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Home » Stars! 2.6/7 » New Game Announcements » New Game: No Monsters Allowed
icon14.gif  New Game: No Monsters Allowed Fri, 08 March 2013 13:49 Go to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Seems like we have a few new / recently-returned players looking for a game. I'll host something simple. I'd like to play as well, if I can procure a third party to check races, create the game, and send files to Ron.

6-8 players
-Medium / Dense / Moderate
-Acc BBS

Race design restrictions:
--No immunities.
--No more than two clicks on any single setting on the production/factories/mines page.
--CA Banned
--AR Banned
--JoaT can't take NAS or OBRM

Special gameplay rules:
--No communication allowed between players. All silence, all the time.
--Single victor only, either by unanimous vote or by victory condition.

Victory conditions:
--Own 50% of all planets
--Achieve tech 20 in 6 fields.
--Exceed second place score by 100%
--Winner must meet 1
--At least 50 years must pass

Standard cheat disclaimer
--Chaff allowed
--Split-fleet dodge allowed
--Heal after gating allowed
--Everything else is cheating

Schedule
--Every 26 hours until at least 2420.
--Thereafter (as soon as someone requests a slowdown), every 50 hours

Players interested (PM me; do NOT send races):
(none yet)



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 08 March 2013 13:59 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5


No -f/QS/HP races in other words... Hmm..
No limitation on hab settings / research settings.
A lot will depend on the habs then and luck of draw with starting planets/position.
Might want to set a limit to that too?
Also, will you be interested in fixing weapons to expensive?





I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game: No Monsters Allowed Fri, 08 March 2013 15:42 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
skoormit wrote on Fri, 08 March 2013 13:49
AR Banned


Curiosity piqued. Why?

leonidas

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Re: New Game: No Monsters Allowed Fri, 08 March 2013 16:01 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
leonidas wrote on Fri, 08 March 2013 14:42
skoormit wrote on Fri, 08 March 2013 13:49
AR Banned


Curiosity piqued. Why?

leonidas


Only because the rule regarding the production settings does not really apply to them, since they don't have mines and factories.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 08 March 2013 16:08 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Fri, 08 March 2013 12:59

No -f/QS/HP races in other words... Hmm..
No limitation on hab settings / research settings.
A lot will depend on the habs then and luck of draw with starting planets/position.
Might want to set a limit to that too?
Also, will you be interested in fixing weapons to expensive?




Doesn't a lot already depend on luck of the draw with starting planets and/or position?

Set a limit on hab and research? No, I just want to offer a game without monsters. I don't want to constrain *all* of the design choices. Razz

No, I don't want to fix weapons to expensive. I'm not intending this to be a stone age / low tech game. I'd rather fix W to cheap, frankly, so that no one makes that mistake and loses the game during race design. But again: not trying to constrain everything. Just nostalgic for a time when players hadn't crunched all the numbers and found all the breakpoints in race design. Rolling Eyes



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Fri, 08 March 2013 16:54 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Having taken out, both OBRM and NAS, JOAT has an effective 150 point penalty... a bit harsh?


I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game: No Monsters Allowed Sat, 09 March 2013 07:49 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Fri, 08 March 2013 15:54
Having taken out, both OBRM and NAS, JOAT has an effective 150 point penalty... a bit harsh?


I only hope it is harsh enough. Twisted Evil



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Sun, 10 March 2013 05:31 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
skoormit wrote on Sat, 09 March 2013 07:49
nmid wrote on Fri, 08 March 2013 15:54
Having taken out, both OBRM and NAS, JOAT has an effective 150 point penalty... a bit harsh?


I only hope it is harsh enough. Twisted Evil


Designed an acceptable max econ (for this set up) race as JoaT that met requirements. Then changed to it to IT which was the PRT with the largest amount of RW points owing. With OBRM checked it otherwise had the same settings as the JoaT + 3 extra points. Since the JoaT had IFE which isn't necessary for IT especially with such wide (1/4) habs I could buy either wider habs, quicker start, ISB, more cheap tech etc. It gets penscanning the same as JoaT and is IT.

I can't think of a convincing reason to pick JoaT ahead of IT.

leonidas

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Re: New Game: No Monsters Allowed Mon, 11 March 2013 12:34 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
leonidas wrote on Sun, 10 March 2013 04:31

...
I can't think of a convincing reason to pick JoaT ahead of IT.
...


Fair analysis.

If you are trying to convince me to relax the JoaT restrictions for this game, PM me. I'd prefer not to argue the point here; I'd rather let other people come to their own conclusions about the tradeoffs.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Mon, 11 March 2013 13:18 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
I`d like to enlist here. Count me in.

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Re: New Game: No Monsters Allowed Mon, 11 March 2013 15:23 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Asmodai wrote on Mon, 11 March 2013 12:18
I`d like to enlist here. Count me in.



And then there were two.

Players interested (PM me; do NOT send races):
Asmodai
Skoormit (will host; will also play if a 3rd party offers to verify race files and send game files to Ron)



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Mon, 11 March 2013 16:50 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
skoormit wrote on Mon, 11 March 2013 12:34
leonidas wrote on Sun, 10 March 2013 04:31

...
I can't think of a convincing reason to pick JoaT ahead of IT.
...


Fair analysis.

If you are trying to convince me to relax the JoaT restrictions for this game, PM me. I'd prefer not to argue the point here; I'd rather let other people come to their own conclusions about the tradeoffs.


Too many planets in this game over too wide an area for me. With 6-8 players in a Medium Dense, I make it 60 to 45 planets per player.

leonidas.

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Re: New Game: No Monsters Allowed Tue, 12 March 2013 06:45 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
This could be interesting. But I'd prefer if diplomacy was allowed.

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Re: New Game: No Monsters Allowed Tue, 12 March 2013 09:23 Go to previous messageGo to next message
Vostromo is currently offline Vostromo

 
Petty Officer 1st Class

Messages: 68
Registered: June 2010
How does HE do without immunities?

[Updated on: Tue, 12 March 2013 12:21]

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Re: New Game: No Monsters Allowed Wed, 13 March 2013 10:14 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
jscoble wrote on Tue, 12 March 2013 05:45
This could be interesting. But I'd prefer if diplomacy was allowed.


Sorry, but I'm not going to bend on that one.

Rather than cluttering this thread with a discussion of the issue...new forum topic!



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Wed, 13 March 2013 10:34 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Vostromo wrote on Tue, 12 March 2013 08:23
How does HE do without immunities?


Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.

For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.

If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.

Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Thu, 14 March 2013 02:59 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
skoormit wrote on Wed, 13 March 2013 10:34
Vostromo wrote on Tue, 12 March 2013 08:23
How does HE do without immunities?


Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.

For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.

If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.

Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.


A few qualifiers:

No alliances means no gates: that is a lot of MM to manage wars/minerals etc.

You still need to have twice as many planets to get the same economy as your enemies. So even more MM.

leonidas.


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Re: New Game: No Monsters Allowed Thu, 14 March 2013 03:00 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
skoormit wrote on Wed, 13 March 2013 10:34
Vostromo wrote on Tue, 12 March 2013 08:23
How does HE do without immunities?


Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.

For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.

If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.

Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.


A few qualifiers:

No alliances means no gate access - this means lots of planning ahead for wars and mineral/pop balancing.

You need twice as many planets as other non-HE races. More extra MM.




[Updated on: Thu, 14 March 2013 03:03]

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Re: New Game: No Monsters Allowed Fri, 15 March 2013 08:45 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
I suggest no random events(no MT).

Since it is no comm game - if MT arrives close to map border - half of players on the other side of universe will be unable to catch it - making this game more dependant on luck.

Quote:
A few qualifiers:

No alliances means no gate access - this means lots of planning ahead for wars and mineral/pop balancing.

You need twice as many planets as other non-HE races. More extra MM.
You dont have to play HE - if you feel that thouse settings hamper HE too much. It is not the question of how to fit game to suit your race or style of play, but how to suit game to fit to others.

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Re: New Game: No Monsters Allowed Fri, 15 March 2013 11:04 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Asmodai wrote on Fri, 15 March 2013 07:45

I suggest no random events(no MT).

Since it is no comm game - if MT arrives close to map border - half of players on the other side of universe will be unable to catch it - making this game more dependant on luck.



That's a good point.

Would random events be a dealbreaker for you? I think they are fun to have, and only very seldom do they unbalance the game. Though, as you say, with no comms, the chance of an MT causing an imbalance is greater.

If it's not a dealbreaker for you, I'll gladly put it to a vote of the players. You know, six months from now when we have enough to start. Smile




What we need's a few good taters.

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Re: New Game: No Monsters Allowed Sat, 16 March 2013 05:27 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
Asmodai wrote on Fri, 15 March 2013 08:45
... You dont have to play HE - if you feel that thouse settings hamper HE too much. It is not the question of how to fit game to suit your race or style of play, but how to suit game to fit to others.



Smile

As I said earlier, I won't be playing at all. Too big a universe with too many planets per player for me.

I was responding to skoormit's commentary on the playability of HE. He said it was very playable. I was pointing out some of the problems.

leonidas

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Re: New Game: No Monsters Allowed Sat, 16 March 2013 15:50 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
I'll gladly put it to a vote of the players
no problem

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Re: New Game: No Monsters Allowed Sat, 16 March 2013 23:26 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Player count: three point five.

Players interested (PM me; do NOT send races):
Asmodai
fajac
scottsch (depending on timing of start)
Skoormit (will host; will also play if a 3rd party offers to verify race files and send game files to Ron)



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Tue, 19 March 2013 08:46 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Player count: four point five.

Players interested (PM me; do NOT send races):
Asmodai
dlrichert
fajac
scottsch (depending on timing of start)
Skoormit (will host; will also play if a 3rd party offers to verify race files and send game files to Ron)



What we need's a few good taters.

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Re: New Game: No Monsters Allowed Tue, 19 March 2013 14:43 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I'll check files and gen (prefer it if you can produce the top of a .def file for me)

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