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Re: EPIC Fri, 23 March 2012 22:34 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Quote:

Also I am starting to see that IT may have a advantage over the other races I would really like some input on some ideas on how to balance this while holding to my game's ideals.


On the test beds I ran on this so far I've found that the biggest advantage IT has is the "Galaxy clumping"

I've overwritten them now but say it averages out to 1.5ly travel time between clusters for PVT's full of cargo. The IT only has to do it once per cluster, after that he saves .5lys per jump per year.

AND he gets a .5ly advantage on the return trip until other players get gate tech. Now a JOAT with IFE & IS, so both Prop & Const cost 50% less, starts with Prop 4, Const 3 but still needs 1490 resources to get a Stargate 100/250

To balance it a little, IT can not build a gate for (10, 20, whatever) years

I don't know if that will work but it my only idea right now.

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Re: EPIC Mon, 26 March 2012 09:47 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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A couple comments on the game.

Starting out without ABBS encourages HP races.

Starting out without ABBS, and with hard tech means that any starting tech advantages lasts longer.

Nothing in the starting conditions really put CA at a disadvantage, sure normal engines is minorly annoying but ...

IT is a strong race in many universes, here is no exceptions. As the PRT shows a strong reliance on gates, perhaps requiring CE may put some uncertainty in the player's game plan.

Clumping mitigates the problem of slow starting engines. IT and PP start with 2 clumps.



No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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Re: EPIC Mon, 26 March 2012 13:14 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Steve wrote on Mon, 26 March 2012 09:47

A couple comments on the game.

IT is a strong race in many universes, here is no exceptions. As the PRT shows a strong reliance on gates, perhaps requiring CE may put some uncertainty in the player's game plan.



IT must take CE

That would change things, slower start, weaker on the offense but about the same on defense

I've only played CE once in a game, it wasn't pretty

Little Eddie

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Re: EPIC Mon, 26 March 2012 15:42 Go to previous messageGo to next message
Orange

 
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LittleEddie wrote on Mon, 26 March 2012 13:14



IT must take CE

That would change things, slower start, weaker on the offense but about the same on defense

I've only played CE once in a game, it wasn't pretty

Little Eddie



I play IT mostly with CE Smile

(I also play CE with other races too.)

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Re: EPIC Mon, 26 March 2012 16:30 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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Combat wrote on Sun, 04 March 2012 17:14

Epic



IFE. Prop must be set to -50%
TT. Bio must be set to -50%
ARM. Con must be set to -50% cannot be coupled with OBRM
IS. Con must be set to -50% unless coupled with OBRM, cannot be set to -50%
GR. No requirements
UR. Con must be set to -50%
MA. Ene must be set to -50%
NRSE. Prop must be set to +75% unless coupled with IFE default to IFE setting
CE. Prop must be set to +75% unless coupled with IFE default to IFE setting
OBRM. Con must be set to +75%
NAS. Elec must be set to +75%
LSP. Must be taken with -50% Weap (I have been thinking about having this not apply to WM, player input would be nice.)
BET. No requirements
RS. Ene cannot be set to +75%




Suggestion

Not allow both IFE and NRSE. The NRSE helps pay for IFE and gives early warp-10 engines.




No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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Re: EPIC Mon, 26 March 2012 18:40 Go to previous messageGo to next message
Combat is currently offline Combat

 
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Steve wrote on Mon, 26 March 2012 09:47

A couple comments on the game.

Starting out without ABBS encourages HP races.

Starting out without ABBS, and with hard tech means that any starting tech advantages lasts longer.

Nothing in the starting conditions really put CA at a disadvantage, sure normal engines is minorly annoying but ...

IT is a strong race in many universes, here is no exceptions. As the PRT shows a strong reliance on gates, perhaps requiring CE may put some uncertainty in the player's game plan.

Clumping mitigates the problem of slow starting engines. IT and PP start with 2 clumps.


Yes no ABBS encourages HP races but the 1000 colonist produce 1 resource rule prevents that.

Weap and Con +75% not a handicap for CA in a no tech trade game?

Forcing IT to take CE not a bad idea, making for less available LRT's before penalty as well as its inherent effects.

While I like clumping the two starting planets = 2 starting clumps comment did it for me, galaxy clumping is out.

Ive just had a thought instead of adding disadvantages to IT lets weaken the advantage, what if we dropped universe size to medium? Wont be able to go too far before you are on someones lawn.







He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: EPIC Mon, 26 March 2012 18:46 Go to previous messageGo to next message
Combat is currently offline Combat

 
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The idea for the IFE - NRSE is that by picking IFE you are essentially paying for prop -50% too so i did not mind having NRSE, and those early warp 10 engines aint cheap to build...unless you have CE too but even then...


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: EPIC Mon, 26 March 2012 19:26 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Quote:

Ive just had a thought instead of adding disadvantages to IT lets weaken the advantage, what if we dropped universe size to medium? Wont be able to go too far before you are on someones lawn.


With 16 players that going from 40 planets per player to 22. I think that would lead to a lot of early wars.

Edit: and it wouldn't be EPIC


[Updated on: Mon, 26 March 2012 19:28]

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Re: EPIC Tue, 27 March 2012 07:18 Go to previous messageGo to next message
Combat is currently offline Combat

 
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Yea could lead to early wars but that don't mean the wars will go anywhere and a early superpower should create a dog pile effect as well.

Also those IT second planets tend to step on toes early a lot of the time.

An epic is not epic unless there is struggle.



[Updated on: Tue, 27 March 2012 07:22]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: EPIC Thu, 29 March 2012 15:49 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I Combat,

Can you keep the first post updated with the latest rules for this game.

It helps with testbedding

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Re: EPIC Sun, 01 April 2012 01:26 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
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LittleEddie wrote on Thu, 29 March 2012 13:49

I Combat,

Can you keep the first post updated with the latest rules for this game.

It helps with testbedding




can you still post in a post that you posted more than a few days back? Shocked if that feature is unavailable, PM me with what you want added to the first post.

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Re: EPIC Sun, 01 April 2012 08:08 Go to previous messageGo to next message
Combat is currently offline Combat

 
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Thanks Ashlyn ill send you those changes when i get a chance, gotta go visit the inlaws today Rolling Eyes but it keeps her happy. You know, happy wife = happy life.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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icon7.gif  Re: EPIC Tue, 03 April 2012 12:27 Go to previous messageGo to next message
Calamere is currently offline Calamere

 
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I have always been interested in a game like this with a larger map and slower tech. Count me in.


"This too, in time, will pass."

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Re: EPIC Tue, 03 April 2012 16:59 Go to previous messageGo to next message
Combat is currently offline Combat

 
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Just to let you know, Calamere a few things have changed since the initial posting including map size dropped to medium, I still have to send some of the new changes to Ashlyn so she can adjust for the changes.

[Updated on: Tue, 03 April 2012 17:00]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: EPIC Wed, 09 May 2012 05:39 Go to previous messageGo to next message
DeltaFlight is currently offline DeltaFlight

 
Civilian

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Registered: May 2012
Has the game not started yet? I'd join.

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Re: EPIC Tue, 15 May 2012 06:50 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

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I`m interested also - i could use second game for getting more experience. If there is place for another player, count me in.

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Re: EPIC Tue, 15 May 2012 07:58 Go to previous messageGo to next message
Anonymous Coward
Having one game almost at an end, I'd like to reserve a spot on the player list.

EDIT: no longer valid. Please count me out.


[Updated on: Wed, 16 May 2012 07:46] by Moderator


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Re: EPIC Sat, 19 May 2012 03:55 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
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I have one suggestion - as every race is forced to take some cheap technology and HE cause of their flexibility are not, i think that they should have one: either Condition or propulsion should be cheaper. Their starting ships are very small - mini version. Minaturization demands some construction knowledge. Also starting engine - settlers delight suggests some knowledge in propulsien field.

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Re: EPIC Sat, 19 May 2012 19:39 Go to previous messageGo to next message
Combat is currently offline Combat

 
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All has been noted I will send Ashlyn a message eventually to update all the info on the 1st post, Between my son, work and Classic Capers (having tons of fun by the way if somewhat burned out from HE MM) I cant even think about starting this game right now. That is ok though since it looks like it might be a bit before we have full 16 players.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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Re: EPIC Thu, 04 October 2012 05:13 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Combat wrote on Tue, 27 March 2012 09:40
Weap and Con +75% not a handicap for CA in a no tech trade game?


You've made Weap cheap require LSP, and Con not expensive require no OBRM. So no, it's not a large handicap, especially when they can just put those points into 20% growth and faster factories.


...You seem to really want people to play HE, though. No restriction for the PRT when even AR has them, and the engine restrictions miss HE completely (HE's favoured combo is noIFE/NRSE/PropExpensive because of the Settler's Delight).

Just to be clear, I'm not interested in this sort of restricted-race-design game, I was just noting those points.


[Updated on: Thu, 04 October 2012 05:15]

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Re: EPIC Sun, 07 October 2012 03:03 Go to previous messageGo to next message
neilhoward

 
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Posting in a 5 month dead thread to say you are not interested? I will play AR or WM if this game gets going

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Re: EPIC Sun, 07 October 2012 04:05 Go to previous messageGo to next message
kicks is currently offline kicks

 
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Pls count me in.

IMHO HE is gonna be as weak as always.
Random events could help HE.

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Re: EPIC Sun, 07 October 2012 04:07 Go to previous messageGo to next message
neilhoward

 
Commander

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kicks wrote on Sun, 07 October 2012 01:05
Pls count me in.

IMHO HE is gonna be as weak as always.
Random events could help HE.

Ssshhh! If you badmouth HE, then ccmaster will come after us. Yeah, HE is pretty weak sauce. Very Happy

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Re: EPIC Sun, 07 October 2012 11:51 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Combat wrote on Tue, 27 March 2012 00:40
Improbable race development, for example combining IFE with Prop +75% how would a race that struggles with propulsion tech develop such great engines.


Easy...
IFE does not mean "great engines" but ONE great engine: the fuel mizer. When you choose IFE, you usually have decided to stay low-prop for quite a while. See it as "after the first discovery of a decent engine, everybody was content and lost interest in further propulsion-investments".

IT
I wouldn't penalize IT even more. IT is forced to take 2 cheap fields: con and prop. I've tried to design a race and adding a 3rd cheap tech: weapons. The result is horrible.
So, while it is true that the general setting: large/sparse/clumping favours IT, the rules applying to IT make it very difficult to design a decent race. Any IT will be very weak with weap cheap or barely decent with weap exp or normal.
If people disagree, I'd repeat Combat's question: Can you show me the race design?

Combat wrote on Tue, 27 March 2012 00:40
Weap and Con +75% not a handicap for CA in a no tech trade game?

Unfortunately not. The standard CA-monster comes with : TT with bio cheap and rest expensive. With relative narrow habs (at the beginning), the CA can afford superb HP fact/mine settings. The game will last very long, it will be fun and then the CAs will stomp everybody and afterwards fighting it out in between of them.
Might be easiest to just ban CA for this setting.

The game idea I do like and against better knowledge I was tempted several times to take part... but very long and economy focused games are just not my thing.

But when Combat is still interested and enough players show up, I am offering to be the 3rd party and can also do the hosting at autohost. Otherwise... after all this time... perhaps, closing the thread might be an alternative idea.


[Updated on: Sun, 07 October 2012 11:55]

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Re: EPIC Sun, 07 October 2012 13:21 Go to previous messageGo to previous message
kicks is currently offline kicks

 
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Actually, for IT like for every other race, it is hard to have a good design with 3 cheap tech.

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