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Home » Stars! 2.6/7 » New Game Announcements » New Game: No Monsters Allowed
Re: New Game: No Monsters Allowed Tue, 19 March 2013 20:39 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Tue, 19 March 2013 13:43
I'll check files and gen (prefer it if you can produce the top of a .def file for me)


Thanks much. When it's time to get started I'll gladly send a .def skeleton with everything but the race file info.

+1 favor owed to XAPBob. Cheers



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Wed, 20 March 2013 18:03 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Messages: 665
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Player count: five point five.

Players interested (PM me; do NOT send races):
Asmodai
brassj
dlrichert
fajac
scottsch (only if game does not start soon)
Skoormit (will host; XAPBob will verify races and submit files to Ron)



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 00:37 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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skoormit wrote on Fri, 08 March 2013 13:49

Special gameplay rules:
--No communication allowed between players. All silence, all the time.
...



I like the special rule but could you expand and clarify. I assume this would be both in an out of game messages. No communication through ship names. Nonverbal communication allowed? Tech or ship trading allowed? Any required setting for in game players relations? Personally think you need to allow nonverbal communication but might be a good idea to require enemy settings and ban all trades. Regardless would like to know before creating a non monster race Very Happy

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 03:07 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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communication by naming chaff and scrapping them to another player is expensive, limiting, but possibly fun. Fred has transferred a "attack foobar in 2450" scout to you...

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 07:49 Go to previous messageGo to next message
nmid

 
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XAPBob wrote on Thu, 21 March 2013 12:37
Fred has transferred a "attack foobar in 2450" scout to you...

Shocked Twisted Evil
Laughing



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 08:53 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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dlrichert wrote on Wed, 20 March 2013 23:37
skoormit wrote on Fri, 08 March 2013 13:49

Special gameplay rules:
--No communication allowed between players. All silence, all the time.
...



I like the special rule but could you expand and clarify. I assume this would be both in an out of game messages. No communication through ship names. Nonverbal communication allowed? Tech or ship trading allowed? Any required setting for in game players relations? Personally think you need to allow nonverbal communication but might be a good idea to require enemy settings and ban all trades. Regardless would like to know before creating a non monster race Very Happy


I was waiting for someone to ask, because now we get to have a philosophical discussion about the definition of communication. Rolling Eyes

The intent of the rule is to create a game that is similar for each us to playing against the AI, except much, much smarter.

Quote:
I assume this would be both in an out of game messages.


Yes, it applies to communications in game and out of game.

Quote:
Nonverbal communication allowed?


No, since that is communication. I'm deliberately not asking "what do you mean by nonverbal communication" because it doesn't matter. If it is communication, it is not allowed.

I really hope this doesn't need to be policed, because while I can certainly come up with some gray area scenarios, there are many, many things under "nonverbal communication" that are obviously over the line.

Again, the principle of the rule is that we should pretend we are playing a very smart AI.

Quote:
Tech or ship trading allowed?


I don't see how it is possible to trade if you can't communicate. You could, I suppose, in theory, *gift* tech or ships, and hope that the recipient *gifts* something back to you, and no actual communication need take place. But I fear that would prove a temptation for players to confer pre-game on their strategies. So I will say:

NO. You cannot trade ships or tech. You may not transfer ships to another player, you may not scrap ships at another player's starbase, you may not send ships for the sole purpose of being shot down and providing tech, you may not intentionally provide weak planets to be invaded for tech gain, and you cannot do anything else to trade tech that I haven't specifically listed here.

And if it is not clear: you may *not* communicate with other players pre-game about the specifics of your race.

Quote:
Any required setting for in game players relations?


No, you are free to set players as friend/neutral/enemy as you see fit. You can *be* a peaceful neighbor, you just can't say "Hi. I'm peaceful. You may use my stargates and date my daughters."

Quote:
No communication through ship names.


And here we go down the philosophical rabbit hole. What if I name a scout ship "Hello"? Is that communication? What if I name an early skirmisher "Keep Out"? It is very, very hard to define what would exactly constitute communication via ship names. Obviously "I'm Attacking Nope in 2424" is straight out. But what about "Attack"? What about "FF Horde Ship"?

Rather than try to define exactly what you can/cannot name your ships, I will simply ask players to abide by the principle of the rule. Do not name your ships with an intent to communicate to other players.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 10:10 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Helped track down one or more Stars bugs

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Small Point

Quote:
The intent of the rule is to create a game that is similar for each us to playing against the AI, except much, much smarter.


and

Quote:
No, you are free to set players as friend/neutral/enemy as you see fit. You can *be* a peaceful neighbor, you just can't say "Hi. I'm peaceful. You may use my stargates and date my daughters."


In a AI game everyone is set to enemy and battle orders are to attack everyone. This does remove some tricks you can play with minefields and orbitals and it introduces the real life concept of 'Friendly Fire' if your trying to work with someone.

And isn't setting someone to 'Friend' communicating something to them?

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 10:41 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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setting a player to friend in order to prevent them chaff sweeping a minefield (eapecially for an SD who then detonates said minefield) isn't communication...

but.my previous suggestion was tongue in cheek. I like the idea of this game. take 2 might be interesting...

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Re: New Game: No Monsters Allowed Thu, 21 March 2013 17:42 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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<Nonverbal communication allowed?>

<<No, since that is communication. I'm deliberately not asking "what do you mean by nonverbal communication" because it doesn't matter. If it is communication, it is not allowed.>>

If someone is sending a large fleet of armed ships and bombers to my HW I think they communicated they want to kill me Sad

I send a colony ship to a distant planet and I see someone targeting the ship it has been communicated to me they don't want me to take the planet.

If I heavily patrol and mine a certain region in space I think that can be seen as communication.

I don't think you want to ban these behaviors but please clarify further.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 01:12 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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dlrichert wrote on Thu, 21 March 2013 22:42
... but please clarify further.


You are kidding, aren't you?

If not, I guess, this game-setting might be not the right one for you.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 02:15 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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Quote:
dlrichert wrote on Thu, 21 March 2013 22:42... but please clarify further.

You are kidding, aren't you?

If not, I guess, this game-setting might be not the right one for you.


Nope.
Why would you say something like that? Guessing you have nothing but kind words to say Rolling Eyes

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 03:25 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Clarity is in the opening post - this is like a game against better AI.

In general chaff sweeping minefields isn't a tactic used by the AI, so maybe control over the player relations should be allowed for specific plots?

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 07:53 Go to previous messageGo to next message
nmid

 
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dlrichert wrote on Fri, 22 March 2013 03:12
but please clarify further.




How about "no communication, apart from DIE DIE DIE and other actions that go hand in hand (knife in hand/ gun in hand/ blasters in hand) with it?"



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 11:45 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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LittleEddie wrote on Thu, 21 March 2013 09:10
Small Point

Quote:
The intent of the rule is to create a game that is similar for each us to playing against the AI, except much, much smarter.


and

Quote:
No, you are free to set players as friend/neutral/enemy as you see fit. You can *be* a peaceful neighbor, you just can't say "Hi. I'm peaceful. You may use my stargates and date my daughters."


In a AI game everyone is set to enemy and battle orders are to attack everyone. This does remove some tricks you can play with minefields and orbitals and it introduces the real life concept of 'Friendly Fire' if your trying to work with someone.

And isn't setting someone to 'Friend' communicating something to them?



Again, it's impossible to define what exactly constitutes communication. Sending a colonizer to colonize a planet can be construed as communication. Everything you do in the game that is visible to other players can be construed as communication.

I hope it's clear that I'm not trying to make a game that is AI-like in every possible respect. One respect in which it differs is that you can set your player relations settings however you choose. Of course, you can't tell anyone that you've changed your player relations.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 11:47 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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dlrichert wrote on Thu, 21 March 2013 16:42
<Nonverbal communication allowed?>

<<No, since that is communication. I'm deliberately not asking "what do you mean by nonverbal communication" because it doesn't matter. If it is communication, it is not allowed.>>

If someone is sending a large fleet of armed ships and bombers to my HW I think they communicated they want to kill me Sad

I send a colony ship to a distant planet and I see someone targeting the ship it has been communicated to me they don't want me to take the planet.

If I heavily patrol and mine a certain region in space I think that can be seen as communication.

I don't think you want to ban these behaviors but please clarify further.



It is beyond the scope of this game to define all the things that constitue communication. Of course the game will not ban the activities you list. Do you have any specific activities that you are actually unsure about?



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 15:45 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Quote:

dlrichert wrote:
... but please clarify further.

Altruist wrote:
You are kidding, aren't you?

If not, I guess, this game-setting might be not the right one for you.

dlrichert wrote
Nope.
Why would you say something like that? Guessing you have nothing but kind words to say Rolling Eyes


skoormit wrote on Fri, 08 March 2013 19:49
Special gameplay rules:
--No communication allowed between players. All silence, all the time.
--Single victor only, either by unanimous vote or by victory condition.


Usually "no communication" is used as a label for games here at autohost when everybody is supposed to play on his own without alliance, tech trade, cooperation etc. Usually it is much easier to expect every player just to follow this rule in its spirit than to define communication or cooperation which, as was pointed out, is almost impossible.

Thus it is usually done the other way around: If ANY form of communication or cooperation is allowed, this is specified. If nothing is specified, then no exceptions are supposed to be there.

This kind of games suit some players quite well, often due to time restrictions or because they don't like all the hassle with diplomacy and alliances. For other players diplo and comm is as natural as breathing and they have problems without it. And so they ask for definitions and clarifications but what they actually try to find is a way how communication might be possible.

That's what I meant with: perhaps those game parameters are not the right ones for you then.
It actually was meant kind.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 17:38 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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<<It is beyond the scope of this game to define all the things that constitue communication. Of course the game will not ban the activities you list. Do you have any specific activities that you are actually unsure about?>>

I think the main intention is to ban verbal and written forms of communications. Even the AI does non verbal communication. Can anyone think of five realistic "non verbal" forms of communication that would be banned? You don't need to answer. I understand enough.
Thanks.

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Re: New Game: No Monsters Allowed Fri, 22 March 2013 19:51 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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[quote title=Altruist wrote on Fri, 22 March 2013 15:45]Quote:


This kind of games suit some players quite well, often due to time restrictions or because they don't like all the hassle with diplomacy and alliances. For other players diplo and comm is as natural as breathing and they have problems without it. And so they ask for definitions and clarifications but what they actually try to find is a way how communication might be possible.

That's what I meant with: perhaps those game parameters are not the right ones for you then.
It actually was meant kind.


Thanks for the kind and detailed response. After the last game this type of game suite me just fine.

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Re: New Game: No Monsters Allowed Tue, 26 March 2013 14:30 Go to previous messageGo to next message
leknufrag is currently offline leknufrag

 
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Hello skoormit,

I am interested in joining this game.

leknufrag

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Re: New Game: No Monsters Allowed Wed, 27 March 2013 12:15 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Messages: 665
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Player count: six(ish).

Players interested (PM me; do NOT send races):
Asmodai
brassj
dlrichert
fajac
leknufrag
scottsch (only if game does not start soon)
Skoormit (will host; XAPBob will verify races and submit files to Ron)

I'd like to wait for a solid eight players. Let's wait and see if there are some more of the strong silent types out there.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Wed, 27 March 2013 13:00 Go to previous messageGo to next message
nmid

 
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skoormit wrote on Wed, 27 March 2013 21:45
Player count: six(ish).
I'd like to wait for a solid eight players. Let's wait and see if there are some more of the strong silent types out there.


I might have a few old timers, who might be interested...
They were interested being replacements, so once the replacement issue is sorted out, I'll point out the rest to this thread.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game: No Monsters Allowed Thu, 28 March 2013 14:20 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Messages: 665
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Player count: seven(ish).

Players interested (PM me; do NOT send races):
Asmodai
brassj
dlrichert
fajac
leknufrag
scottsch (only if game does not start soon)
Skoormit (will host; XAPBob will verify races and submit files to Ron)
Tomasoid

As soon as an eighth player steps forward I'll reconfirm with all those interested. If all are still in, I'll then set a due date for races.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 29 March 2013 16:05 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
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XAPBob wrote on Tue, 19 March 2013 14:43
I'll check files and gen (prefer it if you can produce the top of a .def file for me)


Could you tell all about your plans for the universe gen? Are you looking at player positions to make sure no huge advantage or disadvantage?

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Re: New Game: No Monsters Allowed Fri, 29 March 2013 16:56 Go to previous messageGo to next message
gjarvie is currently offline gjarvie

 
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Hi, could I take the eight slot?

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Re: New Game: No Monsters Allowed Fri, 29 March 2013 18:58 Go to previous messageGo to previous message
nmid

 
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there might be a possible 9th coming in as well.. Smile
If you want more, wait till the weekend finishes.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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