Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » Future versions - thoughts on combat and bombing
Future versions - thoughts on combat and bombing Thu, 04 June 2009 23:07 Go to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Here's some ideas I had at work today that might be fun o experiment with later.

1. Change of bombing order.
The easiest to do, and won't break anything. Instead of doing all bombing by player number, calculate by bomb type combining bombs for all players by type. EG, all LBU bombs at once, then all smart bombs, then all standard bombs.

2. Defenses fire on bombers.
To make things more interesting / sadistic, suppose the defenses can deal damage to bombers immediately before bombs drop. Perhaps defense installations get a chance of damaging a bomber equal to the square root of the defense coverage percent, rolled for each defense installation. Damage would depend on the type of defense.
Edit: This could also happen for invasions, too! Meaning a real use for shielded/armored troop carriers...


[Updated on: Thu, 04 June 2009 23:10]

Report message to a moderator

Re: Future versions - thoughts on combat and bombing Fri, 05 June 2009 15:03 Go to previous messageGo to next message
sirgwain is currently offline sirgwain

 
Senior Chief Petty Officer

Messages: 86
Registered: March 2004
Location: Tucson
Maybe a new LRT? Improved Defenses? I'm having flashbacks to the movie Serenity when all Reavers attacked the planet at the end.

Report message to a moderator

Re: Future versions - thoughts on combat and bombing Sat, 06 June 2009 03:49 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Coyote wrote on Fri, 05 June 2009 05:07

1. Change of bombing order.
The easiest to do, and won't break anything. Instead of doing all bombing by player number, calculate by bomb type combining bombs for all players by type. EG, all LBU bombs at once, then all smart bombs, then all standard bombs.

Random order would be interesting too. Twisted Evil

Quote:

2. Defenses fire on bombers.
To make things more interesting / sadistic, suppose the defenses can deal damage to bombers immediately before bombs drop. Perhaps defense installations get a chance of damaging a bomber equal to the square root of the defense coverage percent, rolled for each defense installation. Damage would depend on the type of defense.


That would be cool! Cool Twisted Evil Boxing



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Previous Topic: Star! AI playing against AI
Next Topic: Does a starbase persist damage?
Goto Forum:
  


Current Time: Thu Mar 28 04:54:14 EDT 2024