Stars! Nova May 2011 |
Wed, 18 May 2011 05:17 |
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Daniel | | | Messages: 179
Registered: April 2006 Location: Nowra, Australia | |
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Things have recently kicked into high gear at the Stars! Nova project with a couple of new and very active developers getting involved. Henning and Bernado have joined the team and re-inspired some of the existing developers to add further contributions. Although we still have a lot of work to do to get to version 0.5, we hope to get a minor release out as soon as some high priority bugs get squashed.
Here is a summary of the work that has been going on since my last update:
A lot of general code clean up and improvements to the underlying code architecture.
New Game
Starting star base and ships added.
- Fixed a runtime exception which occurred when starting a new game.
Race Designer
Immunities introduced, but at a constant 841 point cost.
- Research costs modifier now properly increase or decrease advantage points.
- Changing the colonist growth rate now changes the point cost.
- Advantage points are no longer affected by a previously loaded race.
Console
- Research is now processed server side to prevent client exploits.
- Race trait processing moved server side.
- Fixed a crash if no stars have allocated research resources.
- Made some adjustments to the turn order to be closer to the Stars! turn order for production, pop-growth, mining, resource production.
- Fixed an issue where scrapping a ship overwrote the star's resources instead of adding to them.
- Updated message and planetary scanners after researching new one.
- Fixed an issue which caused an upgraded space station to disappear after one turn.
- Colonisers now stay scrapped rather than reappearing after one turn.
- Fixed an issue that caused an error message when more than one race tried to open its turn on the same computer (eg AI and Human).
- Fixed an issue that caused a planet taken by invasion not to change owner.
GUI
Added the ability to use different ship icons for ship designs.
Fixed various issues that caused the StarMap to flicker and/or leak memory, most noticeable under Linux/Mono.
Added the option of toggling the StarMap background, and a toggling a visible rectangle box marking the Universe borders.
Stars! gravity values are now used.
Added a planet population tooltip (on mouse down) which gives additional details.
- StarMap now properly shows waypoints after adding them. Way-point list also updates on the fly for new waypoints added.
- Stars can now be made to contribute only leftover resources to research via the production dialog.
- PlanetDetail updates dynamically for research budget changes.
- Planets now contribute leftover resources to research.
- Fixed StarMap background to be properly aligned and match game universe size.
- Created a new ResourcesOnHandDisplay control which extends ResourceDisplay, for specifically showing planetary resources with extended information.
- Corrected research allocation written to orders file.
- Resources on hand now matches resources available in research pane.
- Fixed an issue which cause the time to complete research to become garbage when no resources were assigned.
- Ships can now be deleted without crashing the program.
- Fixed an issue that would cause the GUI to lock up when adding large build orders when limited resources were available.
- Added a dashed line at 100% fuel on engine fuel graph.
- Fixed an issue that caused the Nova GUI to crash when the first game message was posted with a null Type.
- Planet population is now updated when loading colonists.
Component Editor
- Corrected fuel usage for Trans-Galactic drive.
Tools
- Removed GameFileInflator project as the gzip decompression functionality is available in many free applications (7-zip, gzip, etc.).
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Re: Stars! Nova May 2011 |
Wed, 18 May 2011 13:21 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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If you people want any help in the audio/music department, I can help.
Perhaps some custom made sounds or original music for the game.
Or perhaps some videos with audio. Tutorial or demo videos?
Possibly these may be enhancements down the road a ways?
BlueTurbit Country/RockReport message to a moderator
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Re: Stars! Nova May 2011 |
Wed, 18 May 2011 22:54 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Daniel wrote on Wed, 18 May 2011 22:48 | If you are not a programmer but still want to do more then we need a few people with special skills. We need a PR rep, a project manager, a forum administrator and a documentation/wiki writer. One person could fill more than one of these rolls. If any of these sound like you then post here or in the Stars! Nova open discussion forum.
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What about graphics? There's always more room for more planet, ship, item and race icons, splash screens, wallpapers, and whatnot.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Stars! Nova May 2011 |
Wed, 08 June 2011 11:03 |
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ForceUser | | | Messages: 383
Registered: January 2004 Location: South Africa | |
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m.a@stars wrote on Thu, 19 May 2011 04:54 |
Daniel wrote on Wed, 18 May 2011 22:48 | If you are not a programmer but still want to do more then we need a few people with special skills. We need a PR rep, a project manager, a forum administrator and a documentation/wiki writer. One person could fill more than one of these rolls. If any of these sound like you then post here or in the Stars! Nova open discussion forum.
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What about graphics? There's always more room for more planet, ship, item and race icons, splash screens, wallpapers, and whatnot.
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Yup there is More ship sets, alternate component icons, station pics etc. Even concept sketches if you're not that good with a 3D program is pure gold.
Also, if someone can suggest a nice 3d modeling program kinda like 3D studio max since I seem t have misplaced my old copy that would also help
ps. 'm not sure who else is working on the gfx but if someone wants to help on that side drop me a line! Some interaction on that side also spurs me on to do more
"There are two types of people in the world. AR players and non-AR players" Nick Fraser
Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/
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