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Another beginner game Tue, 21 August 2012 08:38 Go to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
With the imminent ending of SAS I am willing to host a game.

I will not play, real life is to busy presently.

I enjoyed the rules of SAS but am open to any suggestions.



Dieter of sprockets

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Re: Another beginner game Wed, 22 August 2012 08:10 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

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Registered: February 2012
If this is game for beginners - sign me in. As i didnt played in SAS - i await for other players suggestions.

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Re: Another beginner game Thu, 23 August 2012 05:14 Go to previous messageGo to next message
TRSMMaiden

 
Crewman 2nd Class

Messages: 14
Registered: May 2011
Location: Birkenhead, UK
I would like to join this new beginner game as well so please count me in.

I agree Stone Age Slog (I had a minor mishap at the end unfortunately which I will not make same error again) but it was a fun game to play in, I enjoyed it a lot.

Sorry I do not have any grand suggestions though.

I would be happy for the Universe size to stay the same (minimum of normal but large would be great) - enough room to breath and not have someone on your tail right from the start - I do not like tiny Universes etc (because of my lack of skill level though being the reason!).

Definitely no pre-game alliances, diplomacy allowed = yes, kill Starbase combat order is forbidden = yes, Random events on = yes.

**Possible change from SAS?**

Forcing players to take weapons expensive (bleeding edge as well) - I am not sure what other people think, it was good to play in a game with these options, but I would maybe like to ditch these for new game because I think it would give the game (especially all beginners) a chance of surviving to the nubian era and having more higher tech mighty battles etc (which I think would be more fun?).

Phil.



[Updated on: Thu, 23 August 2012 05:36]




Up The Irons!

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Re: Another beginner game Thu, 23 August 2012 17:27 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Good point about being denied the experience of the Nubian age in SAS, Accel BBS would also help.


Dieter of sprockets

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Re: Another beginner game Mon, 27 August 2012 09:50 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

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Depends on what we really want here - slow game - AccBBs off/large/normal,Wexp/slow tech. That should be reall sluggish game:)
If we want some more rapid game - AccBBs on/ normal tech(except W-expensive)

I`m also vote for some large uni. Nubians will show up - even with slow tech.

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Re: Another beginner game Mon, 27 August 2012 10:41 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
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Location: Illinois US
Accel BBS with mandatory GR will slow down tech, maybe a better choice then BET, perhaps even ban trading if slow tech is what's desired, a few guys are still battling out SAS to test out some new ships, we will probly hear from them when they are done.


Dieter of sprockets

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Re: Another beginner game Sun, 16 September 2012 08:08 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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If it's pretty vanilla, I'd be willing.

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Re: Another beginner game Wed, 26 September 2012 17:43 Go to previous messageGo to next message
paulorton is currently offline paulorton

 
Crewman 2nd Class

Messages: 19
Registered: December 2005
Asmodai wrote on Mon, 27 August 2012 15:50
Depends on what we really want here - slow game - AccBBs off/large/normal,Wexp/slow tech. That should be reall sluggish game:)
If we want some more rapid game - AccBBs on/ normal tech(except W-expensive)

I`m also vote for some large uni. Nubians will show up - even with slow tech.

Hmm, you don't sound like a beginner to me...

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Re: Another beginner game Wed, 26 September 2012 20:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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paulorton wrote on Thu, 27 September 2012 07:43

Hmm, you don't sound like a beginner to me...


All of that sort of stuff is easily picked up from hanging around here.

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Re: Another beginner game Thu, 27 September 2012 07:11 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

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Quote:
All of that sort of stuff is easily picked up from hanging around here.


And also from numerous testbeds that i ran with few races from the beginning of this thread.
Not mention that brilliant PDF file called STARS that everyone should have in their Stars directory.

But i`m still beginner, no matter how much testbeds and articles or manuals i read.


[Updated on: Thu, 27 September 2012 07:17]

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Re: Another beginner game Thu, 27 September 2012 11:37 Go to previous messageGo to next message
franknorman is currently offline franknorman

 
Crewman 1st Class

Messages: 20
Registered: June 2012
I'd be interested. Any PRT rules? What size of map?

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Re: Another beginner game Sun, 30 September 2012 13:10 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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Probably interested. Depends what happens with the other beginner game announcement at the moment...

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Re: Another beginner game Mon, 01 October 2012 10:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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[XAP
Bob wrote on Mon, 01 October 2012 03:10]Probably interested. Depends what happens with the other beginner game announcement at the moment...

This goes for me as well.

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Re: Another beginner game Mon, 01 October 2012 18:39 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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SAS = stone age slog?

So:
No AccBBS
Slow Tech, Random events
BET and weapons expensive
JoAT and CA take penalties
No kill starbase orders allowed
Split fleet/chaff/heal after gate all allowed?

We're up to a decent handful of people - strike while the iron is hot?
Haven't counted or looked at likely HW distribution.

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Re: Another beginner game Mon, 01 October 2012 21:27 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAP
Bob wrote on Tue, 02 October 2012 08:39]
Split fleet/chaff/heal after gate all allowed?


Is that split fleet dodge or split fleet minimum damage?

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Re: Another beginner game Tue, 02 October 2012 02:25 Go to previous messageGo to next message
Anonymous Coward
magic9mushroom wrote on Tue, 02 October 2012 03:27

Is that split fleet dodge or split fleet minimum damage?


I believe he meant the former.

Anyway, if the ruleset looks like this, the game will be a very slow starter, will heavily favour HP-type races, and will basically force the players to adopt one particular playing style.

I don't quite know how this relates to a "beginner" setting... but I am open to convincing explanations.

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Re: Another beginner game Tue, 02 October 2012 03:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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loucipher wrote on Tue, 02 October 2012 16:25
magic9mushroom wrote on Tue, 02 October 2012 03:27

Is that split fleet dodge or split fleet minimum damage?


I believe he meant the former.

Anyway, if the ruleset looks like this, the game will be a very slow starter, will heavily favour HP-type races, and will basically force the players to adopt one particular playing style.

I don't quite know how this relates to a "beginner" setting... but I am open to convincing explanations.


Eh, HP gets crushed by HG in an AccBBS game. This is more of a level playing field than any real "advantage". Also, BET means that Nubians are double-price, which is a pain for the HP tech-lovers.

And HP aren't the most advantaged by that setup anyway.

Oh, and regarding the "beginner" thing, non-AccBBS does give a bit more breathing room to scout and such, while disadvantaging the -f rush tactics that can leave one rapidly ruined.


[Updated on: Tue, 02 October 2012 03:57]

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Re: Another beginner game Tue, 02 October 2012 05:45 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
magic9mushroom wrote on Mon, 01 October 2012 21:27
[XAP
Bob wrote on Tue, 02 October 2012 08:39]
Split fleet/chaff/heal after gate all allowed?


Is that split fleet dodge or split fleet minimum damage?


Do you mean the fire thousands of tiny torpedoes and kill anything - I've not seen it referred to as "split fleet" before. I actually meant the "run away, run away" splitting of a fleet in the conventional "I'm going to die, I don't need to outrun the bear, I only need to outrun you".
I'm not sure I'd even consider the "scatter and regroup at home if you escape" order to be a cheat - although MM intensive...

With Nubians always being expensive battle cruisers would be a significant advantage. I'd have thought that W expensive, slow tech and no AccBBS would have been enough, whilst still allowing high end tech.

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Re: Another beginner game Tue, 02 October 2012 05:54 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAP
Bob wrote on Tue, 02 October 2012 19:45]Do you mean the fire thousands of tiny torpedoes and kill anything - I've not seen it referred to as "split fleet" before.


Well, it does rely on splitting fleets. There was also a long discussion about it in the last Stone Age Slaughter thread.

Quote:
With Nubians always being expensive battle cruisers would be a significant advantage. I'd have thought that W expensive, slow tech and no AccBBS would have been enough, whilst still allowing high end tech.


Don't you mean dreadnaughts?

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Re: Another beginner game Tue, 02 October 2012 06:04 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
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People in this thread so far:

sprocket - Non playing host

Interested:
Asmodai
TRSMMaiden
magic9mushroom
franknorman
[XAP]Bob
loucifer

Input from:
paulorton
loucipher

With 5 players it might take a little moment to verify that we haven't ended up with 4 players with a corner each and one in the middle with 4 instant borders...


[Updated on: Tue, 02 October 2012 15:25] by Moderator


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Re: Another beginner game Tue, 02 October 2012 06:38 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
magic9mushroom wrote on Tue, 02 October 2012 05:54
[XAP
Bob wrote on Tue, 02 October 2012 19:45]Do you mean the fire thousands of tiny torpedoes and kill anything - I've not seen it referred to as "split fleet" before.


Well, it does rely on splitting fleets. There was also a long discussion about it in the last Stone Age Slaughter thread.

Not seen the discussion, so my opinion still holds Wink
Quote:

Quote:
With Nubians always being expensive battle cruisers would be a significant advantage. I'd have thought that W expensive, slow tech and no AccBBS would have been enough, whilst still allowing high end tech.


Don't you mean dreadnaughts?

Yes I do - Did I mention that I was new here Wink


[Updated on: Tue, 02 October 2012 06:38]

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Re: Another beginner game Tue, 02 October 2012 09:00 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
With Nubians always being expensive battle cruisers would be a significant advantage. I'd have thought that W expensive, slow tech and no AccBBS would have been enough, whilst still allowing high end tech.
I agree.
Slow tech will double the resources needed for research - research of sufficient level of tech will demand either monstrous eco, or intensive techtrade - with single players dedicated in research particular field of research. That demands more complex diplomacy, with few players in tech trade involved - not easy game IMO. For beginer obviously. Diplomacy is harder than moving ships. I`m terryfied if everyone pick such settings, but i definitely give it a try. What dosent kills you, makes you stronger:)
With weapons expensive and slow tech, we will be battling with average or poor weapons against better shields/good armour/advanced hulls - so numbers will be important, not quality of ships. With no starbase kill orders starbases will be very though to kill - excellent idea, in the spirit of sci-fi movies, where starbase is usually hard to kill.
BET is bad idea - it makes Nubian too costly)
Quote:
Eh, HP gets crushed by HG in an AccBBS game. This is more of a level playing field than any real "advantage". Also, BET means that Nubians are double-price, which is a pain for the HP tech-lovers.
Ok, i agree, but bear in mind, that whole concept is to "slow" the game so plan your HG under no AccBBs rules. HG being fast race will be handicapped more than HP, thats for sure. I`ll bet, that HP or hybrid will be better than HG on large map.
HG cannot afford raised price of a Nubian, HP can(higher mineral and resource output from planets, so lesss pain purchasing overpriced ships).




[Updated on: Tue, 02 October 2012 09:05]

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Re: Another beginner game Tue, 02 October 2012 09:04 Go to previous messageGo to next message
Anonymous Coward
magic9mushroom wrote on Tue, 02 October 2012 09:56
Eh, HP gets crushed by HG in an AccBBS game.

I am not going to disagree with this Smile
magic9mushroom wrote on Tue, 02 October 2012 09:56
This is more of a level playing field than any real "advantage".

Looks like a legitimate argument for me.
magic9mushroom wrote on Tue, 02 October 2012 09:56
Also, BET means that Nubians are double-price, which is a pain for the HP tech-lovers.

Or for anyone else, for that matter Smile IMHO, BET does one significant thing - slows the use of advanced designs somewhat (you have to outrun the requirements to avoid paying double price) and discourages use of top-drawer technology overall (for the same reason, plus the 26-level ones will always be double-price). It could also help those with mineral/resource crunch (due to better miniaturization), but the effect is IMHO too small to be of importance.
magic9mushroom wrote on Tue, 02 October 2012 09:56
And HP aren't the most advantaged by that setup anyway.

This one I'd like to see elaborated on.
magic9mushroom wrote on Tue, 02 October 2012 09:56
Oh, and regarding the "beginner" thing, non-AccBBS does give a bit more breathing room to scout and such, while disadvantaging the -f rush tactics that can leave one rapidly ruined.

This is another thing I can only agree with. Moreover, I'd generally say it helps those who rely on developing by Production Capacity, and not on Sheer Numbers of People.

(XAP)Bob wrote on Tue, 02 October 2012 12:04
Input from:
paulorton
loucipher

Move me up to the "Interested" section please. I have an idea that might be worth testing, and this game might serve this purpose.
As for the "beginner" label: I am by all means one - been in three games, survived none. Still a lot to learn.

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Re: Another beginner game Tue, 02 October 2012 09:38 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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loucipher wrote on Tue, 02 October 2012 23:04
Or for anyone else, for that matter Smile IMHO, BET does one significant thing - slows the use of advanced designs somewhat (you have to outrun the requirements to avoid paying double price) and discourages use of top-drawer technology overall (for the same reason, plus the 26-level ones will always be double-price). It could also help those with mineral/resource crunch (due to better miniaturization), but the effect is IMHO too small to be of importance.


Basically, my point is that BET makes con cheap less attractive. The really nice thing about cheap con is that it saves you ~800k resources leaping from BBs to Nubs, so you get there earlier. With BET, Nubs are a lot less attractive, so the highest level of Con that's absolutely necessary is 14 (for cheap battleships) and so you'll spend a lot less resources on it.

Quote:
This one I'd like to see elaborated on.


...Well, AR benefits more from not having AccBBS than HP, IMHO. The lesser pop means they're initially more efficient, and you can still spread and research Energy early for the huge resource boost. Ban on Kill Starbase is obviously good as well.

Quote:
This is another thing I can only agree with. Moreover, I'd generally say it helps those who rely on developing by Production Capacity, and not on Sheer Numbers of People.


Mmm, not entirely true. The relevant effects of not having AccBBS are:

- More time to scout: This favours narrower habs over wider ones, because you can look further before you have to move.
- ~10 turns of homeworld growth: This favours high growth rates to exploit the 100% breeding of your HW. 3i HE is utterly unplayable in a non-AccBBS game because of this. For a 4% HE, AccBBS is equivalent to 12 turns of growth, but for a 20% -f, it's only 9.
- Time to do stuff before hitting 250k - This favours races that have lots of things to do before that happens, most obviously HP's factory-building and AR's energy research and colony-spreading. It severely hurts -f races that don't have a great deal of stuff to do in that period.

I'd be tempted to try a 1 in 93 CA in this setup, actually, since it ticks all those boxes (narrow hab, 20% growth, heavily reliant on factories AND tech) but alas, CA is penalised as always. Sad

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Re: Another beginner game Tue, 02 October 2012 13:34 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

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With 6 players what size/density are we loking at.

AccBBS makes a serious difference doesn't it... not sure it's necessarily a good idea unless we can find an evening where we can get to 2420 or so...

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