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Re: Homeless Wed, 30 January 2013 16:55 Go to previous messageGo to next message
nmid

 
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The chances of having your HW being unoccupied or outside the borders of another race's empire are quite negligible.
The only thing to really ensure is that everyone starts on the opposite side of their HW and we won't need the GD anymore.

People occupying the HW and terraforming it will remove the 100% hab anyway within 20-30 years.
If not, try occupying a world far distant from your starting arena, when you are already emroiled in war against your neighbours... AND remember we have no allies in this universe.

I say we should start, with or without the GD, this weekend..



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Thu, 31 January 2013 18:26 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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nmid wrote on Wed, 30 January 2013 15:55

AND remember we have no allies in this universe.


Did I miss something? All I have seen posted is "no pre-game alliances."



What we need's a few good taters.

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Re: Homeless Fri, 01 February 2013 03:51 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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skoormit wrote on Fri, 01 February 2013 00:26
nmid wrote on Wed, 30 January 2013 15:55

AND remember we have no allies in this universe.


Did I miss something? All I have seen posted is "no pre-game alliances."


Hi ,

no you are right skoormit. No pre game alliance are allowed. And no kommunication exept ingame messages.
So at all alliances are allowed. Only a little bit hader to do so as it is only ingame komunication allowed.


ccmaster

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Re: Homeless Fri, 01 February 2013 04:04 Go to previous messageGo to next message
nmid

 
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Messages: 1608
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Hmmm... I misread and assumed a corollary.

If alliances are allowed, then I am not comfortable with the limitation of communications to ingame messages alone.
There is no way of enforcing it and I would not want that uncertainty/doubt to exist while the game is on.

Coming back to the rules then, Bob can you confirm, as the host of the game :
Is there any limit to the size of an alliance?
One player or a team win?
Tech trades are allowed now, I assume...?



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Fri, 01 February 2013 04:37 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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I'll look through the thread when I have the universe ready to run.
My aim is strongly to get it this weekend, I've had a hell of a January (not going into it).

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Re: Homeless Fri, 01 February 2013 07:26 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I would like to go with No Alliances and no Comms

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Re: Homeless Fri, 01 February 2013 13:47 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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LittleEddie wrote on Fri, 01 February 2013 13:26
I would like to go with No Alliances and no Comms



me too


ccmaster

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Re: Homeless Fri, 01 February 2013 20:58 Go to previous messageGo to next message
nmid

 
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I don't mind no alliances, but I do want propoganda and comms Razz

Limiting comms to ingame (all) is fine, if there are no alliances... It's fun to role play, especially if it doesn't take too much time.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sat, 02 February 2013 00:46 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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nmid wrote on Fri, 01 February 2013 17:58
I don't mind no alliances, but I do want propoganda and comms Razz

Limiting comms to ingame (all) is fine, if there are no alliances... It's fun to role play, especially if it doesn't take too much time.


Agreed - communication is part of the fun of the game. Why do people want to make it less fun?


[Updated on: Sat, 02 February 2013 00:47]

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Re: Homeless Sat, 02 February 2013 04:24 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Ahhh, if Station hulls could talk! Rolling Eyes


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Homeless Sat, 02 February 2013 05:15 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Sat, 02 February 2013 14:54
Ahhh, if Station hulls could talk! Rolling Eyes


Dying whispers would be more .... helpful Wink



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sat, 02 February 2013 10:28 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Coyote wrote on Sat, 02 February 2013 06:46
nmid wrote on Fri, 01 February 2013 17:58
I don't mind no alliances, but I do want propoganda and comms Razz

Limiting comms to ingame (all) is fine, if there are no alliances... It's fun to role play, especially if it doesn't take too much time.


Agreed - communication is part of the fun of the game. Why do people want to make it less fun?


Hi Coyote,

if player communicate you will have NAP, Alliances and so one.
What means if you want to have a game without alliances you have to bane communication , and even then it is most likely some will have a NAP or Ally.

ccmaster

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Re: Homeless Sat, 02 February 2013 10:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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ccmaster wrote on Sat, 02 February 2013 16:28
if player communicate you will have NAP, Alliances and so one.

There's plenty evidence that no-comms rules don't prevent NAPs, Alliances, and such. Only a no-peace rule can prevent them. Whip

So, there's no need to restrict comms if the aim is to prevent cooperation. It's better to restrict cooperation directly and leave comms alone. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Homeless Tue, 05 February 2013 09:11 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Mea Culpa - I mucked something up - and messed up in my backup script (I really should have checked that)...

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Re: Homeless Thu, 07 February 2013 10:48 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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XAPBob wrote on Tue, 05 February 2013 09:11
Mea Culpa - I mucked something up - and messed up in my backup script (I really should have checked that)...


So what's happening now?

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Re: Homeless Thu, 07 February 2013 16:29 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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I'm getting back to spec. Just had to take some time out because someone is running away in another game Wink

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Re: Homeless Sun, 10 February 2013 08:33 Go to previous messageGo to next message
nmid

 
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hi, still looking for the GD?
I assume you are genning 5-10 years in a go, then opening up a game file to check if a MT has appeared or not?

I thought of a way that could possibly make things faster..
In the host mode, put all human players on Human(currently inactive) except your race.
Set it to auto gen.
Go to your race .m file and filter out every message (apart from MT detected... )
Keep pressing F9. wait 3-5 secs and press F9 again.
(after a couple of years when you have filtered out every message, you can just keep spamming f9)
(The moment you see a message and not the "No messages this year", you can check up on the MT.

This will result in around 5 secs per gen (for the game to realise you have submitted and then auto gen) and make it faster.
If you are ready for some fancy alt-tabbing and Enter spamming, you could cut it down to 2 secs per gen Wink.

edit - Wow, took me 2 hours and year 2998 to do it in single player mode Razz
Now trying it out the regular 6 player + 1 host setup mode.

Good old lazy Sunday... Getting one after almost 5 months !


[Updated on: Sun, 10 February 2013 12:31]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sun, 10 February 2013 10:25 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi ,

I still say dont wait for the GD. I dont think it real matters.

Also the game should start end of Dezember we have now middle February , if you wait longer you may have no players left Razz


ccmaster

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Re: Homeless Sun, 10 February 2013 12:32 Go to previous messageGo to next message
nmid

 
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It might matter if he's used miner fleets and depleted a couple of planets to 0 mineral concentrations Razz



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sun, 10 February 2013 13:21 Go to previous messageGo to next message
nmid

 
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nmid wrote on Sun, 10 February 2013 19:03

I thought of a way that could possibly make things faster..
In the host mode, put all human players on Human(currently inactive) except your race.
Set it to auto gen.

ok.. setting it to inactive mode isn't a good idea... makes the research setting go back to 15%.
Wasted 100 years and an hour before I checked on those races Sad


[Updated on: Sun, 10 February 2013 13:21]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sun, 10 February 2013 16:36 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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No - I'm not waiting for the MT - I managed to reset someones research. Not fair giving one player about 20 tech levels....

I've not strip mined anything - My HW (which will be declared) is "out of bounds" - everything else is "as is"

I am struggling to work out where on earth January went - but am genning more now

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Re: Homeless Sun, 10 February 2013 17:19 Go to previous messageGo to next message
nmid

 
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Messages: 1608
Registered: January 2011
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you can search for all the .hst files using the windows search.
Then you can sort/filter them date wise.

Go into that folder, add the .xy and open the .hst file to check what year it is.
Gen 1 year to get all the .m files.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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MT frequency Sun, 10 February 2013 18:44 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
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Ok.. played a total of 330 years in 2 gos ... and on my 3rd redo got the GD in 2457!
Lol.
Kept genning till I got all the MT tech though.

1st go
2470ish - 1st MT - Tech MT
2487 - 2nd MT - Tech MT
2497 - 3rd - Tech MT
2505 - 4th - Multi cargo pod
Redo because of mix up with research% going back to 15% when put on Human inactive.

2nd go
2447 - Alien Miner
2465 - Tech MT
2473 - Tech MT
2475 - MF Pod
2505 - Tech MT
2507 - Tech MT
2512 - Tech MT
2514 - Tech MT
2541 - Hush
2544 - Tech
2550 - Aux 2
2552 - Tech
2576 - Aux 4
2609 - Tech
2616 - Anti Matter Torp
2621 - Mini Morph
Redo because I forgot to set MA in 2575. (The original 2 sets of 1020 MA got over in 2550-2600s .. gah)

3rd Go
2447 - Hush a bomb
2457 - GD ! Razz
Going to keep genning till I get all the MT tech though.
MT
2447 - Hush
2457 - GD
2474 - Tech
2477 - Multi function pod
2490 - Multi cargo pod
2493 - Tech
2501 - tech
2521 - Mini morph
2523 - Aux
2540 - Aux
2544 - Tech
2561 - Tech
2573 - Tech
2594 - Aux
2605 - Tech
2613 - Langston
2617 - tech
2662 - Mega poly
2673 - Tech
2685 - Tech
2693 - Tech
2710 - Tech
2822 - Enigma
2839 - Tech
2843 - Tech
2849 - Tech
2850 - Tech
2870 - Jump Gate
2876 - Tech
2880 - Tech
2886 - Tech
2947 - Alien Miner
2950 - Tech
2954 - tech
2972 - Tech
2977 - tech
3035 - Tech
3035 - Tech
All 26*6 reached. Hmmm.
305 - Aux
3062 - Anti Matter Torpedo
3085 - Aux
3094 - Aux
3096 - Aux
3105 - Aux
3157 - Aux
3168 - Aux
3175 - nothing.
3176 - Multi Contained Munition

All techs recd.


[Updated on: Sun, 10 February 2013 20:52] by Moderator





I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Sun, 10 February 2013 18:53 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Message was getting too long, so had to split it.

Three questions that are summarized, at the start here.
Will you be setting off the GD on comet hit worlds?
What is the fleet composition going to be?
Where would you place the Homeless fleets?


Some issues that caused problems for me during the dummy universe gen.
You might have already taken care of them, but I'll share nonetheless Smile.

> Put backups=999 (100 or even 250 isn't enough. )

> Keep comet hit messages unfiltered and send a SFX to each comet hit planet.
This is to ensure that the high MC doesn't affect the regular game.
Another easier method can be to check the comet hit worlds from the .p dump OR
from the stacked messages from one of the players file by filtering out the remaining non-comet messages.
(This will work only from the last save point).
Will you be setting off the GD on comet hit worlds?
> If you are remote mining planets for MT minerals, do it only on green planets, so you can generate resources for setting of the GD easier.
(not very critical as we can edit the cost of the GD lower....)

> Keep researching techs yourself to get to a minimum of level16 on all techs.
(Applicable only if you are using the edited stars file).
This is for ensuring that ships you build don't default basic components, once you go back to the regular stars version. For eg, if you use trans-star engines and you don't have prop23, it will default to QJ5 engines Razz
Also applicable if you are giving players any high tech ships.

> Take care of the player fleets early on (2450/2500 works quite well!), so there are lesser chances of something going wrong with them.
Send your fleet to each player's HW to pick up minerals and the million pop.

What is the fleet composition going to be?
I went with
10-15 FM,moleskin shield SFX,
5 Ferret fuelpod scouts,
3-5 colo ships and
11-13 FM, fuel pod LFs.
(all zero tech components, apart from the scanner).

In case I had to do it from scratch:

000 - Play all the 7 player turns.
Scrap all ships.
Place 1020 MA, 10 Def, 1020 MA.
Move the lower 1020 MA above the 10 def and add another 3 sets of 1020 MA this way.
Each would last 50-250 years depending on the race's pop settings, so you should have atleast 5*1020 MA.
IMP = Place 1020 scouts at the end of the queue. This will show up in your radar when your MA finishes and you forget while rush-genning.
Set research % to 0.
Place host race with Autobuild 500 F,500 M

Tip - We should create the player fleets by 2600 odd so there is a lower chance of something messing up.

001 - Check, then force gen 30 odd years

033 - Checkpost 1. Rename backup folder as an added contingency.

034 - Run the .m1 and .hst with edited stars file.
As we can have a max of around 500 basic miners in one fleet before we hit the ceiling on mined minerals.
Place
12 sets of 1020 miners,
2 sets of 1020 SFX,
(Spread 10 SFX through the universe with a good pen scanner)
10 colo LFs and
300 Trans-star+Cargomod with 1250kt
in the build queue.
All of this will cost 0 resources, so will be built next year.

Run .m2-.m7 and save the turns. Check if all ok.
IMP = Place 1020 scouts at the end of the queue. This will show up in our radar when/if the player MA finishes and we forget while rush-genning.
Add 100 scouts on top of the queue for .m2. This will be used in 2600s (when we next open the player files, to track all the comet hit worlds)
Each would last 50-250 years depending on the race's pop settings, so you should have atleast 5*1020 MA.

(I can send the modified .exe if you require).

Also create the 6 Homeless fleets for the players, at this stage.

035 - Create fleets of 500Miners+100SFX. Send half to one green planet and the remaining to another green planet.
You can make do with sending all to one planet, I guess.

Send the Homeless fleets to the player HWs and WP1 transfer them.
Set them all to friend. (iirc you can't xfer ships to enemies or neutrals).
Also add one Elephant Scanner SFX to each fleet.
This will help in fine tuning the final start point and ensure that no one is dis-advantaged from the very start of the game.
Delete the elephant scanner before sending out the final turns.

In your .m1 file, place excess pop (i.e. more than 45% cap pop.. should be around 3-4 full LF) in the Colo LFs.
This will be for the player HWs + Mining planets on which the GD has to be set off.

036 - Rename backup folder as an added contingency.

Keep genning, catching any MT that comes up.

050 - Calculate starting pop for each race as per selected PRT,LRT.
Open all .m2-.m7 files and upload all pop and the predecided amounts of mineral to the fleet.
If not enough for the calculated pop amounts for each race, wait for another 10 years of growth.

060 - .m2-.m7 files
Upload all pop and leave 0 on the ground.
Decide where to send the fleets.
One in each of the 6 sectors, if the map is divided into 2 rows and 3 columns... or
As per planet density at start point ... or
Equidistant from immediate neighbors?

Would be best if they start off in range of atleast 3-5 worlds and atleast 1-2 greens in a 150 LY range. Searching for them will take the players longer with their 50 LY Ferret pen scanners.

Also in this year, check all the comet hit worlds and send out scouts from .m2 to all the comet hit worlds.

061 - Contingency backup folder renamed.

Keep catching MTs till you get the GD.

xxx - When we finally get the GD,
open the .m2 file and send out scouts again to all the new planets hit by a comet.
From the .m1, colonise every planet that got hit by a comet and set off the GD.
The modified GD is currently costing 1250 resources. We can further change this to 100 res.

(if you haven't tracked comet hit worlds, there are still ways. Checking the .p dump for high mineral concentrations.. or from the stacked message of a player)

Empty your planet queue, leave only enough pop to set off the GD on your HW.
Next year you'll have 0 F,0 M.
Evac the planet.

Send your fleet to the bang centre of the universe just for lulz.
Keep or scrap your elephant scanner SFXs which you had placed around the universe (under .m1 ownership).
Delete all .m2-.m7 elephant scanners SFXs.

Open using regular stars.
Gen a year.
Check the universe .m1-m7.

Send out the turns to the players and the game to Ron for uploading.
Let out a big sigh of relief Very Happy.


[Updated on: Sun, 10 February 2013 19:08]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Tue, 12 February 2013 09:03 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
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Ships are loaded and en route.

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