Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Peace & Quiet (not) (New Game for 4 players)
Peace & Quiet (not) Wed, 06 February 2013 12:48 Go to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
First time Hosting.

I'm looking for 4 players for a

Small, Normal, Distant game.
Accelerated BBS Play and No Random Events are checked.

Victory conditions: Exceeds second place score by 100% and own more then 60% of all planets or the other players concede the game.

Playing conditions:
All Players must be set to Enemy in Player Relations
No Tech Trading: Tech must be earned by research or valid warfare.
No Alliances: Therefore no coordination between players
Communications between players outside of the game is not banned but it is discouraged.
Beginning schedule is 5 times a week MTWTF at a GMT time to be decided by the players or all turns are in.
Each Player gets 2 48 hour game pauses that they can use if needed.
We will slow down when 3 players wish too and can decide on a new schedule.

Allowed Exploitable Bugs/Features
Chaff.
Split Fleet Dodge.
Repair after gating.

I will be needing password protected race files.

Edit: Host is not playing.
Edit-2:I didn't want to but I think some race restrictions would be needed so..

Players wishing to play the JoaT or CA PRTs must leave at least 180 points in the race wizard and JoaT could not take NAS. HE -f are banned !!


Little Eddie



[Updated on: Wed, 06 February 2013 18:45]

Report message to a moderator

Re: Peace & Quiet (not) Sat, 09 February 2013 23:59 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
Sounds fun and quick. I'll play.

Report message to a moderator

Re: Peace & Quiet (not) Sun, 10 February 2013 07:13 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Good, that's one down and three to go.

Report message to a moderator

Re: Peace & Quiet (not) Mon, 11 February 2013 04:41 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1205
Registered: April 2003
Location: Slovenia, Europe
Hi!

D a m n ! Sad
The game I've been looking for for several months, and I don't dare to apply, because in two weeks I'll be way over my head in RL work, that will last at least two months. Bloody frakking annoying! Evil or Very Mad

BR, Iztok

Report message to a moderator

Re: Peace & Quiet (not) Mon, 11 February 2013 10:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Beware, these rules won't prevent "kill-you-last" or "gang-against-the-leader", plain old NAPs or other kinds of agreements. Even joint skirmishing/minesweeping and/or joint attacks on 3rd party fleets or planets could happen, even if they'd be less easy than with no restrictions at all. Shocked

Also, where's the "no pre-game alliances" clause? Dueling



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Peace & Quiet (not) Mon, 11 February 2013 16:38 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
m.a@stars wrote on Mon, 11 February 2013 10:22
Beware, these rules won't prevent "kill-you-last" or "gang-against-the-leader", plain old NAPs or other kinds of agreements. Even joint skirmishing/minesweeping and/or joint attacks on 3rd party fleets or planets could happen, even if they'd be less easy than with no restrictions at all. Shocked

Also, where's the "no pre-game alliances" clause? Dueling



Quote:
No Alliances: Therefore no coordination between players


Before or During the game, also I thought of making Battle Orders must be set to "Attack Who: Everyone" but I will leave that up to the players.

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 02:17 Go to previous messageGo to next message
Anonymous Coward
Sounds interesting. Count me in.

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 06:15 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
Please count me in too.

LittleEddie wrote on Wed, 06 February 2013 12:48
No Alliances: Therefore no coordination between players


Intent seems clear to me.

leonidas.

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 08:22 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Hello all,

We now have 3 of the 4 players,

Braindead
Loucipher
Leonidas

Time for some voting on any rules, a rule will need 3 yes votes to pass

Q1. Battle Orders must be set to "Attack Who: Everyone"?

My idea for this game is AS IF you where playing against 3 Stars! AI players and this is the default setting but there are times when you could want to use another setting even while attacking someone. Like a enemies station/dock/fort will not start a battle on it's own, it must have it's own armed ship present or you have to attack it. This can be abused to have two war fleets at the same location but not be involved in battle but that would break the "No Alliances: Therefore No Coordination Between Players" rule.

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 11:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
leonidas wrote on Tue, 12 February 2013 12:15
Intent seems clear to me.

Yes. It seems clear. Rolling Eyes

But is it? Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 19:35 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
leonidas wrote on Tue, 12 February 2013 12:15
LittleEddie wrote on Wed, 06 February 2013 12:48
No Alliances: Therefore no coordination between players


Intent seems clear to me.

leonidas.


Same here.

And I would like to join... the Stars-less time was much too long. Only hosting is just not the same.

Why only 4 players?

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 19:53 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
LittleEddie wrote on Wed, 06 February 2013 18:48
We will slow down when 3 players wish too and can decide on a new schedule.


I must admit I'd be quite dependent on slowing down a bit after around 2430. If the other 3 players have in mind a rather fast game of 5 gens/week for most of the game or much longer than 2430... I'd cry myself into a dreamless sleep but it would be better not to take part then.

Report message to a moderator

Re: Peace & Quiet (not) Tue, 12 February 2013 22:50 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Altruist wrote on Tue, 12 February 2013 19:53
LittleEddie wrote on Wed, 06 February 2013 18:48
We will slow down when 3 players wish too and can decide on a new schedule.


Why only 4 players?

I must admit I'd be quite dependent on slowing down a bit after around 2430. If the other 3 players have in mind a rather fast game of 5 gens/week for most of the game or much longer than 2430... I'd cry myself into a dreamless sleep but it would be better not to take part then.


4 players fit nicely into a Small Normal (128 stars) and with more players the desirer to form an alliance is greater and the idea here is to have a basic Stars game against people instead of a group of AIs.

On the game schedule all you have to do is ask the other 3 players to agree on a it before we start. I'm easy to work with at this point, if 3 of you can agree now then we can set it in stone.

I'm trying to set up a game that's fast and fun to play. (fast as in 5 or 6 months tops)





Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 02:15 Go to previous messageGo to next message
Anonymous Coward
I can handle 5 gens a week, but M/W/F looks equally good for me. If Altruist fears not being able to keep up, why not have somewhat more forgiving schedule to begin with, and stick to it for the most part of the game? Saves our host a hassle as well, I guess.

Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 04:51 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
loucipher wrote on Wed, 13 February 2013 02:15
I can handle 5 gens a week, but M/W/F looks equally good for me. If Altruist fears not being able to keep up, why not have somewhat more forgiving schedule to begin with, and stick to it for the most part of the game? Saves our host a hassle as well, I guess.


I think 5 turns per week with a switch to M/W/F at around 2430 when the action is most likely to pick up strikes a nice balance. I'd quite happily commit to such an arrangement.

leonidas.

Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 05:02 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
LittleEddie wrote on Tue, 12 February 2013 08:22
Q1. Battle Orders must be set to "Attack Who: Everyone"?


My understanding of this is that you couldn't sneak through a minefield with a cloaked sweeper/warship. I don't know if this will be a tactic I'll need, but I'd like to have the option.

If that isn't this case, I have no problem with this requirement.

leonidas.


Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 05:58 Go to previous messageGo to next message
Anonymous Coward
I'd say this "Battle Orders set to Attack Everyone" is not necessary - as long as all players are set to enemies from the get go.
Alternatively, modifying battle plans to attack specific players only can be banned.
A fleet that attacks "Nobody" can sneak thru minefields then. The battle would occur anyway unless both players set "Attack: Nobody" (in which case they simply avoid battle - which is imaginable, if a bit unlikely).

Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 17:53 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
leonidas wrote on Wed, 13 February 2013 10:51
loucipher wrote on Wed, 13 February 2013 02:15
I can handle 5 gens a week, but M/W/F looks equally good for me. If Altruist fears not being able to keep up, why not have somewhat more forgiving schedule to begin with, and stick to it for the most part of the game? Saves our host a hassle as well, I guess.


I think 5 turns per week with a switch to M/W/F at around 2430 when the action is most likely to pick up strikes a nice balance. I'd quite happily commit to such an arrangement.

leonidas.


5 turns a week until 2430 is absolutely fine with me.

Looks like we have a game then.

Race files to LittleEddie, I guess, and what do you prefer: email or pm? A deadline?

Report message to a moderator

Re: Peace & Quiet (not) Wed, 13 February 2013 18:01 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
I guess it looks like we have 4 players

Braindead
Loucipher
Leonidas
Altruist

The schedule is changed to 5 days a week and switching to MWF in 2430. Game with gen with all turns are in.

Password protected race files(with password) to ed.joybells at gmail.com

Edit. OK, I think that's right

Edit2: remember the race restrictions in the first post and no alliances so your on your own in this game.

Edit3:Deadline for race files Saturday the 16th at midnight gmt.


[Updated on: Wed, 13 February 2013 18:16]

Report message to a moderator

Re: Peace & Quiet (not) Thu, 14 February 2013 17:38 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
LittleEddie wrote on Wed, 06 February 2013 18:48
Small, Normal, Distant game.


For the crowded Fledgling Admiral games (small/packed/upto 9 players) I normally use the "distant" setting but I've just remembered that several players/hosts reported that they think to get better/fairer HW-placements for duels with the "farther" setting.

With 4 players in a small universe we are somehow inbetween games of 9 and 2 players.

Perhaps something to keep in mind in case that the universe creation results in too weird HW-placements: to try it instead then with slightly changed settings from distant to farther.

Report message to a moderator

Re: Peace & Quiet (not) Thu, 14 February 2013 21:13 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Altruist wrote on Thu, 14 February 2013 17:38
LittleEddie wrote on Wed, 06 February 2013 18:48
Small, Normal, Distant game.


For the crowded Fledgling Admiral games (small/packed/upto 9 players) I normally use the "distant" setting but I've just remembered that several players/hosts reported that they think to get better/fairer HW-placements for duels with the "farther" setting.

With 4 players in a small universe we are somehow inbetween games of 9 and 2 players.

Perhaps something to keep in mind in case that the universe creation results in too weird HW-placements: to try it instead then with slightly changed settings from distant to farther.


I have looked at that when I was setting this up, Farther is a little to far in almost all cases (9 of 10 in my test) and Distant is a little to close about half the time.

I plan of taking the time to get a good universe for all of you.

Report message to a moderator

Re: Peace & Quiet (not) Thu, 14 February 2013 22:28 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin

Racefile sent.

Report message to a moderator

Re: Peace & Quiet (not) Fri, 15 February 2013 05:33 Go to previous messageGo to next message
Anonymous Coward
Racefile sent.

Report message to a moderator

Re: Peace & Quiet (not) Fri, 15 February 2013 14:19 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
I have race files from Loucipher and Altruist

Both look fine, remember the deadline is Saturday night GMT for files or revisions.

Report message to a moderator

Re: Peace & Quiet (not) Fri, 15 February 2013 19:06 Go to previous messageGo to previous message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
I sent my file as well.

Report message to a moderator

Previous Topic: Homeless
Next Topic: Basic01
Goto Forum:
  


Current Time: Thu Apr 25 03:04:48 EDT 2024