pp packets scanning + WP1 quick load orders |
Tue, 10 April 2012 14:57 |
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If you empty a packet with WP1 quick load orders, the packet scanning still works. In other words a packet with 0kt minerals will still pen-scan the square of it's speed in that year.
I used to think that if the packet is empty, then the scanning won't take place. Evidently, I should have realised, till the packet doesn't disintegrate, it's still got eyes.
Also, the stars OoE doesn't state at which spot scanning takes place, but it appears it takes place before WP1.
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Re: pp packets scanning + WP1 quick load orders |
Mon, 16 April 2012 05:36 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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nmid wrote on Wed, 11 April 2012 04:57 | If you empty a packet with WP1 quick load orders, the packet scanning still works. In other words a packet with 0kt minerals will still pen-scan the square of it's speed in that year.
I used to think that if the packet is empty, then the scanning won't take place. Evidently, I should have realised, till the packet doesn't disintegrate, it's still got eyes.
Also, the stars OoE doesn't state at which spot scanning takes place, but it appears it takes place before WP1.
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Amount of minerals in the packet isn't what makes it scan, so the 0-minerals packet is what's scanning.
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Re: pp packets scanning + WP1 quick load orders |
Sun, 06 May 2012 08:23 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Greenstink wrote on Wed, 18 April 2012 20:29 | Ive noticed in my current game that my decayed packets will some times be at 0 kT and some times at 1 kT of minerals. Perhaps what you are seeing is the remander of a whole number still existing in the packet, which wont be removed until the next packet decay calculation?
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Well, in any case, the point here is that packets decay before WP1, so while there are 0 minerals in the packet it hasn't been removed yet.
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