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icon4.gif  Homeless Fri, 16 November 2012 15:28 Go to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
It's clear to me at the moment that I'm not going to be drowning in MM nearly as much as others in Lowtek, so....

As discussed in: http://starsautohost.org/sahforum2/index.php?t=msg&goto= 56363

I'm prepared to host, conditional on getting enough interested parties by the end of November. Game to start between then and the first half of January (dependent on player situations)

A jump started game, where each race starts (in 2500 or ????) with:
- no additional tech
- 1 million population (and matching mass of each mineral*) in Large Freighters
- 5 colony ships
- 5 scanning ships
- - With scoops (Decent range assured)
- - A decent range pen scanner (10 or so worlds scanned on turn 1)

But:
- NO home world
- NO weapons
- NO resources
- NO history file (i.e. no pre-scanned planets)


As host I will scrap all fleets and set the races to perform alchemy, whilst building tech and the donor ships with a my own race I'll also be watching for MT so that I can...

When I can I will load appropriate pop into Freighters from each race, with appropriate escorts, and send the relevant colonists/minerals to their start positions. I'll then detonate a genesis device on each HW (and secondary if appropriate) before leaving them pristine (but still with a 30% mineral floor)

This leaves all planets uninhabited and all races with an equivalent starting position

Races could choose to scrap some of the ships for possible tech gains - or use them for continued scouting/colonisation/transport - but they have to find somewhere to live first...


Interested parties:
- joseph
- nmid
- coyote
- marduk

Anyone else - that's going to be a small/tiny universe I suspect - I'd far rather see more people in a slightly larger universe.


Starting point for racial starting position changes (subject to discussion here - I'm not experienced enough to call these final by any stretch)

Quote:
_
PRT/LRT specific alterations to starting colonists (Boranium will be used to match all fleet masses, in case you all see each other to start):
- AR +10% (i.e. 1 years travel loss)
- CA -25% (Insta forming)
- IT -10% (Instant docks)
- JoAT -5% (Quick docks, -5% if Construction expensive@4, -5% if NAS)
- IS -PGR% (i.e. ~2 years freighter growth)

- LSP -30%
- Imm -5% each

Penalties are additive (i.e. two immunities costs 10% not 1-(.95^2))

An insane CA could therefore rack up -25(CA), -30(LSP), -15(Tri Immune) for a starting pop of -70% or 300k!


If we get vastly different player levels then it might be worth adding personal penalties - again I'll leave that to the experience of the forum.

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Re: Homeless Fri, 16 November 2012 16:03 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Hi,

Just thinking... SS would gain tech irregardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj

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Re: Homeless Fri, 16 November 2012 16:14 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Okay, I would like to hear more.


Dieter of sprockets

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Re: Homeless Fri, 16 November 2012 16:44 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
donjon wrote on Fri, 16 November 2012 16:03
Hi,

Just thinking... SS would gain tech irregardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj

That's an excellent point - I either need to do that, or ban SS...

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Re: Homeless Fri, 16 November 2012 19:36 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Also note that AR pop losses are only 3% per year. However, they will suffer the pop losses while in transit to the starting location so that must be considered as well.

-5% for each immunity, eh? Interesting. Immunites are worth more than normal since we won't start on a homeworld, so this is probably a good idea. I don't think I would make LSP -30%, though. It will be even more harmful here than a normal game, I would make it no worse than -15%. Probably no one would take it anyway, but at -15% it might be considered.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Homeless Fri, 16 November 2012 19:53 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

sprocket wrote on Fri, 16 November 2012 15:14
Okay, I would like to hear more.

Paulcr had a web based tech level editor. The link is now dead but i am trying some resurrection cantrips that i know. Laughing


[Updated on: Sat, 17 November 2012 09:36]

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Re: Homeless Sat, 17 November 2012 02:03 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Marduk wrote on Fri, 16 November 2012 19:36
Also note that AR pop losses are only 3% per year. However, they will suffer the pop losses while in transit to the starting location so that must be considered as well.

-5% for each immunity, eh? Interesting. Immunites are worth more than normal since we won't start on a homeworld, so this is probably a good idea. I don't think I would make LSP -30%, though. It will be even more harmful here than a normal game, I would make it no worse than -15%. Probably no one would take it anyway, but at -15% it might be considered.


Oops - wrong percentage for AR. I'll account for initial transit losses though.

Yep, immunities were so heavily discussed that I thought it would add a nice twist. LSP is practically mandated without a penalty - I took the percentage directly from the RW - it's open to change. (Only two blunders so far?)



[Updated on: Sat, 17 November 2012 06:36]

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Re: Homeless Sat, 17 November 2012 09:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
donjon wrote on Sat, 17 November 2012 08:03
Hi,

Just thinking... SS would gain tech irregardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj


Regardless, not "irregardless".

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Re: Homeless Sat, 17 November 2012 09:35 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

magic9mushroom wrote on Sat, 17 November 2012 08:23


Regardless, not "irregardless".


apologies.

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Re: Homeless Mon, 19 November 2012 04:59 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I'm still pretty undecided as to whether I'm in or out, honestly. I don't have that much confidence in my skills anymore. Razz

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Re: Homeless Mon, 19 November 2012 06:34 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Coyote wrote on Mon, 19 November 2012 04:59
I'm still pretty undecided as to whether I'm in or out, honestly. I don't have that much confidence in my skills anymore. Razz


So check, here Very Happy

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Re: Homeless Thu, 22 November 2012 13:32 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

donjon wrote on Sat, 17 November 2012 02:33
Hi,

Just thinking... SS would gain tech regardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj


grrrrrrrr.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Fri, 23 November 2012 06:50 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
nmid wrote on Thu, 22 November 2012 13:32
donjon wrote on Sat, 17 November 2012 02:33
Hi,

Just thinking... SS would gain tech regardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj


grrrrrrrr.


I'd have noticed when I set it up and banned or called for adjustment then...

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Re: Homeless Fri, 23 November 2012 07:13 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
nmid wrote on Fri, 23 November 2012 05:32
donjon wrote on Sat, 17 November 2012 02:33
Hi,

Just thinking... SS would gain tech regardless, because the builder race must research and gain tech...

There is an editor which can push up the tech of the architect race to required levels right out of 2401... then he is set to alchemy as well...

No tech will then be awarded to SS.

regards,
dj


grrrrrrrr.


You're as much of an SS junkie as I am an HE junkie. Laughing

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Re: Homeless Fri, 23 November 2012 17:24 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Smile

I recall a game (one of the first I played). Which was a 100 year jumpstart and one of the players was SS...
erm... it didn't work very well.

regards,
dj

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Re: Homeless Tue, 27 November 2012 18:56 Go to previous messageGo to next message
bretter is currently offline bretter

 
Petty Officer 3rd Class

Messages: 40
Registered: April 2006
Location: Texas

Has this game started? I'm interested in participating.

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Re: Homeless Wed, 28 November 2012 02:49 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

donjon wrote on Sat, 24 November 2012 03:54
Smile

I recall a game (one of the first I played). Which was a 100 year jumpstart and one of the players was SS...
erm... it didn't work very well.

regards,
dj


Hmmm... thanks for the headsup.

I'm going to spend a weekend to do some testbeds ... if only I can find a weekend before this game starts.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Homeless Wed, 28 November 2012 16:07 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
bretter wrote on Tue, 27 November 2012 18:56
Has this game started? I'm interested in participating.


Not yet.

Looks like 4-6 people.
Noone has suggested any serious rule changes, other than -15% for LSP and banning SS (I've not been able to retrieve the level editor)

Universe size? I suspect small/normal at most with this few races...

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Re: Homeless Wed, 28 November 2012 18:23 Go to previous messageGo to next message
haileris is currently offline haileris

 
Crewman 2nd Class

Messages: 17
Registered: February 2003
Hi

I haven't played for ages but I wouldn't mind a game. As this is very custom would be good to give a test environment for a week or so such that I can figure out how the hell to play this game again!

Cheers
Drew

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Re: Homeless Wed, 28 November 2012 19:38 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
I just did a very quick bench test.

I used a CA as the master race and took it to technology for LFs and Ferret scanners. The final tech was 4/3/1/8/8/6.

The SS ended up with 1/0/1/3/7/0 tech levels after starting at 0/0/1/0/5/0. So the SS got

Energy +1
Construction +3
Electronics +1

A lot depends on how the master race is set up, mine had energy & con cheap and El expensive.

I don't think that's too big of an advantage to justify banning them, but it may depend on what tech the host is planning on taking the master race to.

Winter is coming on so sign me up for this game.

Little Eddie

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Re: Homeless Thu, 29 November 2012 10:02 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I can fairly easily justify a percentage penalty...

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Re: Homeless Thu, 29 November 2012 14:07 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

LittleEddie wrote on Wed, 28 November 2012 18:38
I just did a very quick bench test.

I used a CA as the master race and took it to technology for LFs and Ferret scanners. The final tech was 4/3/1/8/8/6.

The SS ended up with 1/0/1/3/7/0 tech levels after starting at 0/0/1/0/5/0. So the SS got

Energy +1
Construction +3
Electronics +1

A lot depends on how the master race is set up, mine had energy & con cheap and El expensive.

I don't think that's too big of an advantage to justify banning them, but it may depend on what tech the host is planning on taking the master race to.

Winter is coming on so sign me up for this game.

Little Eddie


Hi, yes, it appears that starting with an SS could just be penalized with a %pop charge...
However, its probably better to see the actual resource points and not the "levels" which are gained.

At any rate starting with con0 and getting con 3 is a minimal bonus... similar to a standard start for JOAT... nbd.

regards,
dj


[Updated on: Thu, 29 November 2012 14:10]

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Re: Homeless Mon, 03 December 2012 05:04 Go to previous messageGo to next message
franknorman is currently offline franknorman

 
Crewman 1st Class

Messages: 20
Registered: June 2012
XAPBob wrote on Wed, 28 November 2012 16:07
bretter wrote on Tue, 27 November 2012 18:56
Has this game started? I'm interested in participating.


Not yet.

Looks like 4-6 people.
Noone has suggested any serious rule changes, other than -15% for LSP and banning SS (I've not been able to retrieve the level editor)

Universe size? I suspect small/normal at most with this few races...


I'd like to join this game.

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Re: Homeless Mon, 03 December 2012 11:50 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Just been through the above and I see:
Joseph
nmid
Coyote
marduk
Sprocket
donjon
bretter
haileris
Little Eddie
FrankNorman


So - rules as above (Correct AR death rate accounted for, LSP penalty halved).

Ban SS or Penalise - by 5%?10%?
I'll be running the host race for a while - and was planning to run it up to decent tech and then sit and watch, but I can just die out Smile

If anyone can find that tech editor then SS get no penalty Smile


Looking at the above what size/density do people want?
I'm thinking small/medium normal/dense.

Plan for race submission in 2-3 weeks, game start at the start of the new year (give me time to catch that MT Wink)

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Re: Homeless Mon, 03 December 2012 12:00 Go to previous messageGo to previous message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Hiya,

Sorry... I just was commenting... not signing up. Though its tempting.

dj

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