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Re: Tiny sparse main fighting force Tue, 06 May 2003 08:45 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
dvale wrote on Tue, 06 May 2003 08:36

What is "OWW"? No refrence in the Stars! Encyclopedia. Please excuse my ignorance for asking. Confused2


Two things...
1. The Stars! Encyclopedia? Where can I find this?

2. I believe OWW stands for One-World-Wonders. If I am wrong someone else will correct me.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Tiny sparse main fighting force Tue, 06 May 2003 11:24 Go to previous messageGo to next message
pgarnold is currently offline pgarnold

 
Petty Officer 3rd Class

Messages: 48
Registered: November 2002
Location: near Washington, D.C.
dvale wrote on Tue, 06 May 2003 08:36

What is "OWW"? No refrence in the Stars! Encyclopedia. Please excuse my ignorance for asking. Confused2


OWW stands for One World Wonder. It is the practice of designing a race to live on only one planet and use all the spare resources in the race design to provide a maximum boost to the economy. An example race would have minimum hab shifted all the way to the right or left and OBRM, putting all the points into increased factory productivity, higher numbers of factories, and possibly lower factory cost. One should be able to afford a factory setting of 15/8/21 AND still have still have 1 resource point for each 1000 colonists. Example:

JoaT
IFE, NRSE, OBRM, NAS
Hab Grav-right, Temp-Right, Rad-left, 19% pop Growth
Pop: 1 resource per 1000 colonists
Fac: 15/8/21, Germ Check Off, Mines: 11/3/15
Weapons & Cons cheap, Biotech +75%, rest normal, No check for start at level 4

Max Resources: 5478

Note this is just an example. I have not used this in an actual game. NAS is generally good for games where there are small numbers of planets even for non-JoaT races. Part of points saved were put into cheaper tech research as well.

Paul

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Re: Tiny sparse main fighting force Wed, 07 May 2003 05:20 Go to previous messageGo to next message
dvale is currently offline dvale

 
Civilian

Messages: 3
Registered: May 2003
Location: Australia
dvale wrote on Tue, 06 May 2003 22:36

What is "OWW"? No refrence in the Stars! Encyclopedia. Please excuse my ignorance for asking. Confused2


http://arthur.lathrop.com/encyclopedia/default.htm

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Re: Tiny sparse main fighting force Wed, 07 May 2003 09:25 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
> What is "OWW"?
One World Wonder race (sometimes also 1WW)
The race that has no intention to colonize anything outside it's HW, so it's hab is the smallest possible and fully shifted to a side (usually right). Usually it takes OBRM, in tiny universe also NAS (easy suicide scouting) and NO IFE (no need to expand quickly).

Gained RW points are spent on pop growth (20% or 19%), HP settings of factories (15/7-9/21-25), mines (10-15/3/20-25) and on cheap tech (weap, con mandatory cheap and energy recommended).

With these settings you can go on rampage with bazooka DDs at about year 15 and you can achieve your first kill well before turn 25. The drawback is OWW works good only when the number of planets per player is low and there isn't too many planets altogether, as races with more planets will just get a bigger econ and overrun you.
HTH.
BR, Iztok

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Re: Tiny sparse main fighting force Thu, 08 May 2003 03:30 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
pgarnold wrote on Tue, 06 May 2003 11:24


...snip...
JoaT
...
Fac: 15/8/21, Germ Check Off, Mines: 11/3/15
...


With this mine settings your ramp-up will be hampered and when you'll start building ships you'll soon run out of minerals. You NEED more mines as with this settings you'll mine only about 650kT of each minerals on a maxed-out HW. The net result will be you will max your pop on HW in turn 22, mines in turn 24 and factories in turn 28!
My suggestion: make elec expensive, drop mine eff to 10 and increase number of mines to 23. Your HW will finish ramp-up 2 turns earlier and will mine about 910kT of each mineral. And if you DROP -g, increase fact costs to 9 and increase mine eff to 12 your HW will be almost maxed out in turn 26 producing 1140kT of each mineral. Compared to our originall settings the nett gain in mineras would be an equivalent of about 4 CCs more each turn!
BR, Iztok


[Updated on: Thu, 08 May 2003 14:28] by Moderator


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Re: Tiny sparse main fighting force Thu, 08 May 2003 08:28 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

I agree totally with everything you said but I would drop the mine efficiency back to 10 and increase the number of mines to 25 and then use the rest to increase the number of factories since buying more factories and mines is cheaper than efficiency. my 2 cents

Paladin



"There is no substitute for Integrity"

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Re: Tiny sparse main fighting force Thu, 08 May 2003 19:02 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Paladin wrote on Thu, 08 May 2003 08:28

I would drop the mine efficiency back to 10 and increase the number of mines to 25 and then use the rest to increase the number of factories since buying more factories and mines is cheaper than efficiency. my 2 cents


We'll discuss that issue when I'll finish playing Quite All Right where ALL races are OWW. Okay?
BR, Iztok


[Updated on: Thu, 08 May 2003 21:24] by Moderator


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Re: Tiny sparse main fighting force Fri, 09 May 2003 21:44 Go to previous messageGo to next message
djhakase is currently offline djhakase

 
Warrant Officer

Messages: 119
Registered: March 2003
Location: Australia

Hmm, yes, it'll be pretty interesting how this game'll turn out. Sherlock

Already some DDs have been flying around but all the SDs keep the universe pretty much in line. After all, losing your whole fleet to an exploding minefield doesn't really make your day. I've lost a couple of ships running around at warp 9! Crying or Very Sad

Yes, I think CCs will be the hull of choice in this game. Hmm, should be interesting!

This game's a great relief though, there's almost no MM! It's all just strategy, strategy, save and submit.



they made me do it

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Re: Tiny sparse main fighting force Sat, 10 May 2003 03:21 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
> This game's a great relief though, there's almost no MM!
Indeed. That's the main reason why I applied for it. Thank you again for letting me in.

> It's all just strategy, strategy, save and submit.
Strategy? For me there's diplomacy and some diplomacy. Strategy comes when my warships'll start flying around.
BR, Iztok

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Re: Tiny sparse main fighting force Tue, 20 May 2003 04:25 Go to previous message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
dvale wrote on Tue, 06 May 2003 05:36

What is "OWW"? No refrence in the Stars! Encyclopedia. Please excuse my ignorance for asking. Confused2

"OWW" = "One World" Wonder.

Kind of like "One Hit" wonders in the world of music, like Dexy's Midnight Runners (C'mon, Eileen). Yeah, I'm old. So what?! Cool

Usually a OWW race sacrifices habitat ranges to the extreme minimum for extra RW points to maximize the rapid production and research potential of their HW, assuming no other planets (except possibly other HW's) will be habitable - if there DOES happen to be another world that is habitable nearby, that's just a bonus. I've only played in a single OWW game long long ago (in a galaxy far far away), but I'll speculate that players largely tend to keep their habitat ranges all minimized and centered in the hopes of conquering another HW with 100% (or close to it) habitat.

"OWW" PP races are really really bad news. Twisted Evil

(editting - EVERYTHING!) Razz And then I find after posting that the question has already been answered and expounded on. Embarassed


[Updated on: Tue, 20 May 2003 04:40]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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