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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Development » FleetIntel question
Re: FleetIntel question Thu, 14 July 2011 17:46 Go to previous messageGo to next message
Aeglos is currently offline Aeglos

 
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Musmuris wrote on Thu, 14 July 2011 17:12


Sorry I've been a bit out of it this week - on holiday and ended up either going out in the evening or just being too tired from the day! Did bring the laptop but not got it out much


We all have downtimes now and then. Just enjoy your holidays man, unplug yourself if you are away from home Cheers

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Re: FleetIntel question Thu, 21 July 2011 23:59 Go to previous messageGo to next message
Aeglos is currently offline Aeglos

 
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The FleetIntel change is done. Client now uses Reports and full objects properly.

StarMap draws only based on reports. Summary panel reads reports only (with a single exception for owned stars: it retrieves on surface minerals for display) and Detail panel uses owned collections only.

I reworked the selection notification events so that the summary and detail panels are notified independently instead of together per star and per fleet. This has a small consequence that can be reworked but that's closer to Stars: When only the summary is changed (select a neutral star while having an owned object selected for example) the detail panel remains active with the owned object there, instead of disabling itself.

Two minor bugs worth mentioning: When adding waypoints the waypoint list does not refresh, couldn't make this work (raised a bug for this) and when more than 4 things are close to each other, the starmap context menu gets disorganized.

There is also a crash when fleets are destroyed as they don't seem to be removed which I'll look into next.

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Re: FleetIntel question Fri, 22 July 2011 13:49 Go to previous messageGo to next message
Musmuris

 
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Cool. I think I might start chunking through a few of the bugs now as well

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Re: FleetIntel question Fri, 22 July 2011 14:51 Go to previous messageGo to next message
Musmuris

 
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Stars! Nova developer
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Registered: June 2011
Aeglos wrote on Thu, 21 July 2011 23:59


Two minor bugs worth mentioning: When adding waypoints the waypoint list does not refresh, couldn't make this work (raised a bug for this) and when more than 4 things are close to each other, the starmap context menu gets disorganized.


The waypoint issue was coz you removed the WaypointChangedEvent firing and handling - without which FleetDetail has no way of knowing it changed Razz

The context menu I've changed so what I intended. The sorting by distance of objects was always a little odd and probably no what was wanted. So the list is now Stars in alphabetical order, followed by fleets.

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Re: FleetIntel question Fri, 22 July 2011 16:45 Go to previous messageGo to next message
Aeglos is currently offline Aeglos

 
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Stars! Nova developer
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Musmuris wrote on Fri, 22 July 2011 14:51


The waypoint issue was coz you removed the WaypointChangedEvent firing and handling - without which FleetDetail has no way of knowing it changed Razz


I actually removed it because it did nothing here at least; it would not update the list even if fired. I tried adding the ReselectToUpdateUi to the AddWaypoint method, and even tried adding theWaypointChangedEvent there and in other places before removing it, but nothing worked for me Confused


[Updated on: Fri, 22 July 2011 16:47]

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Re: FleetIntel question Fri, 22 July 2011 16:54 Go to previous messageGo to next message
Musmuris

 
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It works now Smile

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Re: FleetIntel question Fri, 22 July 2011 17:52 Go to previous message
Daniel is currently offline Daniel

 
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Great work guys, you have made some big improvements to the overall design of Stars! Nova.


Have fun.

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