
Quote:configure games (enable/disable particular features) etc.
Allow refueling
Minefield pass
gating
.
.
.
Quote:BTW, it is not exactly the Stars! game or clone of it. It is completely new engine that Stars! game (my favorite ) can use the most. It means new games could be created based on that engine, include Mods of original Stars!.
Fine by me, unless it takes too long to develop.
Quote:exact algorithms of calculating various things.
You have some specific requests?
So many Stars, so few Missiles!
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