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Re: New Game: No Monsters Allowed |
Fri, 08 March 2013 13:59 |
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No -f/QS/HP races in other words... Hmm..
No limitation on hab settings / research settings.
A lot will depend on the habs then and luck of draw with starting planets/position.
Might want to set a limit to that too?
Also, will you be interested in fixing weapons to expensive?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Game: No Monsters Allowed |
Fri, 08 March 2013 15:42 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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skoormit wrote on Fri, 08 March 2013 13:49AR Banned
Curiosity piqued. Why?
leonidas
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Re: New Game: No Monsters Allowed |
Fri, 08 March 2013 16:54 |
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Having taken out, both OBRM and NAS, JOAT has an effective 150 point penalty... a bit harsh?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Game: No Monsters Allowed |
Mon, 11 March 2013 16:50 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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skoormit wrote on Mon, 11 March 2013 12:34leonidas wrote on Sun, 10 March 2013 04:31
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I can't think of a convincing reason to pick JoaT ahead of IT.
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Fair analysis.
If you are trying to convince me to relax the JoaT restrictions for this game, PM me. I'd prefer not to argue the point here; I'd rather let other people come to their own conclusions about the tradeoffs.
Too many planets in this game over too wide an area for me. With 6-8 players in a Medium Dense, I make it 60 to 45 planets per player.
leonidas.
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Re: New Game: No Monsters Allowed |
Tue, 12 March 2013 09:23 |
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Vostromo | | Petty Officer 1st Class | Messages: 68
Registered: June 2010 | |
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How does HE do without immunities?
[Updated on: Tue, 12 March 2013 12:21] Report message to a moderator
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Re: New Game: No Monsters Allowed |
Wed, 13 March 2013 10:34 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Vostromo wrote on Tue, 12 March 2013 08:23How does HE do without immunities?
Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.
For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.
If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.
Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.
What we need's a few good taters.Report message to a moderator
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Re: New Game: No Monsters Allowed |
Thu, 14 March 2013 02:59 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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skoormit wrote on Wed, 13 March 2013 10:34Vostromo wrote on Tue, 12 March 2013 08:23How does HE do without immunities?
Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.
For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.
If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.
Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.
A few qualifiers:
No alliances means no gates: that is a lot of MM to manage wars/minerals etc.
You still need to have twice as many planets to get the same economy as your enemies. So even more MM.
leonidas.
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Re: New Game: No Monsters Allowed |
Thu, 14 March 2013 03:00 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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skoormit wrote on Wed, 13 March 2013 10:34Vostromo wrote on Tue, 12 March 2013 08:23How does HE do without immunities?
Very playable. Since you get double your selected growth rate, you can either cut your selected rate in half and spend all those points on goodies, or you can keep your growth rate high and have reallyfastgrowth.
For example, start with the humanoids, switch to HE, and reduce your mines operated to 9. That leaves you at +3 points, and a 30% growth rate with half the capacity per planet. Tweak from there as you see fit.
If you instead start with the humanoids, switch to HE, and drop your growth rate to 8, you've got 555 points to play with.
Since you know you aren't playing *against* monsters, you don't have to try to build a monster yourself.
A few qualifiers:
No alliances means no gate access - this means lots of planning ahead for wars and mineral/pop balancing.
You need twice as many planets as other non-HE races. More extra MM.
[Updated on: Thu, 14 March 2013 03:03] Report message to a moderator
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