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Home » Primary Racial Traits » HE » -f HE in a non-AccBBS game?
-f HE in a non-AccBBS game? Wed, 26 September 2012 03:06 Go to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Registered: May 2008
A -f (or other >20%) HE would seem to be much stronger in this situation, due to not starting over 25%, and thus having a few turns to scout before having to start moving pop.

My question is: how much stronger? Is it in the realm of "OMGWTFBBQHAX", or merely a nice thing to have? Or are there things about the setup which hurt fast-growing HE that I've missed?

Discuss.

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Re: -f HE in a non-AccBBS game? Thu, 27 September 2012 02:50 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

magic9mushroom wrote on Wed, 26 September 2012 19:06
A -f (or other >20%) HE would seem to be much stronger in this situation, due to not starting over 25%, and thus having a few turns to scout before having to start moving pop.

My question is: how much stronger? Is it in the realm of "OMGWTFBBQHAX", or merely a nice thing to have? Or are there things about the setup which hurt fast-growing HE that I've missed?

Discuss.


Yes. Yes it is very "OMGWTFBBQHAX".

The trouble is the research time from 0 con to 3 con for cargo pods to put on a minicol, or med freighters - even with con cheap you go over 25% before you've built transport. I tried it once with a variation of CC's HE - 15%(30%), 2 immune, 1 in 4 hab - in a tiny, packed (and slow tech).

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Re: -f HE in a non-AccBBS game? Fri, 28 September 2012 08:44 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
gible wrote on Thu, 27 September 2012 16:50
magic9mushroom wrote on Wed, 26 September 2012 19:06
A -f (or other >20%) HE would seem to be much stronger in this situation, due to not starting over 25%, and thus having a few turns to scout before having to start moving pop.

My question is: how much stronger? Is it in the realm of "OMGWTFBBQHAX", or merely a nice thing to have? Or are there things about the setup which hurt fast-growing HE that I've missed?

Discuss.


Yes. Yes it is very "OMGWTFBBQHAX".

The trouble is the research time from 0 con to 3 con for cargo pods to put on a minicol, or med freighters - even with con cheap you go over 25% before you've built transport. I tried it once with a variation of CC's HE - 15%(30%), 2 immune, 1 in 4 hab - in a tiny, packed (and slow tech).


I said "without AccBBS", not "with Slow Tech". With no Slow Tech or start@3, con 3 is only 145 resources; I'm reasonably sure that's achievable before you hit 137.5k starting from 25k.

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Re: -f HE in a non-AccBBS game? Fri, 28 September 2012 09:57 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 985
Registered: November 2002
Location: Germany

Hi,

no with kon cheap you still have to research it in 1 year and then build
them what is a nother year. And you start the game already with much more
then 25% Kap.

So it is a real big advantage for all HE with grow more then 12%(24%). Much more important
is the scouting bonus you have wis a non AccBBS.

Ccmaster

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Re: -f HE in a non-AccBBS game? Sat, 29 September 2012 02:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
ccmaster wrote on Fri, 28 September 2012 23:57
Hi,

no with kon cheap you still have to research it in 1 year and then build
them what is a nother year. And you start the game already with much more
then 25% Kap.

So it is a real big advantage for all HE with grow more then 12%(24%). Much more important
is the scouting bonus you have wis a non AccBBS.

Ccmaster


...I meant that with AccBBS off you can certainly get con3 and build ships before you hit 137.5k.

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Re: -f HE in a non-AccBBS game? Sat, 29 September 2012 02:58 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Location: Pacific NW

Actually, you shoud be safe letting your pop climb up to 250k (200k without OBRM) before the total growth drops under what it would be at 25% hold.

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Re: -f HE in a non-AccBBS game? Sat, 29 September 2012 07:10 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

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Registered: November 2002
Location: Germany


@ magic

yes with AccBBS off you could make it to con 3. But still the big advantage would be the better scouting. With races like 30% grow you need lots of scouts to have planets to settle ready.

@ Coyote

The problem is that you then half your grow with this pop. If you can manage to bring them to a other planet you have 2 Planets with 25 % and the same grow ! So it is real ral importent with a -F HE to try to stay at 25% Kap if possible.


ccmaster

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Re: -f HE in a non-AccBBS game? Sun, 30 September 2012 05:53 Go to previous messageGo to next message
neilhoward

 
Commander

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Registered: April 2008
Location: SW3 & 10023
The answer to your question about how much stronger... depends on unspecified conditions. Density, number of ly to nearest player, diplomacy that will crush you for being too aggressive. The ultimate answer is that an HE can be exactly half as strong (all else equal) as any other (read all else equal) non-AR prt. Granted, it will take a lot longer for that TT SD to get to double your strength in the equivalent space, so speed is more the issue than strength. Speed can allow you to expand faster, gaining more space... but... -f... you have a short window...

An >20% MPGR HE can take the hit from letting pop on HW go beyond optimal early hold points better than any other -f race design (up to about 40% hw cap for early research). You can stuff pop and route it to outbound nodes if you have to. If it is a non-AccBbs game, I would strongly recommend hiding your PRT for a minimum of the first 14-16 years unless a large or huge and nearest player is >400ly away. Your potential speed once you are ready to get out of the box will make up for the difference (iff you are *really* quick off the mark).

You might try a testbed with 1x each expert Robotoid, Macinti and Cybertron in a distant packed small uni and force genned to 2420 (with alchemy auto queued and through 2419 spacing all pop grown after 2400). Try going to 2434 without building any prt specials (ie minicol), or use planet hopping even if it means pushing 1 in 12 ships to W10 so that you never have ships in deep space at the end of the turn. You should be able to exterminate at least one enemy within 25 years of your delayed start, *and* hit a decent res count by your 45th turn. If you can build 40 Arm BBs by your 60th turn... Not Worthy Not Worthy Not Worthy

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Re: -f HE in a non-AccBBS game? Sun, 30 September 2012 13:39 Go to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi,

The answere to the Question is easy: Yes a HE - F is much stronger in a game without AccBBS!!

@ neilhoward

When you play a -F HE it is more important then any other Race that you stay at 25% Cap if you dont stay at 25% you would take out all rhe power the Race have.
To hide a PRT is sometimes usfull but not with this Race you need the cheap kolonizerships to move you pop and even Planethopping is not good for this Race as you need the ships as fast back as you can.

The testbed I see absolute no us for it dont shows you anythin relevant for a real game.

Maybe you should play a -F HE firs Very Happy t before you write you theories Smile

Ccmaster

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