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Home » Stars! 2.6/7 » Game stories » Tenderfoot has almost ended. :p
Tenderfoot has almost ended. :p Tue, 13 September 2011 08:15 Go to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
The players still in it don't have a problem, so I'll post what I can.

My race design, the Mimigas, was as follows:

HE
ISB, NRSE, OBRM, NAS, RS
Imm Imm Imm 6% (I think most had figured out the hab Wink)
1/1000 14/9/17/3g 11/3/21
NWC cheap L normal PB expensive

Notes on the race design...

- This race will never want for G. Ever. That's one of the things I designed into it when building it. In a max-mins testbed, you will never have to build a mine on a planet before the factories are finished unless you screw up the micro. In a real game, you will only occasionally have to do so.

- The race monstered in Tenderfoot. It's a fairly resilient monster due to the tri-immunity, and considering the above I think it's quite the user-friendly race.

- I got frustrated when trying to match Nmid's tech, though this was largely because he was -f, SS, and had several times my space, IMO. I believe I was keeping up with or in front of all the others except Nmid's ally (can you say "feed"? Razz).

- I didn't expand or diplo nearly aggressively enough, largely because I was off-balance for a good chunk of the game - right when I was about to commence exterminating the Jeffanites, I got an attack from the other side.



I kept a log file, but it's not very detailed. Sad Here it is, feel free to quiz me on details (like most people, my cued recall is far better than my free).

2417: Have just started scouting. Plan to get L8/B4 for gazelle scanner minelayers.

2419: Have found a wormhole. It's Stable, so I intend to exploit it immediately. This marks my first deviation from what I'd do in a testbed.
I have also located a Rhinobi colony ship inbound on McBride, within 3 years travel of my homeworld. I hope notification will be enough to warn them off.

2420: The wormhole only goes a short distance. It may be useful later if the other end jumps first. The Rhinobi have backed down.

2421: The Snots have appeared inbound on McBride. I have also deduced that Nmid is most likely -f, though I can't understand why such a race would be so
quick to form NAPs with anyone and everyone. I wonder if the Snots will back down as easily as the Rhinobii did.

2422: The Snots have colonised McBride. Let's hope I can form an NAP with them, otherwise I'm pretty much finished.

2429: My coloniser at Cambridge was shot down by a Jeffanite destroyer. It appears I will need a warfleet to conduct operations against the Jeffanites.
Fortunately, I am 1 turn away from Weapons 10 and a couple away from Con 9.

2433: The Snots have begun shooting down my transports. I intend to attack and destroy them. I am commencing construction of a cruiser fleet.

2441: The first major Snot-Mimiga battle will likely occur next turn, when I attack Bagnose with 14 cruisers. I have allied with the Ewhereians
and am trading En and Con for Prop. I'm also sending some colonising fleets north.

2456: I am now at war with Nmid. I'll probably lose.

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Re: Tenderfoot has almost ended. :p Tue, 13 September 2011 10:36 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
One of the reasons the Snots started shooting down Mimgas ships early on in the game was my space was being flooded with what appeared to be Mimigas colony ships. Only after several years did I realise these were apparently empty ships and were being used as fuelers to scouts. You could blame this on my inexperience but some diplomacy on both sides would have sorted this out easily. The lesson learned on my part was to talk to other players before shooting!


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Re: Tenderfoot has almost ended. :p Tue, 13 September 2011 16:07 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

-----------------
Map details
Lurianer(IT) Me(SS) Jeff(JOAT)
Acen(IT) Ed(NAS JOAT) Magicshroom(HE)
Nasobema(IT) Rhino(IS) Snot(JOAT)
-----------------

@ your comment on my ally being a feed.. I didn't quite understand. Was Acen(IT) feeding off me, or was he feeding me?

Nevertheless, we both got quite a lot from each other.
I gave him my impressive -f tech advantage and gave him 3 fat breeders in my space, right next to my planets which had gates up .. (pps.. bah, I'll write about that bit in a later post).
while I got access to 10+ greens in his space, which I planned on colonising post 2430. Saved me quite a battle and secured a front at the same time.
(plus any other planet he wanted, which I offered as his HW didn't match my habs, so I rightly guessed that we had 'friendly' habs).
I was a bit worried about egoo as he was his friend in RL, but that worked out. (details in later posts).

The end game alliance between us was an effective alliance for both of us. (6 inactives or down to 30% of peak before we fight) (see below for more).

@ your 2421 log entry, wondering about Nmid strategy > I went in for a strategy of peaceful expansion. Get the greens I want by exchanging tech or planets I didn't want and keep expanding... and get to CC stage + gates and then attack neighbours I didn't have NAPs with.
I don't agree or understand why people want to enter into fights, where the alternatives of a peaceful (and manageable) NAP suffices.

My mini-game story
I won, basically because I monstered quite well.. and instead of using stealth, I used my ability to churn out advanced ships... along with a lot of mineral stripping.

I had 5 neighbors. (see map above)
2 of which eventually turned out to be feeders for me. (Jeff and Egoo).
Acen and you were my strategic choices for an end-game NAP.. and looking back at it, I'm happy I didn't have an end-game NAP with your HE race... It would have been too tough to counter.
The IT element of gates added with my mineral stealing was just perfect. We set up an extensive network of LFs that gated minerals all over the place, which was a MAJOR help to both of us. (I was quite comfortable sharing my minerals with him, on the basic premise that if he backstabs me (even without mineral sharing), I'm out of the game.. but if I trust him, it would be a multiplicative growth for me, while I'll be able to commit my forces to my battles, without really requiring a defensive fleet).
I sold him on the alliance by the simple fact that I was spread across almost 2/3rd of the top tri-row .. and that we both had complimentary habs. Quite lucky that.

Btw, that was basically my selling point to all my neighbours.. NAP with a guarantee of no backstab (if u could bring yourself to trust me enough), planet to planet swap, and tech sharing offers.

My starting scouting efforts from 2400-2405, resulted in eventually scouting 50% of the universe in 15 years which helped A LOT in knowing how the universe borders lay as well as gave me a lot of background info to negotiate with my neighbours.
Ed (South) and you (SE) were two neighbours that were tough to negotiate with as
>Ed had pretty wide habs and wanted no planet swaps. That had me worried as he was a JOAT, which I figured out before 2402.. and then he turned out to be a NAS JOAT !! His non-willingness to tech swap closed the avenue of building up an alliance with him as well.
>You were a HE, which I figured out around 2415 or so.. quite late as I missed out on checking your minicolo design around 2410. what suprised me however, was a complete lack of scouts from your side.
Not having pen-scans that early, I guessed wrongly that you were planet hopping your scouts quite nicely in your sector, which was the 2nd most planet populated sector (1/9) in the universe.
I should have realised that you were a tri-immune, if not a bi-immune.
I did figure that out by 2425(?) though .. need to refer to our lengthy chat records from that time.

Jeff and egoo were open for planet swaps, but they didn't seem to be able to utilize it to their advantage. As it turned out later, their GRs were too low to be effective in a human-game.
Which leads me to another aspect.. you were tri-immune with lots of planets in your sector, but you should have still colonised outposts into jeff space.. even later into the game, you never seemed to use diplomacy or work with your non-aggressive neighbours effectively (I'll write a bit on our negotiations later on.. this was supposed to be a quick response... sigh). You had a decent chance with Ed, whom I had already spooked.. and you should have scouted early so that you could have made friendly relations with rhino or perhaps snots.

Anyways, I got lucky with getting the blessings of the hab-gods and had big fat breeder greens along with a fantastic GR. That made a massive boost in my expansion rate, which I took full advantage of by going in for further-than-usual planet expansions.. which soon became breeders of their own.

I'll post a few maps and my log in 2-3 weeks, once I get back home.


[Updated on: Tue, 13 September 2011 16:10]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Tenderfoot has almost ended. :p Tue, 13 September 2011 18:02 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
nmid wrote on Wed, 14 September 2011 06:07

@ your comment on my ally being a feed.. I didn't quite understand. Was Acen(IT) feeding off me, or was he feeding me?


I meant that you were feeding him tech.

Quote:

@ your 2421 log entry, wondering about Nmid strategy > I went in for a strategy of peaceful expansion. Get the greens I want by exchanging tech or planets I didn't want and keep expanding... and get to CC stage + gates and then attack neighbours I didn't have NAPs with.
I don't agree or understand why people want to enter into fights, where the alternatives of a peaceful (and manageable) NAP suffices.


You weren't tri-immune. All planets are 100% greens for a tri-immune, so generally intersettlement will give you the raw end of the deal (as an ally will demand all the stuff that's green for them).

Of course, I'd agree that I was not diplomatic enough. You played everyone masterfully.

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Re: Tenderfoot has almost ended. :p Fri, 16 September 2011 08:37 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

2400
Decent start.. Not too far north in Q2.

2401
Prop2 researched. Got a green within Warp9 travel. 41%, but decent !

2402
Spotted Ewhere scout at W4 !! Can't figure out source planet though. Should have realised it could have been a JOAT scanner. Magic said hello.

2403
5 scouts launched. Spotted mimiga scanner. W9. Ewhere still at W4?? 3 ppl said mass hellos (in response to forum thread Razz?)

2404
"6 more scouts launched. Found another green, but just 21% and in 81-100 LY distance Sad. Ewhere going to colonise with starting coloniser already. Think of pop-dropping him? Balder confirmed
(2) Ewhere Q5 - Eddie - Warp4,#2,19kt. Thinking he's an IT..
Balder/Columbia/Murat/Lever/Skynyrd. Perhaps Iodine???? (474Ly in 3 years? Na..)
2 years confirmed 32 LY, 1st year 81or100or16 =113, 132, 48 LY total. if W4 1st year too - Columbia, if W8 - Balder, W9 - Skynyrd, W10 - Murat.
(4) Mimiga Q6 - Magic. Warp8, #1,17kt. HW - Allenby,Hydra or Chamber. Scout's 3rd year of travel in open space.
2nd year was at Kepler, 1st year was at Gunk or Goober
.Started at Chamber or Hydra/Allenby (or Arafat)."

2405
Found nice 61% green. 81-100 LY. Acen/Lurainer Scouts. Loads of Ewhere scouts and 2 more colo ships already… Sent out 3 messages to my neighbors as well as started NAP discussions with magic and Ewhere (He disclosed he's a NAS JOAT.. hmmm.). Magic might be IS, but don't want an early fight with him.

2406
Hab gods favor me. 90% and 81% greens found. Within 150 Lys ! 6 greens so far.

2407
Jeff scout spotted .. 22kT. Scout #2. No reply to my ingame message. Other 3 replied. If NAP doesn't happen with Magic, this might be a problem. Deadline of 2410 for magic.

2408
In game Ewhere continues to send colo ships everywhere.. Even beyond the midway point of our HWs. I planned on pop-dropping his 2500 colo worlds within my side of the border, but will initiate diplomatic moves now to secure mid-way point.
Edit - (Ewhere confirmed NAP, missed his mail).

2409
10 greens, 4-5breeders. I'm happy. As I don't have pen scanners, I've built a chaff-pinger and am queing up waypoints to all Ewhere colo ships. I'll then be able to find out where he's colonised with less MM. No reply from Ewhere to ingame message.

2410
Read Ewhere's of 2408 now. It went to my spam box.. I will send him an ingame message and a mail warning his colo ships off. If he continues to ignore or takes more than 2 turns to reply, I will pop-drop him. MF already on way. Ok, mail sent, but not pulling back my MF. If he doesn't colo, then our NAP is valid. His colonisation within my borders (post the mid-way point) is something I won't agree to. Sent him a mail asking him to confirm the borders. Jeff revealed himself at Blush (HW). Still no reply to my ingame message, so sending him a email. As magic has signed the NAP, I am inclined to take out jeff 1st. He's too deep into his corner sector, so that makes it easier for me to push him out. I had earlier thought I would be attacking Lurianer... Discovered both Acen starting planets as well, confirmed IT. Might want to ally with him for his IT gates Very Happy.. I have NAPs signed to my south (Q5-Ewhere-JOAT)and southwest (Q6-Magic-IS?) Friendly discussions with the IT twins (Q1 Lurianer-IT?,Q4-Akon-IT)on my west. Only my eastern neighbor has not replied (Q3-Jeff-?). I prefer taking out my western IT neighbor in Q1 (Q1 Lurianer-IT) so that I can ally with an IT and move south against nasobema perhaps.. (Q4-Akon-IT)for a long term alliance.. Don't want to attack Q3 (Jeffs) or else they might run to magic (Q6). If I can be sure of magic's long term intention and see how they intend to play in the long run, then I will think of taking out the jeff first.

2411
Found a 96% green in Ewhere space. Going to trade for it post 2415… or will think of it later Wink Found a 85% green at Jeff/magic border space.. Makes it 3 greens. Need to secure that clump. Jeff's 2 colo ships still move towards Empty.. And another 4 towards Viscous. What is he doing.. Wierd strategy/designs. Sent him another ingame message. I'll send him one final in 2415 and if I don't get any reply, then will attack him. Allied with Azen as hoped. He was in a semi-formal alliance with Ewhere, but he has now converted that into a NAP and confirmed a LMS alliance with me. I wonder if he'll do the same alliance conversion with me though, when it's convenient for him.. but having a SS-IT combo is good. Plans are to squeze out jeff post 2420 so that magic cant use my eastern flank to get to me.. and then with Acen help, take out egoo. 2420 to 2440. We'll see after that, coz I expect egoo and magic to ally by then. With magic being an IS, I need to take him out by 2450-60.

2412
Weap2 reached.. didn't get bio1 from pop drop. Will research it myself after weap8. Getting Prop5 from Acen (giving elec4,weap3) 1000 res for 1970 res. and En6 from magic (giving weap6). I'll focus on con and weap myself. Jeffs finally replied and have signed the NAP. I will rethink initial attack plan once I reach En3,Weap8,Con6.

2413
Sent diplomatic mail to Jeffs, saying trade bio, or I'm not interested in NAP. Ofcourse in a more subtle way. He's a joat 90%. Planned out tech research settings till 2420, need to know when are magic's energy scrappers going to reach my planets and when should my weap scrappers reach him. Most probably going to skip En1-2-3 and research it myself. If he still wants weap1-2-3, let him provide me En7 for Weap6 + cost difference in making those scrappers.. (?)(think about it). The Ewhere's seem to be crossing Acen borders and are going to colonise marla.. which is a 92% green for me. Keeping my eyes open against backstab from Acen. Going to request Acen not to let Ewhere cross borders into Acen space..

2414
Jeffs have agreed to Bio trading. As it will be from 2420 to 25, that is perfect for me. Asked ewhere what happened to colodropping decatuar. Got to time my drop better as I don't want to loose prop/bio. Also in 2420, let him own it Wink

2415
Plans made for LF/SFX by 2419 so that I can do a huge colo exodus in 2419/20 so PPS doesn't show me as a big threat. I'm still at 25% on my HW and I've touched 25% on 2 other breeders (85%+) I have 2 other 85% breeders to fill up and 5 breeders planned in next 7-10 years. 2 in egoo space, 1 in Acen sector and 2 near magic's sector. Magicshroom - 1 of them is impossible (20LY from magic's HW) but the other one is a good location between jeffs and mshroom. Another 3Breeders+5Production planets in Acen's space. Target of 15 years to get colonists on them all.

2417
Exchanged .h file data with Snotters.. Should get it by next turn from Xyli. Propulsion/Con/Pop exodus going as planned. Nothing new.
He gets a better deal, but this way, I get intel on the lower 1/3rd universe. I have top 2/3rd filled up.

2418
Exchanged game files with Acen. Might as well risk it.He'll realise I'm a -f, but pps will reveal it by 2420. He'll know my main planets, but the advantages for both of us outweigh the risks.

2420
5,510kt colonists in space.. 13,530kt on ground. 30% of my colonists in space. Going for the breeders. Also after seeing PPS, realised that magic will be forced to push north instead of making moves against Snot. Going to planet stamp my greens.. No border agreeement decided, so I don't agree with his 243 ly policy between planets. 150 LY is a more reasonable distance (safe distance against packets). Once I get my greens (220-250 LYs from his space, I'll ask for borders, or intiate exit clause). Doubt he'll waste his HE colonists in a suprise attack against me at the frontline worlds.

2421
Surprising.. A mostly stable WH jumped ! From Q5-Q5 to Q5-Q7 now. Also used a smart pinger to check magic's scout and mini-colo. Learnt nothing new, but got confirmation that he's not taken IFE… have almost gotten his race specs down. Knew his habs last turn. Quite like mine, but immunity of grav, narrow band of temp and broad rad.

Later Notes.

It was around 2425-30, that I realised Magic was a 3i HE. A funny incident occured when I was talking about the in-game opponent planet pop reading. I sent him a screenshot of the planet box showing a planet he owned along with the colonists... but FORGOT TO delete my hab settings. Ouch-lol.

PPS - I went in for a lot of planet stamping (grabbing planets).. which I think helped in having a better hand in diplomatic negotiations. I think it confused magic if I was -f or not for 15-20 years as he saw a number of my 25kt pop worlds.

I was not 100% sure if I want to post my race file here, but here we go... My files from 2400-2420.

http://dl.dropbox.com/u/20799270/Tdft-2400-2420.zip



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Tenderfoot has almost ended. :p Fri, 16 September 2011 13:37 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Image Files.

https://www.dropbox.com/gallery/20799270/1/Tdft%20Images?h=f e4ab4

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Re: Tenderfoot has almost ended. :p Fri, 16 September 2011 14:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
nmid wrote on Fri, 16 September 2011 19:37

Image Files.

https://www.dropbox.com/gallery/20799270/1/Tdft%20Images?h=f e4ab4

Hmmm, they look tinny... Shocked

And perhaps not enough labeled. Rolling Eyes

At any rate, you're setting a high bar for other "Game Stories" to follow. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Tenderfoot has almost ended. :p Fri, 16 September 2011 14:45 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Thanks Smile

As for the image size, rather sadly, I noticed dropbox isn't as friendly in it's display settings as photobucket is.

1. The link basically points to images from 2401-2420 and a snap from 2439.
2. If you hover on top of an image, it should show you the year.
3. If you click on it, it will open to a main window.
4. The main image to look would be the one from 2420 and from 2439.

5. I'll try organising them into a gif, but rather sadly, I don't have too much time right now.
Perhaps later, I'll have a 5 year gap, gif, from 2400 to 2500.

Nmid.


edit - Ah.. check out the slideshow version. Click on the 1st image and click on "slideshow". Works well enough.


[Updated on: Fri, 16 September 2011 14:49]

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Re: Tenderfoot has almost ended. :p Fri, 16 September 2011 16:07 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
It took me a little while to work out what to do with the image files. But be simply clicking on the first image then clicking again on the image which opens it changes to the next image. Keep doing this (clicking on the open image)and it runs through the first part of the game from nmid's perspective. Impressive note taking.

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Re: Tenderfoot has almost ended. :p Sat, 17 September 2011 06:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
I'm still laughing myself silly about how you got my habs SOOOO wrong.

Incidentally, why'd you think I was IS?


[Updated on: Sat, 17 September 2011 06:24]

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Re: Tenderfoot has almost ended. :p Tue, 20 September 2011 15:02 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

It was basically scout weight analysis.
I had come down to 3 possibilities and IS was the scariest option for me, considering I was a SS Smile

I missed your mini-colo hull in 2410-11, but I figured it out by 2418 or so, once you started sending out your scouts+mini-colo fueler.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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