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Re: Another user chased away Thu, 17 October 2013 08:48 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

m.a@stars wrote on Thu, 17 October 2013 12:37

URL? Teleport

Can others browse your source code, or your design docs? Contribute advice, or patches? Beta-test? UFO

Can you give more details about your goals, progress, techs you're using? Lurking

This being Stars!, everybody likes to tinker, and Team games are still popular. It would be cool to one day use Nova (or some version of it) as a client, so developers can concentrate on server-side stuff, or at least allow independent efforts for the two sides of the whole thing. Sherlock


I have it all locally yet. No web site yet, I concentrate on the engine first and the data model. Going SCRUM/Agile way, so all that I have are pieces of code that I will join together sooner or later.

Technologies - Java. All Java + JSP/HTML5 for web server pages for hosting.

I did not made final decision for game UI yet, though I tend to stick with either Flash or HTML 5 Canvas graphics.

BTW, The original my announcement thread is here:
http://starsautohost.org/sahforum2/index.php?t=msg&goto= 57520&rid=844

As you see, I need to implement the engine idea first of all, where everybody can write the real game logic as a scripts (most likely JavaScript), configure games (enable/disable particular features) etc.

AND, BTW, it is not exactly the Stars! game or clone of it. It is completely new engine that Stars! game (my favorite Smile ) can use the most. It means new games could be created based on that engine, include Mods of original Stars!.

As I will have something, I'll post here for community help to code the Stars! clone based on that engine. Of course, I will need also informative help, such as, exact algorithms of calculating various things.

I think it will happen in 1-2 months, if I have enough free time to work on it.



[Updated on: Thu, 17 October 2013 08:48]




WBR, Vlad

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Re: Another user chased away Thu, 17 October 2013 14:03 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Tomasoid wrote on Thu, 17 October 2013 14:48
I concentrate on the engine first and the data model.

I'd suggest a relatively "flat" model suitable for crunching long lists of assets and orders in batches. Work at computer


Quote:
all that I have are pieces of code that I will join together sooner or later.

Heh. I'm pretty much the same, only some of the pieces don't mesh as they should, and the rest are still waiting in the pipeline... Wall Bash

Quote:
Technologies - Java. All Java + JSP/HTML5 for web server pages for hosting.

Sounds good. And portable. Teleport

Quote:
I did not made final decision for game UI yet, though I tend to stick with either Flash or HTML 5 Canvas graphics.

For a 1st version, I'd suggest letting players upload/download "order files" for their own local clients. Saves you work! Rolling Eyes

Quote:
everybody can write the real game logic as a scripts (most likely JavaScript)

You mean server-side Java/JavaScript, or making the game's logic mostly client-side? Sherlock

Quote:
configure games (enable/disable particular features) etc.

Nod Allow refueling
Nod Minefield pass
Do Not Enter gating
.
.
.

Quote:
BTW, it is not exactly the Stars! game or clone of it. It is completely new engine that Stars! game (my favorite Smile ) can use the most. It means new games could be created based on that engine, include Mods of original Stars!.

Fine by me, unless it takes too long to develop. Whip

Quote:
exact algorithms of calculating various things.

You have some specific requests? Lurking



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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