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Stone Age Slaughter 7 Sat, 30 June 2012 12:55 Go to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
With Stone Age Slaughter 6 ending, some of us want to start another SAS game. SAS7 will have mostly the same rules, with a few modifications. The most notable modification is a banning of all torps. Missiles will be allowed, though SAS6 ended before anyone had missile tech.

Here are the official rules:

Players: 8 players
Universe: Small, normal, distant, SLOW TECH, ACC BBS, No random events.

Victory: 100% consensus vote from remaining players, alliance win possible (but limited to two).

Schedule: M-T-W-T-F until at least turn 30. Move to M-W-F when at least two players have requested a slowdown.

Race Limitations: ALL races MUST take weapons expensive and the Bleeding Edge Tech LRT. Joat cannot take NAS. Races will be verified by the third party prior to start. Other race restrictions:

HE banned
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.

Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
WM - 50 points leftover to defenses

Special Rules: NO TECH TRADING ALLOWED. No scrapping, no pop dropping allies for tech gain, no wolf-lamb. You may not scrap MT ships for tech gain or share MT parts through scrapping. You may trade ships to other players, but if scrapping those ships would produce tech gains, they may never be scrapped (design may be deleted, however). Sending an "observer" ship to watch a battle in hopes of gaining tech is allowed, as long as the battle is between enemies.

No torps of any kind allowed on any ship or starbase. Minimum penalties will be the deletion of ships. If this ships caused a battle outcome to be different, or if it was deemed intentional then a banning of turns will be the punishment.

Gaining tech through legitimate battle with enemies (in space or through invasion) is allowed and encouraged, however.

NO PRE-GAME ALLIANCES ALLOWED. This ruins the game for everyone.

Cheats allowed: Healing after gating, chaff, split-fleet dodge. All other cheats forbidden (cheap starbases, etc).

I am open to modification of the penalties for IT, WM and JOAT races if someone has a good argument.

Note, host is playing in this game. Players so far:

Host, ManicLurch
rolfverberg
Orange
Magister Ludi

That leaves room for 4 more. I am also looking for a 3rd party to check races.

Thanks,

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Re: Stone Age Slaughter 7 Sat, 30 June 2012 14:52 Go to previous messageGo to next message
LaserBeard is currently offline LaserBeard

 
Crewman 1st Class

Messages: 27
Registered: April 2012
Location: Canada
I'd like to play, I was just thinking that a game with no tech trading would be cool.

As an aside, isn't the MT disclaimer moot with no random events? Or does that just apply to comets and etc?

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Re: Stone Age Slaughter 7 Sat, 30 June 2012 15:17 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

isn't the MT disclaimer moot with no random events?


Yes it is. I copied most of the rules from the last game announcement, just forgot to delete that part of the redundant rules.

Welcome aboard LaserBeard.

Three spots left now.

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Re: Stone Age Slaughter 7 Sat, 30 June 2012 15:58 Go to previous messageGo to next message
aprahanti is currently offline aprahanti

 
Crewman 2nd Class

Messages: 13
Registered: March 2005
I'd like to play.

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Re: Stone Age Slaughter 7 Sat, 30 June 2012 16:45 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Welcome aboard aprahanti.

2 slots left in this game. I would also like a volunteer to check races.

Thanks,

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Re: Stone Age Slaughter 7 Sat, 30 June 2012 20:26 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
I am willing to check races - if this is acceptable, send race files to mardukgkob at gmail dot com


One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Stone Age Slaughter 7 Mon, 02 July 2012 09:34 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
ManicLurch wrote on Sat, 30 June 2012 18:55

Special Rules: No torps of any kind allowed on any ship or starbase.


Usually I don't mingle into the rules of games I won't play in. But after having played in 3 sas games, won 2, I feel quite attached to the sas-series. Since I was playing in the last sas-game (on the receiving side of the min dam bug), I know how difficult this is for sas.

Nevertheless I would strongly advice NOT to ban torps.
The reason: it unbalances Stars.
The best thing about Stars is that there is not THE game style nor THE warship-design. There is a counter for everything.

This is destroyed when banning torps. Most of you are experienced players, so I guess it is not really a strat-spoiler when I say what will happen with banend torps in a sas-environment: frigates with yakis will rule. There is no counter to it except range-3-frigates much later on.

This sounds a bit boring, doesn't it?

Compare this with our last sas-game: the complexity of battles due to the min dam bug, the greater importance of speed and armour, new ways to use chaff, a multitude of ship designs to make use of the min dam bug, to circumvent it, to chaff it, decent warship designs etc. Agreed, the min dam bug is a pain in the ass but better than forcing everybody to use one overwhelmingly strong design, I think.


[Updated on: Mon, 02 July 2012 09:35]

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Re: Stone Age Slaughter 7 Mon, 02 July 2012 10:40 Go to previous messageGo to next message
LaserBeard is currently offline LaserBeard

 
Crewman 1st Class

Messages: 27
Registered: April 2012
Location: Canada
Yeah, I was a bit perplexed by this rule..

[Updated on: Mon, 02 July 2012 10:42]

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Re: Stone Age Slaughter 7 Mon, 02 July 2012 12:37 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Yes, Altruist is correct in his assessment of what will likely happen. The main reason for the no torp rule is the min damage bug and any rules that try to prevent the min damage bug are hard to police. The no torp rule is easy to police.

The best two solutions I have heard to solve this issue for this game series where most games are won with low tech weapons are to either ban torps, or allow exploiting the min damage bug.

The issue with allowing the min damage bug is any ship, even those with good armor can be taken down by the bug. This does open up new strategies to counter this if everyone is aware of it. IS gets the best counter option with their minigun. WM is the next best PRT to counter this with their improved battle speed.

I don't suppose if someone relied solely on a Yak FF stack that it could be countered with range zero weapons? If not, FF yaks would rule until someone got sapper tech. Then a combination of sappers plus higher initiative beamers to the yak FFs would take down the yaks easy enough. But that would take quite a few years to get from Yak FF tech to sapper tech in these settings.

If the players have an opinion one way or the other I would like to hear it.

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Re: Stone Age Slaughter 7 Tue, 03 July 2012 05:31 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
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Location: Slovenia, Europe
Hi!
ManicLurch wrote on Mon, 02 July 2012 18:37

If the players have an opinion one way or the other I would like to hear it.

No single-slot torp alowed? If there's only 1x weap/general slot like on a DD, there may not be a torp on it.

BR, Iztok

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Re: Stone Age Slaughter 7 Tue, 03 July 2012 13:52 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
I am not quite sure what you mean by this, maybe I misunderstand your meaning:

Quote:

No single-slot torp alowed?


DD with Alpha or Beta torps, in idividual fleets instead of stacked is the main problem for the min damage bug. The single slot ships are the primary problem.

You can put rules in that all those ships have to be stacked, but what about when they are newly built? Or gating in from many places to stack? Those are some of the issues we faced in the last game when trying to come up with rules to prevent the min damage bug from happening, even accidentally.

Which ultimately lead us to either allowing the min damage bug or banning torps. The two easiest solutions to implement and police.

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 03:44 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
Quote:

I am not quite sure what you mean by this,

Rule: "There shall not be a single torpedo in a slot on ANY hull".
Consequence:
- there will always at least two torps in any slot.
- DDs, PVTs and Scouts can not mount torpedos.
- MetaMorph can not mount torpedo in "frontal" 1x general slot.
- MiniMorph can not mount torpedos in those 3 * 1x general slots.

BR, Iztok


[Updated on: Wed, 04 July 2012 03:49]

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 05:28 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
iztok wrote on Wed, 04 July 2012 09:44

Hi!
Quote:

I am not quite sure what you mean by this,

Rule: "There shall not be a single torpedo in a slot on ANY hull".
Consequence:
- there will always at least two torps in any slot.
- DDs, PVTs and Scouts can not mount torpedos.
- MetaMorph can not mount torpedo in "frontal" 1x general slot.
- MiniMorph can not mount torpedos in those 3 * 1x general slots.

BR, Iztok


You have surely read the announcement before posting:
ManicLurch wrote on Sat, 30 June 2012 18:55

No torps of any kind allowed on any ship or starbase.


So I think your quotation and interpretation of the "single torpedo in a slot" is rather a questionable witty comment, isn't it?

Edit:
Mmmh, or is it a real suggestion?
But it wouldn't solve the min dam problem at all. It doesn't really matter wether you invest 2 or 1 beta-torp to target a stack of 200 FFs to inflict 200 damage.


[Updated on: Wed, 04 July 2012 05:35]

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 08:09 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
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Location: Slovenia, Europe
Hi!
Iztok wrote on Wed, 04 July 2012 09:44

- DDs, PVTs and Scouts can not mount torpedos.

ManicLurch wrote on Tue, 03 July 2012 19:52

DD with Alpha or Beta torps, in idividual fleets instead of stacked is the main problem for the min damage bug. The single slot ships are the primary problem.

Altruist wrote on Wed, 04 July 2012 11:35

But it wouldn't solve the min dam problem at all.


I tried to suggest a solution to min-damage problem. I's not perfect, but it "postpons" the problem unil CRs and Rougues with significantly more armor appear on the battlefield.
I leave this issue to you two then to resolve.

BR, Iztok


[Updated on: Wed, 04 July 2012 08:16]

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 11:20 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
ManicLurch wrote on Sat, 30 June 2012 12:55


HE banned
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.

Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
WM - 50 points leftover to defenses



50 point penalty for WM? perhaps 25 points might be better - it is a fun race and weak pass turn 50 as its speed advantage goes away.

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 11:41 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Altruist wrote on Mon, 02 July 2012 09:34


Usually I don't mingle into the rules of games I won't play in. But after having played in 3 sas games, won 2, I feel quite attached to the sas-series. Since I was playing in the last sas-game (on the receiving side of the min dam bug), I know how difficult this is for sas.

Nevertheless I would strongly advice NOT to ban torps.
The reason: it unbalances Stars.
The best thing about Stars is that there is not THE game style nor THE warship-design. There is a counter for everything.

This is destroyed when banning torps. Most of you are experienced players, so I guess it is not really a strat-spoiler when I say what will happen with banend torps in a sas-environment: frigates with yakis will rule. There is no counter to it except range-3-frigates much later on.

This sounds a bit boring, doesn't it?


Allowing beta also means that FF hulls are no good anymore and that also unbalances Stars. Yak FF ruling over DDs (beta or Yak) is what should be. Beta DDs (in single stacks) have an edge but Yak/X-ray FFs should win anyway - most of the dmg is from the min dmg bug and not the torp itself (see the numbers from http://starsautohost.org/sahforum/index.php?t=msg&th=507 4&start=0&rid=824&S=3aa5a476682839a51bd8417a4cb5 496f ). It is only the min dmg bug that allows beta torps to be effective against FFs or DDs. I think banning Alpha and Beta torps puts Stars closest to the original intentions of the designers.

Only WM FFs have a chance with its high speed, all other races would have their early FFs destroyed by a torp Starbase no matter the FF stack size. The only reason this min dmg bug has not been issue in regular games is that this alpha/beta torp phase passes so quickly.


Altruist wrote on Mon, 02 July 2012 09:34


Compare this with our last sas-game: the complexity of battles due to the min dam bug, the greater importance of speed and armour, new ways to use chaff, a multitude of ship designs to make use of the min dam bug, to circumvent it, to chaff it, decent warship designs etc. Agreed, the min dam bug is a pain in the ass but better than forcing everybody to use one overwhelmingly strong design, I think.


As noted, beta DDs even in single stacks are not counters to FFs anyway if it were not for the min dmg bug.

Allowing min dmg bug may make the stars game more interesting as it new, but it is a different game (no FF hull for most races).



[Updated on: Wed, 04 July 2012 11:44]

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 18:37 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

50 point penalty for WM? perhaps 25 points might be better - it is a fun race and weak pass turn 50 as its speed advantage goes away.


Well this last game was decided by turn 50 Smile

I will consider 25 points for WM. We still need 2 more players though.

Quote:

The only reason this min dmg bug has not been issue in regular games is that this alpha/beta torp phase passes so quickly.


Yes, I agree with this. We have to address it in the SAS games since this stage last so long.

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 18:39 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

I tried to suggest a solution to min-damage problem.


I understand what you mean now. Good solution. But I think I prefer the simpler solutions of either banning torps or allowing min damage.

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Re: Stone Age Slaughter 7 Wed, 04 July 2012 18:47 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
To get sas7 going, what about:
1) Gathering the players
2) Letting them vote (and only the players)

Both options, banning torps or allowing the min dam bug are ways to go.

So only the interested players decide and can still adapt their PRT and strat choices. And deciding on a way before the game starts is much better than realizing the problem only midway as we did in the last game.

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Re: Stone Age Slaughter 7 Tue, 10 July 2012 17:04 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
I think for now, let's stick with the original rules, no torps allowed. We just need 2 more players to get this game started. Anyone else want in?

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Re: Stone Age Slaughter 7 Tue, 10 July 2012 21:38 Go to previous messageGo to next message
aprahanti is currently offline aprahanti

 
Crewman 2nd Class

Messages: 13
Registered: March 2005
Sorry folks - I am going to have to drop from this game. Real life is starting to get way too busy. Hopefully when the dust clears, I'll have more time and be able to play.

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Re: Stone Age Slaughter 7 Wed, 11 July 2012 21:24 Go to previous messageGo to next message
jennyhotchic is currently offline jennyhotchic

 
Civilian

Messages: 2
Registered: July 2012
Location: US
I would like to join.

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Re: Stone Age Slaughter 7 Wed, 11 July 2012 22:34 Go to previous messageGo to next message
nmid

 
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Messages: 1608
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jennyhotchic wrote on Thu, 12 July 2012 10:24
I would like to join.


oh come on.....



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Stone Age Slaughter 7 Thu, 12 July 2012 06:45 Go to previous messageGo to next message
neilhoward

 
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Messages: 1112
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nmid wrote on Wed, 11 July 2012 19:34
jennyhotchic wrote on Thu, 12 July 2012 10:24
I would like to join.


oh come on.....

Do I detect a quantum of incredulity? Shame
I am shocked Nmid.

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Re: Stone Age Slaughter 7 Thu, 12 July 2012 12:47 Go to previous messageGo to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
A new member I see, welcome aboard jennyhotchic. Would you mind sharing your Stars! experience? The reason I ask is this game setup is not very suited for beginners. If you have some experience but are just new to this forum that is fine. If you haven't played this game against other players, I would suggest finding a beginner's game, they do start games just for newcomers all the time here.

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