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SS Race Idea Mon, 23 February 2009 19:51 Go to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I would like to get some help on this SS race idea. I found it very hard to make a good hab/tech/econ/lrt SS race.
This is the best i could come up with. Any help would be appreciated Smile
SS Lrt: ARM IFE NRSE NAS
16% GR/GRAV: 0.40 - 3.92/TEMP: -100 - 148/RAD: 22 - 84/
1-1500 POP RES/FACTORIES:12/8/16/MINES:10/3/11/ GERM BOX NOT CHECKED
CON,WEP CHEAP
ENG,ELEC,PROP,BIO EXP
TECH 3 BOX NOT CHECKED
30 EXTRA PTS FOR MIN CONCS
I know its not ideal. I would like ISE and GERM BOX but this is the best i got. Sad

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Re: SS Race Idea Tue, 24 February 2009 01:41 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
DaYng1 wrote on Tue, 24 February 2009 11:51

I would like to get some help on this SS race idea. I found it very hard to make a good hab/tech/econ/lrt SS race.
This is the best i could come up with. Any help would be appreciated Smile
SS Lrt: ARM IFE NRSE NAS
16% GR/GRAV: 0.40 - 3.92/TEMP: -100 - 148/RAD: 22 - 84/
1-1500 POP RES/FACTORIES:12/8/16/MINES:10/3/11/ GERM BOX NOT CHECKED
CON,WEP CHEAP
ENG,ELEC,PROP,BIO EXP
TECH 3 BOX NOT CHECKED
30 EXTRA PTS FOR MIN CONCS
I know its not ideal. I would like ISE and GERM BOX but this is the best i got. Sad




Ok.

ARM is a TRAP. (a la Admiral Ackbar)
The extra efficiency is minimal, the main advantage is being able to gate your miners. Unless you're AR, that isn't a big deal. Don't take it. OBRM is probably better if you're playing HG.

16% growth is too low for a normal race. Get 17% and HP settings, or 19% and HG settings.

Your hab is too wide. Get an immunity, because they help planet value so much, and shrink your hab down to 1 in 7 or so.

1/1500 pop efficiency is suboptimal: the best efficiency is either 1/1000 (the breakpoint) or 1/2500 (the rock bottom).

Your factories are alright, but you need the G box to avoid a massive crunch. Don't be afraid to make factories cost 9 if you have to. In fact, factory efficiency 12 is pushing it for an SS.

Your mines are crap, try to get them up to at least 10/3/15, otherwise you can't mine effectively.

Tech is fine.

Sticking all of that into the race wizard we get something like:

SS
IFE, NRSE, OBRM, NAS
Grav Imm, Temp -112 - 8, Rad 54 - 84
19%
1/1000
11/9/14/3g
10/3/15
Weap cheap, con normal, all others expensive.

Now obviously since SS is starved for points and a late-game-biased PRT, an HP is also an option, you'd be looking at something like:

SS
IFE, TT, NRSE, NAS, LSP
0.54-1.84, -84 - 84, 27-73 (1 in 10)
17%
1/2500
15/7/21/3g
13/3/18
Weapons cheap, rest expensive.
...

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Re: SS Race Idea Tue, 24 February 2009 08:36 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Not too bad races. Though smallish in habs, personally I'd prefer to stay at 1 in 5, 1 in 6, ...

magic9mushroom wrote on Tue, 24 February 2009 07:41


Now obviously since SS is starved for points and a late-game-biased PRT, an HP is also an option, you'd be looking at something like:


Late game, I would disagree. Late game everybody can fly 98% cloaked fleets, IS have tachyons and JoaT can overwhelm you with a net of dirt cheap scouts (and other HPs might be able to afford that as well, at higher expense of course).

Starved in points, yes. Nod

mch

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Re: SS Race Idea Tue, 24 February 2009 09:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
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> Smallish habs

That's why I don't play SS.

> Not late game

Not late-late, but robber barons, ultracloaks, and other nice toys aren't the sort of stuff a -f can get their hands on easily.

> Compliments

Thanks. Smile

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Re: SS Race Idea Tue, 24 February 2009 10:11 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Messages: 610
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Location: Seattle, WA USA
Everything of course depends ont the game parameters. SS probably shouldn't be played in anything smaller than a medium/dense unless you are really good at playing SS and looking for a challenge. Because of SS's economic challenges it needs to have some time/space to develop before being forced into a war footing. So HPish SS in a Large or a dense Medium without too many other races is probably the best game type for an initial use of SS. Given those parameters:

IFE, NRSE, OBRM, NAS
Grav Imm, Temp -140 to 140, Rad 74 to 94 (1 in 6)
18% growth rate
1 resource per 2500 pop
fac=12/6/14 G box checked
mine=10/4/15
Con and Weap cheap
Prop and Bio expensive
0 point left over

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Re: SS Race Idea Tue, 24 February 2009 14:39 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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15/8 costs far less than 12/6 and is way better. Smile

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Re: SS Race Idea Tue, 24 February 2009 23:00 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

Everybody thanks for your help. It is very hard to maintain a tight hab without an immunity for SS so i decided not to make a HG SS. Here is a HP SS i have come up with.
G:1.08-6.56 /T: -148-12 R:Imm 18%GR 1 in 5
1-2500 pop IFE NRSE OBRM NAS
15,9,19 Facs Germ box checked 10,3,15 Mines
Con,Wep cheap all else exp

Is it better to have more ouput per fac or more facs operated? Confused

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Re: SS Race Idea Tue, 24 February 2009 23:39 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
...

Ok, let me go over what this has wrong with it.

1) As an HP, you don't need 18% growth.

2) Your factories are too expensive for an HP. Get cost 8 or 7.

3) Your mines should be a lot more powerful to provide the minerals you'll need to use those factories. 12/3/18 is pretty much a minimum for HP, and I prefer 14/3/18.

4) Don't take con cheap. As an HP, you can tank Con with resources later. Really Bad Idea to sacrifice economy for it.

And your hab is way, way too wide. I used to make the same mistake. 1 immune 1 in 5 is -f hab and AR hab only. A factoried race can't afford it. Immunities are crap for HP anyway.

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Re: SS Race Idea Thu, 26 February 2009 02:57 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
DaYng1 wrote on Wed, 25 February 2009 05:00

Is it better to have more ouput per fac or more facs operated? Confused

More output per fac is "better" since every factory you build will be contributing more resources and pay itself back faster, hence it costs more in the Race Wizard.
There are some breakpoints where it's better to go for more factories than for higher efficiency.

mch

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Re: SS Race Idea Thu, 26 February 2009 12:52 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

Your desine :

G:1.08-6.56 /T: -148-12 R:Imm 18%GR 1 in 5
1-2500 pop IFE NRSE OBRM NAS
15,9,19 Facs Germ box checked 10,3,15 Mines
Con,Wep cheap all else exp

maybe a other idea for SS desine for you is not HP :
(and the immune would not be my first choose )

IFE NRSE OBRM NAS
G:imm T:-176 -8 R: 66-94
1 in 7
18% GR
13,9,16 Facs Germ box not checked 10,3,13 Mines
Weapon cheap rest exp


Should work good . You should think about no immune and 19% GR
and some more mines mayby box for startingtech checked.


ccmaster

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Re: SS Race Idea Thu, 26 February 2009 13:37 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Everytime I've played a +f race without the less G box checked I've regretted it. YMMV

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Re: SS Race Idea Thu, 26 February 2009 17:53 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I think hg for ss sucks. they are too point starved for it to work without crippling early devolpment and being a tasty target for a -f.
why do all 1imm races take grav instead of rad? the stupid offical strategy guide by the game designers company said the best imm is rad.

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Re: SS Race Idea Thu, 26 February 2009 19:12 Go to previous messageGo to next message
gible

 
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Messages: 1343
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DaYng1 wrote on Fri, 27 February 2009 11:53

I think hg for ss sucks. they are too point starved for it to work without crippling early devolpment and being a tasty target for a -f.
why do all 1imm races take grav instead of rad? the stupid offical strategy guide by the game designers company said the best imm is rad.


because of the tech [not] required for terraforming. Gravity terra is propulsion tech which is much less researched than energy(temp) or weapons(rad). Also if you're going 2 immune, rad is your best choice for non-immune because it has an even hab spread(the others are trapezoidal) so you get better usage from the ends of the hab range.

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Re: SS Race Idea Thu, 26 February 2009 19:22 Go to previous messageGo to next message
neilhoward

 
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Messages: 1112
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Location: SW3 & 10023
DaYng1 wrote

I think hg for ss sucks. they are too point starved for it to work without crippling early devolpment and being a tasty target for a -f.

I think the biggest benefit to SS is in early game. I imagine -f, QS, and 1WW would work well with SS.
DaYng1 wrote


why do all 1imm races take grav instead of rad? the stupid offical strategy guide by the game designers company said the best imm is rad.

Galactic Temp and Gravity are around the midpoint. Radiation for all planets could be skewed high or low. This by itself would be the justification for taking Radiation immunity but is erroneous. However the necessity to make the race through weapons research a priority also argues for a different immunity. Also the ubiquity of the IFE/NRSE combination makes propulsion research beyond 11 a lower priority. In the same manner RS will argue against Temp immunity.
Edit: Gible's track ball is too fast for me.


[Updated on: Thu, 26 February 2009 21:56]

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Re: SS Race Idea Thu, 26 February 2009 20:43 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

Why would you design this PRT for endgame ie HP if it's biggest advantages are in the pre battleship era?

Thats why i initaly designed my first race with such a wide hab.

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Re: SS Race Idea Thu, 26 February 2009 23:08 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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DaYng1 wrote on Fri, 27 February 2009 12:43

Why would you design this PRT for endgame ie HP if it's biggest advantages are in the pre battleship era?

Thats why i initaly designed my first race with such a wide hab.


Because they aren't. Robber Barons require Bio 10, which will be in the BB era for sure. Ultracloaks are likewise unlikely to be gotten before BBs.

In the Nubian era, overcloakers make SS much less useful, but that's 30-50 turns later.

Also, if you think SS are too point starved for HG to work without being eaten, then remember that HP is always easier to eat. The reason HP SS is played is because they work better with it. Their cloaking certainly helps there.


[Updated on: Thu, 26 February 2009 23:12]

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Re: SS Race Idea Thu, 26 February 2009 23:59 Go to previous messageGo to next message
neilhoward

 
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Messages: 1112
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DaYng1 wrote on Fri, 27 February 2009 01:43

Why would you design this PRT for endgame ie HP if it's biggest advantages are in the pre battleship era?

Thats why i initaly designed my first race with such a wide hab.


One might use the inherent benefits of the SS early to grab and hold a larger piece of the pie. This can make up for an economic deficiency caused by the PRT cost. By going HP, one's economy will continue to grow after the PRT's first benefit(hull cloak) begin to wane. Ultra-Stealth Cloak saves minerals and slots. Pick Pocket and Robber Baron are for punishing laziness. Mine field travel is slightly more helpful than the toys mid-game. Research theft is a good deal throughout the game (as much as an intel gathering tool as a resource supplement).

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Re: SS Race Idea Fri, 27 February 2009 11:30 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I guess all of my theories on this prt are pipedreams. I have never played this prt vs humans only expert comps.

I think I wiil wait until I am more expd to play this prt in a game.

everybody thanks for your help.

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Re: SS Race Idea Fri, 27 February 2009 13:16 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
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Welcome to Stars! race optimisation. Laughing

You're welcome.

Apologies if I get a little snappy, I've been nocturnal for the past few weeks.

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