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Re: Another beginner game Mon, 22 October 2012 04:51 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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loucipher wrote on Mon, 22 October 2012 18:24
"I would strongly recommend against factoryless races in any game in a large or huge galaxy, where there's more than 30 planets per player."
This comes from personal experience.


It does depend very much on the -f in question. -f IS can get away with almost anything because of their orgy overpop, and if your -f is faster in economy as well as military (20% growth, bigger breeders, maybe faster ships), you'll be able to grab a bigger slice of the pie, and with wider hab and instant greenlines you can compete effectively. Tenderfoot, a game with 9 players in a medium dense, was won by a -f SS who used that space to outgrow everyone.

The lack of AccBBS, on the other hand, and the requirement of weapons expensive, *is* a fatal blow to -f. You need factory compounding in those ~10 years of homeworld growth, and those cheap techs mean a lot less if you still have to crunch expensive weapons before you can attack.

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Re: Another beginner game Mon, 22 October 2012 05:12 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

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Quote:
I would strongly recommend against factoryless
Why? Someone should loose the game Razz

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Re: Another beginner game Mon, 22 October 2012 05:52 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Asmodai wrote on Mon, 22 October 2012 20:12
Quote:
I would strongly recommend against factoryless
Why? Someone should loose the game Razz


Thing is that newbies who figure out their race is retarded often don't just lose, they drop early. That makes it unfair for the rest of the players since they don't end up evenly spaced.

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Re: Another beginner game Mon, 22 October 2012 07:39 Go to previous messageGo to next message
Anonymous Coward
magic9mushroom wrote on Mon, 22 October 2012 10:51
It does depend very much on the -f in question. -f IS can get away with almost anything because of their orgy overpop

True, especially if said -f IS has 20% growth (which means in-freighter growth of 10%).
magic9mushroom wrote on Mon, 22 October 2012 10:51
and if your -f is faster in economy as well as military (20% growth, bigger breeders, maybe faster ships), you'll be able to grab a bigger slice of the pie, and with wider hab and instant greenlines you can compete effectively.

True as well - assuming you don't run out of planets to expand, and can take out anyone standing in your way. Such 20% PGR -f IS is about the only type of race I can think of that would meet these conditions - it can literally out-colonize anyone, no matter how big the galaxy is.
magic9mushroom wrote on Mon, 22 October 2012 10:51
Tenderfoot, a game with 9 players in a medium dense, was won by a -f SS who used that space to outgrow everyone.

Most probably due to the fact that Tenderfoot was not slow-tech, and the galaxy was medium (which makes just a 400 l.y. worth of square edge per player). In these setting, a really aggressive -f can indeed grab space and devour the others relatively quickly. Oh, and you forgot to mention who played that particular race Smile
magic9mushroom wrote on Mon, 22 October 2012 10:51
The lack of AccBBS, on the other hand, and the requirement of weapons expensive, *is* a fatal blow to -f. You need factory compounding in those ~10 years of homeworld growth, and those cheap techs mean a lot less if you still have to crunch expensive weapons before you can attack.

Especially the former. The basic thing is that any race that draws resources from colonist growth (which means -f, and some HGs, most notably quickstarters) gets a significant economical headstart under AccBBS - one that HP races don't get. Uncheck the AccBBS... and hey presto, this headstart is gone. The expensive Weapons tech is secondary to this - it slows everyone's progress in Weapons, which means that -f must work harder to create (and maintain) an edge in Weapons, that is necessary in these early wars all -f have on their agenda from the get-go. Combined with slow-tech, it makes these early wars so much less attractive that waging them becomes pointless (you try to bite while your teeth aren't fully grown yet).
Therefore I said in my very first post in the thread that this game would favour HPs.

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Re: Another beginner game Mon, 22 October 2012 08:18 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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Quote:
True as well - assuming you don't run out of planets to expand, and can take out anyone standing in your way. Such 20% PGR -f IS is about the only type of race I can think of that would meet these conditions - it can literally out-colonize anyone, no matter how big the galaxy is.
Not only. I have nasty prediction, that -f race was IT, to offset large distances during colonization and war.

Egsample:
20% growth, 1-3 hab, ISB,IFE, NRSE,NAS,OBRM
cheap vital techs(energy and con and probably prop) - rest expensive. Good mine settings, no less than 11/3/15.
He can drop some hab and one tech for more efficient mines or to modify some LRTs.
But it still is for masochists.


[Updated on: Mon, 22 October 2012 08:31]

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Re: Another beginner game Mon, 22 October 2012 08:24 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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loucipher wrote on Mon, 22 October 2012 22:39
Most probably due to the fact that Tenderfoot was not slow-tech, and the galaxy was medium (which makes just a 400 l.y. worth of square edge per player). In these setting, a really aggressive -f can indeed grab space and devour the others relatively quickly. Oh, and you forgot to mention who played that particular race Smile


Yeah, it was Nmid. Still, the point stands.

(And, like I said, I also advise against -f for this game - simply for a different reason.)

Quote:
The expensive Weapons tech is secondary to this


It hurts -f a lot more than +f, since they don't ordinarily have to crunch much expensive tech, whereas factoried races are more capable of it - and with Weapons expensive, crunching it is required.


[Updated on: Mon, 22 October 2012 08:24]

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Re: Another beginner game Mon, 22 October 2012 09:03 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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Quote:
was won by a -f SS who used that space to outgrow everyone.
SS are also tech thieves....
But best profit is from thieving techs from rapidly expanding HGs, not HPs....

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Re: Another beginner game Mon, 22 October 2012 09:07 Go to previous messageGo to next message
Anonymous Coward
Asmodai wrote on Mon, 22 October 2012 15:03
But best profit is from thieving techs from rapidly expanding HGs, not HPs....

Really? Could you elaborate on this?

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Re: Another beginner game Mon, 22 October 2012 09:56 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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It is matter of when neccesary techs are researched and how much other players spend on them and when they spending res on research.
As -f race will be needing neccesary techs fast, HP usually spend res to build factories and mines....so profit to SS from HP is...well ZERO.
They dont put too many res in low level tech since they do not need high tech for colonization and early expansion. Sometimes they start with anything that they need in tech, and dont touch research until 30s. Far too late for tech thief -f.
What profit from such thing, if you must do research alone?
In long term situation isnt good also. If -f count that can keep up with tech cause HP will spend many res on techs...well, he still get only "average" points spend by other players, so less than each single player investing in that field. It helps obviously, but it is not wonder thingy that solve lack of eco to keep up with the rest.

HG needs tech early to expand and usually have more res than -f, so they start research earlier - boosting -f tech thief. And usually the usefull techs are researched as priority - Con, energy, propulsion or Weapons - usefull for expanding -f that preparing to war.
Profit? Usefull tech given in expansion time - boosting war readiness when everybody expanding and avoiding conflict.


[Updated on: Mon, 22 October 2012 10:03]

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Re: Another beginner game Mon, 22 October 2012 11:12 Go to previous messageGo to next message
Anonymous Coward
Do we have a date yet for the start of this game?

I notice most games run a M/T/W/T/F turn scedule until around turn 30 or so then switch to M/W/F.
Is that the plan here also?

Thanks

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Re: Another beginner game Mon, 22 October 2012 13:55 Go to previous messageGo to next message
Eagle of Fire

 
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Since this is a slow tech game I also vote for 5 turns a week until someone ask for a slowdown.

Otherwise, the normal pattern of M/W/F.

-EoF


[Updated on: Mon, 22 October 2012 13:55]




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Re: Another beginner game Mon, 22 October 2012 17:09 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
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Still waiting for some races to make adjustments, also waiting to hear from Maidens, we will give it a few more days, but we will start by weekend at latest.

Its good to see a lot of analysis on merits of resource production, slow tech is really cumbersome when tech levels exceed 12 which is when factoryless comes apart IMO. But everyone is free to experiment how they like.

Turns will be 5 per week unless a slow down is requested, also turn will autogen when all turns are in.



Dieter of sprockets

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Re: Another beginner game Tue, 23 October 2012 04:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Asmodai wrote on Mon, 22 October 2012 23:18
Quote:
True as well - assuming you don't run out of planets to expand, and can take out anyone standing in your way. Such 20% PGR -f IS is about the only type of race I can think of that would meet these conditions - it can literally out-colonize anyone, no matter how big the galaxy is.
Not only. I have nasty prediction, that -f race was IT, to offset large distances during colonization and war.

Egsample:
20% growth, 1-3 hab, ISB,IFE, NRSE,NAS,OBRM
cheap vital techs(energy and con and probably prop) - rest expensive. Good mine settings, no less than 11/3/15.
He can drop some hab and one tech for more efficient mines or to modify some LRTs.
But it still is for masochists.


Why would you take 11/3/15 mines on a -f?!

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Re: Another beginner game Tue, 23 October 2012 05:47 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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For minerals. Horde of ships cost lots of minerals. As slow tech is in play - miniaturisation will not help too much - as tech levels will be quite low. So the ships will not be as cheap as they could be.

And counting on loot isnt too wise (can be evac) - if mines are not efficient, not only resources will be problem but also minerals - as -f have low resources, giving them low mineral production is double noose.


[Updated on: Tue, 23 October 2012 06:02]

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Re: Another beginner game Tue, 23 October 2012 08:21 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Asmodai wrote on Tue, 23 October 2012 20:47
For minerals. Horde of ships cost lots of minerals. As slow tech is in play - miniaturisation will not help too much - as tech levels will be quite low. So the ships will not be as cheap as they could be.

And counting on loot isnt too wise (can be evac) - if mines are not efficient, not only resources will be problem but also minerals - as -f have low resources, giving them low mineral production is double noose.


If you have half the resources of a factoried race per planet, and more planets, you don't need even more minerals.

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Re: Another beginner game Tue, 23 October 2012 09:06 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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Hmm, you may have right - i never played -f in multi, on testbeds, or against A.I it worked. I never had to worry about them.

For me - -f is simple. Many planets, many light ships, many minerals to feed it. If you dont do this fast - you die.
That mine setting seems good for me for only one reason - cheap so you can have them fast and in good number, and efficient enough to give you surplus of minerals to feed any fleet that you want to build.


[Updated on: Tue, 23 October 2012 09:18]

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Re: Another beginner game Wed, 24 October 2012 17:33 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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Dieter emailed me and asked me to join this game. How many people here?

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Re: Another beginner game Wed, 24 October 2012 17:48 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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10 with you I think

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Re: Another beginner game Wed, 24 October 2012 18:40 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

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Location: Illinois US
There will be 11 at last count, we almost had 12 but Phil Burgwin (Iron Maiden) is working to much overtime and sends regrets.

We are waiting on some last minute changes from John Robson and we will be underway. Very Happy



Dieter of sprockets

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Re: Another beginner game Fri, 26 October 2012 09:40 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

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I have all race files, I will get the galaxy genned and sent in this evening!


Dieter of sprockets

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Re: Another beginner game Fri, 26 October 2012 10:28 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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What's the process for getting/accessing a game forum?

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Re: Another beginner game Fri, 26 October 2012 11:51 Go to previous messageGo to next message
Anonymous Coward
I noticed this game doesnt have any kind of "balanced start" option that alot of multiplayer games have.

So am curious if its just lucky draw regarding HW minerals or if the host balances them out? (if thats even possible)

Edit: maybe the fact it is a beginner game means you use the "beginner max mineral" option?
Just trying to know what the layout if before the game starts, whatever goes is fine by me.





[Updated on: Fri, 26 October 2012 11:56] by Moderator


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Re: Another beginner game Fri, 26 October 2012 11:55 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

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[XAP
Bob wrote on Fri, 26 October 2012 10:28]What's the process for getting/accessing a game forum?


I don't know. Mostly players just use email.



Dieter of sprockets

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Re: Another beginner game Fri, 26 October 2012 11:59 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
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Crowe wrote on Fri, 26 October 2012 11:51
I noticed this game doesnt have any kind of "balanced start" option that alot of multiplayer games have.

So am curious if its just lucky draw regarding HW minerals or if the host balances them out? (if thats even possible)



HW minerals are always the same concentration, location is random but I will try to balance it out so nobody is in a extremely sparse area.



Dieter of sprockets

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Re: Another beginner game Fri, 26 October 2012 12:20 Go to previous messageGo to previous message
Anonymous Coward
I was thinking they was random, since each game I started was.
Just had a look at a couple of different player starts in a multi-game and indeed they are matching.

Thanks for clearing that up Sprocket

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